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Returning 35 results for 'merchant some with only arrived from for land'.
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merchant some with only arrives from for land
merchant some with only arrival from for land
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land
disaster.
3
I stood alone against a terrible monster.
4
I stole from a corrupt merchant to help the poor.
5
I led a militia to fight off an invading army.
6
I broke into a tyrant
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
Skill Proficiencies: Athletics
, Intimidation
Tool Proficiencies: One type of gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
arrived through a gate and successfully bribed Gorglak, they might come here looking for his contact, Werz Saltbaron. Assassins Interrupted The characters spot a male duergar merchant at the end of a
look ungainly, but each can carry tons of trade goods. The characters land at the easternmost inlet if they arrive at Gracklstugh by way of the Darklake, near the Ghohlbrorn’s Lair inn. If they instead
Backgrounds
Sword Coast Adventurer's Guide
you might or might not choose to share.
Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for
society.
Halruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from Endrith Vallivoe, a local shopkeeper drinking in the Swinging Sword, who bought one of the books from a merchant recently arrived from Womford. Four new graves — simple rock cairns, really — have
. Larmon hangs around Gaelkur’s. He can guide the characters to the site where he found the graves, but he insists on waiting until morning. An Amnian merchant heading north on the Long Road stopped
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Tletepec Long ago, two lovers led their people away from war and conflict, looking for a new place to settle. They and their people were starving by the time they arrived at a peaceful but
infertile land. The lovers offered themselves to the land, fusing their souls to create the two oldest volcanoes in what is now Tletepec, but the land remained barren. Desperate, the people offered
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and her own traitorous followers. Soon after, local nobles received invitations to come to Castle Laventz and celebrate Mara’s victory. When each aristocrat arrived, though, they discovered they were
castle whose walls cried. Mara was never seen again, and Castle Laventz came to be called the Castle of Lament. Centuries passed, and Castle Laventz fell to ruins. Eventually, the successful merchant
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Shankhabhumi The ancestors of the people of Shankhabhumi migrated here from other lands about a thousand years ago. They arrived to find swamp forests infested with monsters and other
dangers—a land shaped by hundreds of riverines who were indifferent to the newcomers and their fates. Then the elven leader Kubjhatika killed a giant mollusk that attacked her people. After the battle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
payment for its services, requests their help in ridding the palace of monsters.
The merchant princes of Port Nyanzaru are worried about the growing number of yuan-ti spies in their city and fear that
the serpent folk are planning to assassinate them. A map of the Snout of Omgar was found on the body of a slain yuan-ti pureblood spy who tried to infiltrate Merchant Prince Zhanthi’s household
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 8: Arena of Blood Eager to join a coalition against the Xaryxian Empire, the characters arrived in Doomspace to find the system on the verge of collapse. Commodore Krux led his crew to Aruun
coalition to defeat the Xaryxian Empire doesn’t exist—but that a mercane arms merchant named Vocath might be the key to creating one. If the characters want to form a coalition, they must first persuade
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hard hit by
banditry. The most recent Lionshield caravan due in Phandalin never arrived. (It was attacked and its cargo captured by the Cragmaw goblins.) The master of the Phandalin post is a sharp-tongued human
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
both experts in local history. You might have arrived in town to conduct research and have made their acquaintance. Eliander grants you access to his personal library and uses his considerable
from his service. Keledek was always cool toward you, but he had some business dealings with the charismatic merchant Gellan Primewater. You have dined in Gellan’s mansion a few times, and he has mentioned that he sometimes needs help identifying some of the odds and ends his crews bring back to port.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
distractions. But make sure the scenes are fun, or the group might ignore them (especially Lucas — he’ll want to be all business). A merchant offers them one apple each. He says that local apples
tasted better before the thessalhydra arrived. That’s why he’s sure the monster’s lair is in the apple orchards to the north. A traveling priest says that often lesser monsters worship bigger ones. There
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hit
hard by banditry. The most recent Lionshield caravan due in Phandalin never arrived. (It was attacked and its cargo captured by the Cragmaw goblins.) The owner of the Phandalin post is a human woman
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Dyn Singh Merchant Collective. These families worked for generations to grow their businesses’ reputations and the quality of their wares. The collective sets laws for trade throughout the land
Life in Siabsungkoh The following truths are known to those who live in Siabsungkoh or travel through these lands. Dyn Singh Merchant Collective The finest merchant families in Siabsungkoh make up
Backgrounds
Baldur’s Gate: Descent into Avernus
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Exile, its founding leader. He was a refugee of war in the land of San Citlán, and he selected one of the most beautiful complexes in the Citadel to house the needy as they arrived. He swore that
new land. The Palace’s staff coordinate with the House of Convalescence to provide the best possible aid to the sick and wounded. The Shieldbearers, the Radiant Citadel’s dedicated search-and-rescue force, are headquartered at the Palace of Exile. Where there is a need, the Shieldbearers help.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
through the dangerous rocks, because the granite cliffs beyond them rise directly out of the water, offering no place to land or come ashore. Only the sandy area at the southernmost tip of the island
offers a safe place to land a boat (see “The Skull Dunes”). The island has little wildlife but is covered in grass, small flowering plants, and a few gnarled, stunted trees and shrubs. What few animals
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
the Exile, its founding leader. He was a refugee of war in the land of San Citlán, and he selected one of the most beautiful complexes in the Citadel to house the needy as they arrived. He swore that
new land. The Palace’s staff coordinate with the House of Convalescence to provide the best possible aid to the sick and wounded. The Shieldbearers, the Radiant Citadel’s dedicated search-and-rescue force, are headquartered at the Palace of Exile. Where there is a need, the Shieldbearers help.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rare treasure, local delicacy, or expert artisan available only at the night market. Alternatively, they want to sell a possession to or obtain an appraisal from a merchant with an unusual specialty
. Market Regular. A character grew up in the land surrounding the night market, and visiting the market is an important part of their life. Coming to the market and showing it to their friends is an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adhameru Mountains worships a spirit naga and seeks to poison the riverine Joltara. 2 A Sagorpuri merchant has imprisoned a marid within a shankha and intends to use its powers to help create a new city
of thriving agricultural land will decay unless the magic that spawned the forest is identified and destroyed.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decided to join it. Anthropologist Appendix A A wizard-merchant named Syndra Silvane is wasting away, and she has hired you to join an expedition to Chult to find a cure. Syndra believes that your
expertise will prove invaluable, and you’ve wanted to study the cultures there. Archaeologist Appendix A You have learned that a wizard-merchant is planning an important expedition to Chult—a place full of
Monsters
Fizban's Treasury of Dragons
disguised as a human merchant prince.
5
An adult emerald dragon shows an emerald dragon wyrmling how to safely observe Humanoids without being detected.
6
An adult emerald dragon keeps a
, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their awareness and subconsciously luring their favorite food—giant
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
make an innocent merchant attack the local lordling. Kala Mabarin Kala Mabarin (neutral evil, human druid) is a skilled herbalist and datura, a protector of the spirits of the land. After years in the
. Seeing this, the horrified crowd stampedes. Each character in the market must succeed on a DC 14 Dexterity saving throw or take 3 (1d6) bludgeoning damage from the crush. Poisoned Merchant. The merchant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-be vandals and plunderers. Hired adventurers patrol the walls and the land immediately around them, watching for anyone approaching. More than five thousand people live and work in Goldenfields year
“food for a tenday or more on the road, and seeds for the future beyond that.” Reason to Visit. Darovik is a useful contact for characters with a connection to the Emerald Enclave. Goldenfields is also an intended destination of the missing delegation, though they obviously never arrived.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
peasants looking to reclaim their land or avenge dead loved ones; or a lone merchant or minstrel in a horse-drawn wagon who is relocating to a safer settlement
Sea: Either a friendly vessel carrying 6d6
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
established House Phiarlan in Khorvaire. These elves are the finest entertainers in the land, giving them access to all manner of places and secrets. But the elves do more than entertain. There has always been
an elite force of spies and assassins within the house. Common folk know nothing of this. Only special clients — powerful nobles, merchant lords, and the like — have access to these shadow-marked
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trade Goods Most wealth is not in coins. It is measured in livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest). Guilds, nobles, and royalty regulate
trade. Chartered companies are granted rights to conduct trade along certain routes, to send merchant ships to various ports, or to buy or sell specific goods. Guilds set prices for the goods or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
grown into influential merchant princes, enticing folk from up and down the Sword Coast with their wares. Port Nyanzaru is a bastion of civilization and commerce in a terrifying land. The amount of
business that unfolds here and the cash that moves through its counting houses would make any merchant of Baldur’s Gate or Waterdeep jealous. It’s also a colorful, musical, aroma-filled, vibrant city in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ancestors, he spilled his blood into the earth, sealing a pact between himself and the land. In honor of his parents, King Barov and Queen Ravenovia, he named the valley Barovia and constructed his
invited his kin to live with him at Castle Ravenloft, and was eventually joined by his younger brother, Sergei. Sergei was everything Strahd wasn’t—youthful, empathic, and warm. Soon after he arrived
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
other nations, and goblin foundations still stand underneath many human cities. This empire collapsed into savagery, and when humans arrived from Sarlona, they drove the goblins from their ancestral
lands. Thus, goblins have long been a disenfranchised people, living in the shadows of newer nations or in wild lands shunned by humans. The land now called Darguun was once part of Cyre. The hobgoblin
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
an accomplished gnome map merchant named Anaxi Zephries, known as “the Cartophile.” Information collected by Anaxi over the years has traced Kwalish’s route into the Barrier Peaks — at least up to the
land explored in Tomb of Annihilation. The mysterious and poorly mapped peninsula contains several suitable mountain ranges, including the Mistcliffs and the Kobold Mountains. Elsewhere in Faerûn, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
vicious villains or terrifying monsters. But in Valachan, the land is the greatest threat, and the domain’s murderous Darklord hones that threat like a weapon. The Trial of Hearts anchors the terror
in Valachan, but the domain’s dangerous wilderness threatens anyone who explores the land. In addition to natural rain-forest predators, dinosaurs and displacer beasts roam the domain. Its varied






