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Returning 35 results for 'merchants some with once ancient from for lure'.
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merchants some with once ancient from for life
merchants some with once ancient from for like
Classes
Player’s Handbook
pursue lives of crime or domination.
But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most
Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any
Equipment
Combat
Utility
Whimsy
15
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Gargoyle powder comes from ground-up dragon eggs that have been encased in ash from ancient eruptions. Grinding up these eggs releases the
magic within their bones and is often used in petrification spells, hence the name. Gargoyle powder can be bought or traded only with merchants and wizards who specifically deal with such materials
Monsters
Spelljammer: Adventures in Space
first spelljamming helm;spelljamming helms from dohwar merchants (see “Dohwar”). Subsequent visits to other Wildspace systems led to contact with a multitude of other folk. In the wake of
space in garishly decorated ships and sometimes take up residence on populated worlds, where they set up carnival tents to lure curious onlookers into their clutches. They are armed with colorfully
Equipment
Combat
Utility
Whimsy
15
15
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These black disks are covered in a continuous spiral that moves to the center of the disk—believed to be an ancient and lost way of
objects are found in caches where they are often stacked like plates in a restaurant. But discoveries are few and far between, and merchants are sure to drive a hard bargain.
Monsters
Mordenkainen's Fiendish Folio Volume 1
have a fascination with tales and objects from the surface world, particularly plants and other natural items. They gather in the depths of the Underdark near routes used by merchants and other brave
the surface world. But when they have superior numbers or engage creatures that appear weak, blindheims will often ambush to take what they want.
Strange Outcasts. The blindheims speak of an ancient era
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, magistrates, merchants, and functionaries of all kinds.
Dwarves. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.&rdquo
elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
Backgrounds
Sword Coast Adventurer's Guide
frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
FEATURE: SAFE HAVEN
As a faction agent, you have
dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always
Kenku
Legacy
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Species
Volo's Guide to Monsters
Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
reputation that is not wholly unearned, but they can prove to be valuable allies.
An Ancient Curse
The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Lure of Knowledge Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge and power calls even the most
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Lure of Knowledge Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge and power calls even the most
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arborean Springs Read or paraphrase the following aloud when the characters approach Arborean Springs: A small town surrounded by ancient stone walls perches on a rocky outcropping overlooking a
a mix of recent wooden construction and ancient stone buildings.
The people of Arborean Springs fall into three broad groups: Traditionalists. Most of the people of Arborean Springs are farmers and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might once have held meaning. Other Returned visit anographers and describe what scraps of memory they retain. Some believe hidden wisdom lies upon these scrolls, clues to ancient mysteries, or hints
at the lost identities of the Returned. Gray Merchants Traders recognize Gray Merchants by their hooded gray cloaks and their carts piled high with useless trinkets. Their wares include components
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, bankrupt merchants, escaped slaves, and the homeless or maimed are common here, as are visitors to the city who wish to go unnoticed. The population of the Stenchstreets has swelled in the wake of
adolescents 9–10 Drow pickpocket 11–12 3d6 giant wolf spiders 13–14 Infected drow 15–16 Mad drow 17–18 1 shield dwarf berserker 19–20 Svirfneblin lure Bugbears These bugbears skulk through the streets
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
drugs and spell scrolls, blackmail merchants, and influence kings. But lacking any proof, I can’t believe such tales.
— Volo
Ye should.
— Elminster
Roleplaying a Yuan-ti
When
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
scorpions 18–20 2d4 phase spiders 21–25 A desert caravan consisting of 1d6 merchants (nobles) with 2d6 guards 26–27 1d6 + 1 couatls 28–30 1d4 fire elementals 31–32 1 hobgoblin captain with 3d10 + 10
dragons 87–88 1 mummy lord 89 1d3 guardian nagas 90 1 adult blue dragon 91 1d2 gynosphinxes 92–93 1d3 efreet 94 1 androsphinx 95 1d4 rocs 96–97 1 adult blue dracolich 98–99 1 ancient brass dragon 00 1 ancient blue dragon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is over, most of the tribes have returned to their hunting grounds and ancient traditions. They united to defend their way of life, and now they wish to enjoy it. But the halflings don’t yet know if
it’s possible to return to the previous ways. More foreigners visit the Plains than at any time in the past. Settlers and merchants cross the Plains as they make their way to Q’barra, and they clash
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
The Hidden Shrine of Tamoachan The ancient ruined city of Tamoachan is familiar to a select few scholars and fortune seekers, who know of it but not always exactly where it is. Even more secluded
, lying somewhere within or beneath the ruins, is a hidden shrine said to be dedicated to Zotzilaha, the vampire god of the underworld. Adventurers who catch wind of the place are likely to find its lure
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Many ports dot the coast of Xen’drik. In addition to the treasures of the giants, Xen’drik is a source of Siberys dragonshards and other exotic resources. Scholars and merchants
, renegades, criminals, and others who have no place on the other continents. The city is ruled by the council of Storm Lords, who hold absolute power. As Stormreach is built on the foundations of an ancient
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple of Eternal Flame During the height of ancient Tyar-Besil, the northwest quarter of the ancient dwarven fortress served as its manufacturing center, where great forges and foundries butted up
, and magnificent treasures. The best of these they kept for themselves. The rest traveled to the surface world, where merchants carried the dwarves’ work far afield. In time, as the city was abandoned
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
party finds a map in an old bottle that leads to a buried treasure chest filled with ancient coins. 5 The local merchants’ guild, enamored with the party’s exploits, offers to sponsor the characters. 6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Paradise Lost Before the Blood War reduced it to a blasted wasteland, Avernus was a honey trap created by Asmodeus, a paradise of infinite delights designed to lure and enrapture mortals. Fragments
reminders of this ancient paradise can come to the characters in the following ways: While traveling across Avernus, the characters glimpse a fantastic mirage: a grand palace or garden oasis that vanishes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple of the Restful Lily This grand temple and bathhouse rests in a serene and ancient grove in the High Forest, southeast of Silverymoon. The temple was built over a century ago by the author of
Sylvarie into a bargain that allowed them to take over the bathhouse. These cruel and cunning fey now use the temple to lure wealthy, greedy, and vain nobles and adventurers, preying on their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
An Ancient Curse The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they were minions of Grazz’t, while others say that they were scouts and explorers for
the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
puts commercial interests first, and the other merchants follow his lead. Ginder believes the dragon should be slain and the lands of the Forbidden Vale—including the ancient gardens in the valley’s
local leaders, they’re quickly directed to Catacus (see “Nature Lovers”), Javek and Vara Horn (see “Traditionalists”), or Ginder Nanik (see “Merchants”). If the characters are more interested in talking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
economy. Mistmarsh. This vast swamp holds the half-sunken ruins of an ancient city that is now shrouded by fog and guarded by a family of black dragons. Will-o’-wisps lure prey to the ruins, where doom
of the swamp. Cairn Hills. Hidden among the hills north and east of the city are ancient tombs and half-buried ruins that attract adventurers, bandits, cultists of Elemental Evil, and monsters. Castle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
merchants moving along a crucial trade route, threatening to sink ships that don’t comply.
2 A former priest of Thassa kidnaps indigents and plans to drown them as offerings to regain her favor
.
3 A druid of Thassa, after being mistreated by a coastal community, uses magic to lure a plague of giant crabs out of the depths to take revenge.
4 A water elemental is trapped in a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-suited to other domains find natural homes among this realm’s scattered settlements and ancient magical ruins. The Darkon Adventures table provides suggestions for various adventures in the domain. Darkon
ship captain offers to take the characters away from Darkon, but only after they deliver a trunk full of alchemical supplies to Madame Eris at her family estate.
4 Merchants hire the party as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sarlona In Sarlona, you could… Infiltrate an empire ruled by psychic overlords. Defend an ancient mountain monastery. Disable a monolith used to control the dreams of a city. Tens of thousands of
is known of the nation. Merchants tell stories of massive monoliths that control the dreams of the people, and of secret police who use psionics to root out dissidents. A single nation stands against
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Aurum On the surface, the Aurum appears to be an exclusive society for the richest and most influential people of Khorvaire. Merchants, priests, military officers, and other luminaries gather for
and use magical doomsday devices to hold cities for ransom. In adventures driven by intrigue, the Aurum provides an opportunity to explore the lure of gold, and how far the characters might go in the service of an amoral patron.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
over past encounters with foes and sometimes mistake newcomers for my ancient enemies.
3 I can recall many tidbits of lore picked up over the centuries but have no sense of their import.
4
I don’t like the taste of warm blood and always rinse my mouth out with snow after a fight.
5 Whenever I encounter a new type of creature, I try to lure it back to my lair so I can add it to my
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
created by ancient spells used to lift the floor of the bay above the water. Others consist entirely of huge boardwalks supported above the brackish water by decaying pilings. The district is made up
nobles, bureaucrats, and powerful merchants, and extorting protection money from everyone else. Merchants’ Quarter The southwest section of the Styes hosts most of the district’s industry and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
returning. Berez has remained mostly abandoned since. The ruins of Berez are now home to Baba Lysaga (see appendix D), an almost mythic figure tied to Strahd’s ancient past. A hermit, she spends most of her
Wines vineyard (chapter 12), in the hope that the wereravens who protect the vineyard will try to reclaim it. She keeps it in her hut as bait to lure her enemies to their deaths. The gem has given her
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Sentry Druid Fire Elemental Flameskull Githyanki Knight Green Hag Grick Ancient Guard Hill Giant Hydra Manticore Marid Mephit, Smoke Mind Flayer Noble Noble Prodigy Owlbear Red Dragon, Young Roc
Ginder Nanik Human merchant who wants to exploit the gardens’ magic Noble Prodigy (Medium) "Merchants" Gree Javek Horn’s human ancestor, long missing Berserker (Small) G21 Hate’s Embrace Garden
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
consolidating power. Tireless Guardians. Chuul still guard the ruins of the ancient aboleth empire. They linger in silent observance of eons-old commands. Rumors and ancient maps sometimes lure
Chuul Survivors of the ancient aboleth empire, chuuls are crustaceans the aboleths modified and endowed with sentience. They follow the ingrained directives of their creators, as they have done since






