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Returning 35 results for 'merchants some with only asked from for light'.
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mechanus some with only asked from for light
Monsters
Mordenkainen's Fiendish Folio Volume 1
Radiant Eyes. While its eyes are open, a blindheim projects bright light in a 60-foot cone and dim light for an additional 60 feet. It sets the orientation of this cone at the end of each of its
turns. All creatures that can see the blindheim have disadvantage on attack rolls while in the area of bright light and within 15 feet of the blindheim. Creatures with the Sunlight Sensitivity trait that
Monsters
The Book of Many Things
and Material Plane have to offer. Curious Fey asked to join her caravan, and before long, she had a menagerie of merchants accompanying her on her travels. Pazrodine came to view these Fey merchants as
Monsters
The Wild Beyond the Witchlight
Fey Ancestry. Light has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Special Equipment. Light carries and is attuned to the Witchlight vane. In Light
’s hands, the vane is a finesse weapon.Multiattack. Light makes two Witchlight vane attacks.
Witchlight Vane. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Monsters
Candlekeep Mysteries
damage on a failed save, or half as much damage on a successful one.
Spellcasting. Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17):
At will: light
cheekbone down to his jaw. If asked about the scar, he explains that he got it years ago when the man who burned down his home village slashed his face with a dagger. It serves as a constant reminder of his
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, magistrates, merchants, and functionaries of all kinds.
Dwarves. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.&rdquo
raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.
Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth
Monsters
Quests from the Infinite Staircase
Feywild and worlds of the Material Plane until two dear friends created a wondrous garden and asked the Gardener to tend to it. The Gardener agreed to the request, then pulled the garden from the Material
. During daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead.
Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane have to offer. Curious Fey asked to join her caravan, and before long, she had a menagerie of merchants accompanying her on her travels. Pazrodine came to view these Fey merchants as her children. Their eager joy helps the dragon see the multiverse from new perspectives.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites Kartakass is a gentle land of rolling hills, light forests, and clear lakes. The domain welcomes strangers. Small bands of merchants roam along the Lost Chord road or visit the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the general properties of a middle ward, with most goods and services priced for a modest or comfortable lifestyle. The merchants and artisans are accustomed to dealing with unusual individuals, and
merchants and Kundarak agents, it maintains the highest of standards (with prices to match). The Highwater district is home to the wealthiest inhabitants of Dura and is the site of Pegasus Spire, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Litwick Market The Carnival doesn’t travel alone. Wherever it goes, fey creatures chase after it, appearing on the Carnival’s outskirts as mysterious merchants selling dangerous enigmas and Mist
fey hold a grudge against the Carnival. They light their stalls with eerie colored lanterns and call themselves the Litwick Market.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Upper Dura This ward is full of life, home to talented artisans and successful merchants. There’s a seedy edge to Upper Dura, and in general it has the qualities of a middle ward. But it’s a place
the Citadel of the Sun. Dedicated to Dol Arrah, this church is considered to be a true bastion of light. Finally, the Overlook district is home to most of the kalashtar in Sharn.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chamber Missions The Chamber Missions table suggests several ways that adventurers might (knowingly or unknowingly) be asked to advance the Chamber’s agenda, while the Chamber Adventures table offers
house against a rival draconic attack. 5 Steal a local sage’s research to prevent them from discovering the Chamber’s activities. 6 Recreate an ancient ritual that will bring a new piece of the Prophecy to light.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students. Shadow Arts Starting when you
another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the Cult of the Dragon plus 2d4 more. Not all travelers are merchants. A wagon might carry a family relocating to the north or a diplomat on a mission to Waterdeep. People and wagons join the
caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of the Cult of the Dragon plus 2d4 more. Not all travelers are merchants. A wagon might carry a family relocating to the north or a diplomat on a mission to Waterdeep. People and wagons join the
caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
an honest pact with the owner of another carnival. If asked about Kettlesteam, Witch and Light say she’s “a disgruntled guest and troublemaker whose fey patron, Zybilna, dwells in the Feywild domain
is good, Mister Light offers each character a gift as they exit: a balloon animal of their choosing, crafted by Thaco, “a clown of few words but many talents.” Thaco fashions each balloon into whatever creature is asked for. Each balloon animal is tied with a ribbon and floats magically in the air.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blade Bazaar This marketplace is named after the most abundant goods the duergar offer, but the shops here sell almost everything available in the city, along with stalls set up by visiting merchants
odd things: A duergar merchant can’t stop insulting customers when they are trying to sell something, but becomes a picture of politeness when they want to buy. A number of duergar merchants give
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
everything necessary to concoct vibrant dyes in a rainbow of colors. Merchants import light, plain fabrics, which are dyed in vibrant colors and patterns at the dye works before being sold locally or exported
Market Ward The Market Ward is where most of Port Nyanzaru’s regular shops are located and where most of its tradesfolk, merchants, and other middle-class residents live and work. 18. Red Bazaar No
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Elturel Elturel, a large, orderly city overlooking the River Chionthar, is filled with merchants, river traders, and farmers’ markets. Its most distinguishing feature is a brilliant magical light
that hovers above it, illuminating it day and night. This light is painful to undead and is visible from almost every corner of Elturgard (of which Elturel is the capital), appearing from afar as a star
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Elturel Elturel, a large, orderly city overlooking the River Chionthar, is filled with merchants, river traders, and farmers’ markets. Its most distinguishing feature is a brilliant magical light
that hovers above it, illuminating it day and night. This light is painful to undead and is visible from almost every corner of Elturgard (of which Elturel is the capital), appearing from afar as a star
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
against the nearby settlements of Orlbar and Llorkh. The stone giant thane now has her sights set on Loudwater or Parnast, and she has asked Skoraeus Stonebones to send her divine guidance about which
stone giants won’t easily be turned against their thane, but they might be persuaded to help adventurers survive the perils of Deadstone Cleft by providing information about the canyon and its defenses. They can also shed light on Kayalithica’s evil intentions.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
, and tyrants who died long ago. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers and sailors. Steel-hearted adventurers from backcountry farmsteads
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
need to show ordinary merchants that the Long Road is still safe. Later on, the alliance decides that it’s time for the legendary weapon of King Torhild Flametongue, long buried in the Halls of the
Hunting Axe, to be brought back into the light of day. The Order of the Gauntlet is worried about the Iceshield orc raids. They also want to make sure the hidden shrine in the Vale of Dancing Waters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from all their good qualities. Catching such virtues wouldn’t be easy, so she asked a wily almiraj to help her. The almiraj snuck recklessness in the pot, which she saw as a virtue, and Ubtao spat out
. When the god came running to find it, the su-monster hid the pail in a jaculi’s burrow. Ubtao asked the jungle animals where his water was hidden, and Moa the jaculi was too honest to lie. When
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
eyes everywhere. Solve the riddles and follow my directions to the letter.”
The goblin is friendly, and its offer is genuine. It’s name is Igor (pronounced eye-gor), which it reveals only if asked
emits light in a 5-foot radius, but only so long as the goblin holds it. The lantern goes dark if any other creature takes custody of it.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Fishery The fishery building serves as the town hall. During the day the warehouse hosts several fishing-folk selling their daily catches at stalls and merchants who sell and repair fishing equipment
local priest of Lanthander, god of light. Merrygold helped found the town following its reconstruction and is loved by its people. Valdi Estapaar. Lord Neverember gave this half-elf female the job of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the “Akharin Sangar Gazetteer” section at the end of the adventure). If asked about the purple worm, Artavazda tells the characters such creatures are rare, calling the attack “a calamity incited by
rehabilitation and leads a voluntary gardening program for those serving time, cultivating goodness in folk who have lost their way. Personality Trait. “There is light in every soul. I am keen to purge
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
every fiend they destroyed, it seemed as though two more appeared elsewhere. The ruler of Elturel, the High Rider, asked his people to pray to the gods for aid. To everyone’s astonishment, a mighty
angel entered the city the next day. Her name was Zariel, which means Companion of Light. The prayers of Elturel had been heard, and help had come.
“Zariel located the gate through which the fiends
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
sheltering a stout front door that stands open and emits a flickering light.
This is the House of Lament. Abandoned for centuries, it was disturbed only moments ago by a pair of investigators who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Wormwrithings from Mantol-Derith. Zilch doesn’t know what caused the duergar to attack the svirfneblin, but he knows the drow merchants have withdrawn to the warehouse and that the drow are
emotions spell allows Flink to speak coherently, whereupon he reveals the following information: A duergar ale merchant named Krimgol Muzgardt asked Flink’s mistress, Yantha Coaxrock, to appraise a large
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Blindheim These frog-like humanoids have the ability to project intense, blinding light from their eyes. Dwelling on the fringes of the Underdark, blindheims are opportunistic ambushers who can be
swayed into service with payment of fresh food and metal weapons. A blindheim’s radiant eyes make these creatures a unique source of light in the Underdark depths, and are bright enough to hinder
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mister Light Light, formerly known as Urmius Umbrage, belonged to a filthy rich shadar-kai family that haunted a crumbling mansion in Gloomwrought. Although he wanted for nothing as a child, Urmius
a while for Naeryx to trust him. After getting his hands on some money, Urmius bought a sad little carnival that was camped on the outskirts of Gloomwrought and asked Naeryx to help him run it. For
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, 10-foot-thick shell of impenetrable, magical darkness. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If this darkness overlaps with an area of
light created by a spell of 8th level or lower, the spell that created the light is dispelled. Unlocking the Companion The Companion is sealed by nine locks evenly spaced around its equator. These
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 4: Revenge for the “C” Team You are standing just inside the front door to the Dran & Courtier. The place is deserted, the tables empty. Everything is in shadow, except where a purple light
K’thriss Drow’b. All four members of the “C” Team lie dead on the floor of their individual bedrooms.
The purple light that radiates out from each room pulses out around the edges of the closed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
a character and begs to be hidden from the witch. If asked, the dragon refers to herself as Reenee. The witch is Trikante, a neutral evil archmage on a broom of flying. Her mirrored goggles prevent
others from seeing her eyes. She demands the characters give back her property. If asked, she shares the following details: She is Trikante, one of the greatest magical researchers the planes have ever






