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Returning 35 results for 'merchants skinned with only are from for like'.
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mechanus skilled with only are from for like
merchants shunned with only are from for like
merchants skilled with only are from for like
Way of Shadow
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves’ guilds, hiring out their services to nobles, rich
merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.
Darkling
Legacy
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Monsters
Volo's Guide to Monsters
darkling grows into a tall and fair form, like that of a gray-skinned elf. The darkling perishes if the ritual fails.
, and doing so wizens the creature, much like the effect of rapid aging. For this reason, darklings cover every part of their body with clothing when exposure to light is a risk. The light a darkling
Darkling Elder
Legacy
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Monsters
Volo's Guide to Monsters
, channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the darkling grows into a tall and fair form, like that of a gray-skinned elf. The darkling perishes if the ritual fails.
.
The Killing Light. The Summer Queen's curse causes a darkling's body to absorb light, and doing so wizens the creature, much like the effect of rapid aging. For this reason, darklings cover every
Monsters
Spelljammer: Adventures in Space
Dying Burst. When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a DC 12
and the nectar of the bozo flower. Eventually, Thrill Joy transformed the faithful into fiendish creatures and “blessed” them with clown-like appearances.
Space clowns acquired their
Human
Legacy
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Species
Basic Rules (2014)
, magistrates, merchants, and functionaries of all kinds.
Dwarves. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.&rdquo
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Equipment
objects are found in caches where they are often stacked like plates in a restaurant. But discoveries are few and far between, and merchants are sure to drive a hard bargain.
Monsters
Mordenkainen's Fiendish Folio Volume 1
merchants, or bold adventurers, all travelers have something interesting to offer a killmoulis.
Hungry Helpers. Despite their odd appearance and origins, killmoulis crave the same creature comforts as
group and attempts to flee. For the rest of the characters' journey, their rations taste like ash and any camping spots are infested with lice and biting insects. Each character in the party wakes up
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollDamageType":"radiant"} radiant damage and be blinded until the end of the blindheim's next turn. Creatures with the Sunlight Sensitivity trait have disadvantage on this saving throw.These frog-like
have a fascination with tales and objects from the surface world, particularly plants and other natural items. They gather in the depths of the Underdark near routes used by merchants and other brave
Shifter
Legacy
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Species
Eberron: Rising from the Last War
heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
bear or boar: stoic, stubborn, and thick-skinned.
Longtooth shifters typically have lupine traits and prefer to run with a pack.
Swiftstride are often predatory and feline, but a swiftstride could
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
18. Nangnang’s Shrine Monoliths adorned with prancing, frog-like figures rise from the swamp. Beyond, a ruined edifice shaped like an arrowhead squats in the muddy water. Bushes and trees grow from
to enter the Tomb of the Nine Gods. The water around the shrine is 2 feet deep. 18A. Shrine Entrance The shrine is home to a gold-skinned grung elite warrior named Chief Yorb. Four orange-skinned
Species
Acquisitions Incorporated
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
’ bring yon fishers in.” The store’s proprietor is Jestin Hunrae (neutral good human commoner), a scarecrow-like fellow who fished the lake until his left hand was crushed in a collision with a boat from
Termalaine. The only items he doesn’t sell are fishing and sailing supplies; in Targos, such goods are supplied by specialty crafters and merchants. All other common gear, including fishing poles and snowshoes, can be bought here.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
across the forest peninsula locals call the Harvest Peninsula. At the height of its prosperity, Kalakeri was a robust center of art, commerce, and religion, with foreign merchants spreading wild tales of
CHARACTERS
Characters from Kalakeri hail from a rich, wondrous land tainted by suspicion. They are typically dark-haired, dark-eyed, brown-skinned people with Indian- inspired names. When players create
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entrusted with more important tasks than simply roughing up local merchants or breaking into empty apartments. If you’re anything like a typical adventuring party, you bring a combination of powerful
magic, physical might, and a broad selection of skills to your work, making you well suited to missions like grand heists, high-profile assassinations, and epic cons. Crime syndicates thrived during
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
question a calm elf woman with dark hair, sharp green eyes, and a pink tunic over a red dress. One guard and the blue-skinned angel Artavazda lock eyes, and the angel nods. The Brightguards place
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the voices of merchants proclaiming the wonders of heady spices, fresh produce, and sun-themed Shabe Taabaan souvenirs.
Anything made or grown in Akharin Sangar eventually finds its way to the Ruz
conversing with merchants to confirm the angel’s story: four Ashen Heirs using magic threatened and attacked multiple merchants. If a character succeeds on a DC 14 Charisma (Intimidation or Persuasion
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. We caught Joster chatting with a little green-skinned demon, which turned invisible the instant it saw us. Joster pretended like the demon wasn’t there, but we saw it, all right.”
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they’re visiting from other worlds. This chapter provides information about the following common races of Ravnica, as well as racial traits for all of them but humans and elves: Humans on Ravnica are like
adaptive qualities of certain animal species into human, elf, or vedalken volunteers. Vedalken are tall, blue-skinned, and ingenious, with insatiable curiosity and a penchant for invention.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Hungry Gnome Corpses. Eight drow corpses are splayed like rag dolls across the floor of this 10-foot-high cavern.
Troll in Gnome Form. A naked, hairless, gray-skinned deep gnome is gnawing on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, minerals with strange properties, nexuses of magic, and the like—which she hid among Nylea’s wilds and the shadows of Erebos’s Underworld, leaving clues where mortals might find them. It isn’t
a green-skinned human woman with the lower body of a snake. Her hands are thickly scaled and a pair of bronze-scaled vipers seamlessly emerge from her chest. She is never without her kylix, a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
business as a front to deal in illegal exports, like tut-krogh caterpillar eggs or wynling wings. The Dyn Singh Merchant Collective hires the characters to pose as buyers. 2 A revenant appears at the
stat block) pose as merchants, release their pets when the characters pass by, and blame the party for the escape. They demand recompense for the lost animals. 4 Wynlings (see below) harass a community’s wagons every time they head to market. The locals hire the characters as guards.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Night Market with wonders to tempt even the pickiest customers. The shops surround three golden tents in a sunken plaza. Merchants set up during the afternoon, but most don’t open until twilight when
the evening’s cool air attracts customers. The vendors are a tight-knit community, and many have attended the market for decades. Their wares vary from common goods to rarities. Some merchants price
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
characters visit Leilon Point, see “Leilon Point” for more information.)
2 “Merchants from Neverwinter claim to have passed something massive out at sea near an old lighthouse on their way into town
few local merchants claim to have been attacked on the road by a band of brigands calling themselves the Chimera Crew! Bandits sure have gotten more colorful these days.” (If the characters investigate
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
next two questions that need answering. Frume and Erlanthar would like the characters to join the cult’s caravan and accompany it on the journey. They could get themselves hired as guards—if not by
the cult’s wagon masters, then by other merchants who are traveling in the same direction at the same time. Merchants from different companies commonly join together to form larger trains for
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
next two questions that need answering. Frume and Erlanthar would like the characters to join the cult’s caravan and accompany it on the journey. They could get themselves hired as guards — if not by
the cult’s wagon masters, then by other merchants who are traveling in the same direction at the same time. Merchants from different companies commonly join together to form larger trains for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ wagons and seen their arrangements, they should have an easy time getting hired as guards. They can apply to the cultists if they feel like being reckless, but other merchants are making the same
the gate’s profiteering intermediaries work hard to maintain. Most merchants find it easier to sell their loads to those intermediaries and consignment dealers when they reach Baldur’s Gate, buy a new
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
outside, making them ideal places for hidden temples and black markets. Swaying rope bridges provide the best avenues between the blocks of this quarter, since the old boardwalks are sinking like
Styes, alchemists are free to conduct whatever dangerous experiments they like, and to cut corners on safety and quality control. Iron chimneys belch smoke and foul vapors into the air, while liquid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.
Dwarves
. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.”
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Ballynock High, spiked walls encircle similarly grim-looking houses in this village that rises like a bristly hedgehog from the surrounding pasture. At its center, a tall and imposing watchtower
with market stalls. Hunters sell their spoils alongside merchants selling supplies and weapons. Engineers demonstrate their traps here, occasionally injuring unwary passersby. When it’s in Lorwyn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
, but if one has the aspect of the boar and the other is more like a bear, they’ll be quite different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.
Dwarves
. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.”
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ wagons and seen their arrangements, they should have an easy time getting hired as guards. They can apply to the cultists if they feel like being reckless, but other merchants are making the same
the gate’s profiteering intermediaries work hard to maintain. Most merchants find it easier to sell their loads to those intermediaries and consignment dealers when they reach Baldur’s Gate, buy a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-like humanoids with bright orange skin and shortbows.
Four green-skinned grungs (warriors) emerge from nearby hovels to confront strangers who approach the shrine unescorted. They attack if no one
encounter. Characters can avoid the maze entirely by flying over it. Thorn Maze Encounters d20 Encounter 1–9 No encounter. 10–12 1d6 + 6 grungs (green-skinned warriors) on patrol. 13 1d3 assassin vines
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn and thick-skinned. Longtooth shifters typically have lupine traits and prefer to run
the boar and the other is more like a bear, they’ll be quite different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jacqueline RenierJacqueline Renier A century ago, Richemulot was a lively place. In those days, not a building stood vacant as merchants from both ends of the Musarde set up shop along the broad
boulevards of Pont-a-Museau. As wealth trickled into the merchants’ coffers, those of low birth began to taste the benefits of nobility. Renier saw how the city was changing and tried to convince her






