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Returning 35 results for 'merchant some with only artisans from for lives'.
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merchant some with only artisan from for level
merchant some with only artisan from for lives
merchant some with only artists from for lives
Monsters
Mythic Odysseys of Theros
Bolt","rollDamageType":"necrotic"} necrotic damage.Although the dead typically recall little of their lives, some have an obsession with magic that survives both death and rebirth as a Returned. These
lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
in the guild’s good graces.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don&rsquo
;t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
Monsters
Mythic Odysseys of Theros
the living once more, but their second lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4
long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to
Monsters
Mythic Odysseys of Theros
second lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
, where they serve the vicious will of Tymaret the Murder King (see chapter 3).
Returned have escaped the Underworld and dwell among the living once more, but their second lives are rarely what they
Backgrounds
Baldur’s Gate: Descent into Avernus
your district.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don’t craft items yourself
but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests
Monsters
Curse of Strahd
his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed Rahadin his castle chamberlain. Rahadin was pleased to do
to put Tatyana out of his mind, Strahd lured more women to the castle, taking several of them as brides before draining their lives and turning them into vampire spawn. Rahadin would see to it that
Soldier
Legacy
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Backgrounds
Basic Rules (2014)
standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
Skill Proficiencies: Athletics
solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just
Elf
Legacy
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Species
Basic Rules (2014)
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
disaster.
3
I stood alone against a terrible monster.
4
I stole from a corrupt merchant to help the poor.
5
I led a militia to fight off an invading army.
6
I broke into a tyrant
, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Merchant KAMILA SZUTENBERG Ability Scores: Constitution, Intelligence, Charisma
Feat: Lucky (see chapter 5)
Skill Proficiencies: Animal Handling and Persuasion
Tool Proficiency: Navigator’s
of commerce. You traveled broadly, and you earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported
Backgrounds
Baldur’s Gate: Descent into Avernus
militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: One type of
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just authority. (Lawful)
3
Independence. When people follow orders
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Currency and Trade Neither port nor proximity dictates trade in the City of Doors, granting its merchants and artisans access to the planes and their wondrous offerings. Woodcarvers whittle toys from
money is usually good. However, some traders are particular about the currencies they accept. An efreeti merchant selling instruments from the City of Brass might accept only rainbow sapphires from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flimsy new huts and longhouses of bamboo and thatch. The Old City is run by “beggar princes” in a mocking parallel to the merchant princes of the city proper. They have no official authority, but each
of them sits atop a web of debts, favors, incriminating information, and loyal muscle that allows them to get things done with an efficiency that the merchant princes sometimes envy. Unlike the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchant Prince’s Villa Each merchant prince maintains a lavish villa where he or she lives and conducts private business. These airy, opulent mansions include guest quarters for important visitors
merchant prince: Ornate weapons, shields, and framed paintings are displayed throughout Ekene-Afa’s villa, as are squawking parrots in gilded cages. Ifan Talro’a decorates his villa and gardens with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
handiwork. Everywhere I go, I’m surrounded by rivals. Variant Guild Artisan: Guild Merchant Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You
don’t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the item for their lives. If Fenthaza lives, Ras Nsi makes the mistake of putting her in charge of the team sent to kill the characters, and she offers the party a deal instead. If the characters
there. With the Skull Chalice of Ch’gakare in her possession, she can win the support of Chultans eager to return to the old ways. However, the merchant princes of Port Nyanzaru aren’t willing to back
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchants’ Ward The western half of the city is called the Merchants’ Ward because it’s the site of the Grand Souk and because many of the merchant princes’ villas are there. In general, this is the
upper-class section of the city. The majority of the city’s merchants and traders actually live and work in the Market Ward. 4. Goldenthrone This palace serves as the meeting place for the merchant
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Their leader, Sarak (Medium, Lawful Neutral Priest), represents the combined interests of those who live in Boreal Ridge. Introspective and kind, Sarak expects anyone who lives or stays within Boreal
solitude, artisans of Ice Forge share their knowledge and work together to hone their skills. The forge’s creations are each as unique as their creators, often letting the smiths express something new
Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
they use for everyone who shares your origin.
The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area 9). He’s an opinion setter in town. Endrith Vallivoe is a merchant who sells all sorts of goods from his shop (area 22). He is a Harper contact. Haeleeya Hanadroum is the owner of the bathhouse
guard commander and judge. He lives and works in area 11. Imdarr Relvaunder is a priest of Tempus in the Allfaiths Shrine (area 1). He is a contact for the Order of the Gauntlet. Kaylessa Irkell is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
against one another. Merchants and artisans are plentiful in Sybar, as are sailors and traders in the port. The locals tend to be talkative over meals, stiff drinks, or hot beverages on chilly evenings. If
) 5 The archmage Porphura isn’t dead at all. She lives still as a lich who rules the island in secret. (False) 6 Singing sea chanteys charms creatures in the garden. (True only for leprechauns; see
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
not all of those clerics wish to be bound to a hierarchy. Conversely, not everyone who pursues a religious vocation is a true cleric. Some acolytes discover a different path for their lives than the
path of the cleric. They serve their faiths in other roles, such as priests, scholars, or artisans, while some go on to vocations that have nothing to do with religion. A few souls who are denied the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the dwarves see their gods as exemplars who blaze a path for their lives to follow. Dwarven deities exist in a wide variety, with a few common across many worlds. They are collectively known as the
every craft practiced by the dwarves and the patron of artisans. He expects his children to follow in his footsteps, studying his techniques and aspiring to one day match his expertise. Priests of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Artisan You learned a useful trade in Neverwinter, but the city is home to too many artisans with that skill. Now, you’re heading to Phandalin, where you hope to start a lucrative business. Hermit You’ve
. You’re headed to Phandalin to decide what’s next. Soldier You are a member of the Neverwinter Guard, and you suffered a terrible injury in the line of duty. You healed, but you’re not ready to return to work yet. Until you are, you’re taking easy jobs protecting merchant wagons headed to Phandalin.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned Returned have escaped the Underworld and dwell among the living once more, but their second lives are rarely what they expected—not that they remember what it was they expected. As a result
and undead. No longer possessing the ability to form long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
converse. In the course of attacking, it denigrates its foes and offers to kill them swiftly if they beg for their lives. If a manticore sees an advantage to be gained by sparing a creature’s life, it does
. “Manticores love the taste of human flesh. That’s why, on trips through the mountains, I always travel with human guards.”
— Marthok Uldarr, dwarf copper merchant
Manticore
Large monstrosity, lawful
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
peppers them with questions about their lives and adventures, pushing free drinks and food on them. Rumor and Hearsay The svirfneblin community is tight-knit, so rumors spread quickly. Characters who
want them out, while others propose an alliance of mutual defense. A merchant from Gracklstugh says there’s an influx of surface-world coins there, but nobody knows where they come from. (See chapter 4
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
guise of a tattooed tiefling. When she won ownership of Rat’s Run from a drunken merchant, the rakshasa saw an opportunity to expand her power. She retired from privateering, intent on easier paydays
stands to profit. Reigra lives in a palatial abode in the Upper City, though the rakshasa occasionally stays at Rat’s Run on business or to check on her employees. When staff members report a problematic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mara and her followers the hollow walls where they’d be buried alive. Mara’s troops pleaded for their lives. Wickedly, the warlord promised to spare them if they watched their leader’s entombment and
castle whose walls cried. Mara was never seen again, and Castle Laventz came to be called the Castle of Lament. Centuries passed, and Castle Laventz fell to ruins. Eventually, the successful merchant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal, the warrior elves who seized control of Valenar. Although much of their population now resides in Valenar, many Tairnadal noncombatants—children, artisans, and the druids who raise their
in the past.
Team up with an agent of the Undying Court to bring down a powerful vampire. Be summoned by a deathless sage who needs your help to fulfill an ancient prophecy. Bargain with a merchant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
disintegrating hull in a race for their lives. If Krell or his minions are still alive, they present an additional obstacle because they also don’t want to go down with the ship. In order for the characters to
ADVENTURE
Salvage Operation was written to take place in a coastal region of any campaign setting. Aubreck’s history as a once-powerful merchant makes a port city or a large port town the best starting place for the adventure.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
live below.
Mountain Dwarves Led by the aristocratic Hylar clan, mountain dwarves are the unquestioned rulers of Thorbardin. Many great fighters, engineers, and artisans call these magnificent
groups eke out lives in ruins or harsh lands as reclusive survivalists. As a hill dwarf, you might come from lands near the great mountain dwarf nations or from a diverse town far away. Or perhaps you come from everywhere, having been raised in a traveling community that’s seen most corners of Ansalon.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
might also organize into guilds. Merchant barons who effectively rule a city or nation through iron-clad control of the economy or a network of innkeepers who share news and supply routes could both
table to determine the general sort of organization you operate within. Guild Types d6 Guild 1 Crafters’ Guild. This conglomerate of artisans pools its resources and influence to ensure a steady
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
’ lives cheaply. For some nobles, this assessment holds true. These patriars are class-conscious dilettantes who spend their money on frivolous bets, debauched entertainment, and risky business ventures
cafes in the city and is awash in gambling debts.
Hullhollyn owns a merchant fleet and has a trade truce with the Irlentree family.
Irlentree owns a merchant fleet, has a trade truce with the






