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Returning 35 results for 'merchants spell with only also friendly for life'.
Species
Eberron: Rising from the Last War
bears the mark can feel words as though they are living creatures, struggling to make their meaning known. The mark provides a range of gifts. It translates languages, but it also allows its bearer to
employs these items as the backbone of their long-distance communication network. The house also trains and licenses scribes, notaries, interpreters, cartographers, barristers, heralds, bookbinders
Equipment
up to three other spellcasters within 10 feet of the sphere can participate in. At the ritual’s culmination, the sphere is destroyed, and each participant can expend one spell slot. You must
make a DC 40 Intelligence (Arcana) check, with a bonus equal to the combined level of the expended spell slots.
On a success, choose a specific entity. Every sentient being in the timescape who didn
Equipment
life and might touch you, though it cannot harm you. You can ask the spirit questions as the speak with dead spell with the following exceptions: you can ask up to ten questions, and the spirit cannot
lie to you. In addition, you are simultaneously granted the benefit of the contact other plane spell (without taking psychic damage or going insane) as the summoned spirit consults with others and
Delerium Fragment
Legacy
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Equipment
attack or cast a spell.
13
Tendrils of life flow from the nearest creature to others. It must succeed on a DC 15 Constitution saving throw or take 8d8 necrotic damage, half on a success. The three
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Equipment
durability of tanned leather. Pride silk has become a favorite cloth for use on military ship sails, war banners, and other utilitarian applications, but has also gained popularity in affluent circles
. High-end clothing made from pride silk is both fashionable and protective, leading many nobles and wealthy merchants to seek full outfits and formal gowns made with it. The tailors skilled enough to
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a teeming horde — one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the
Backgrounds
Guildmasters’ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Species
Eberron: Rising from the Last War
The illusions that I weave dazzle and deceive. Sometimes that deception eases your burdens, letting you forget your troubles for a moment. But I can also ease your burdens by ending your life
.
—Lady Elara d’Thuranni, shadow dancer
The Mark of Shadow lets an elf weave illusions, crafting magic to distract or delight. It also allows its bearer to sculpt shadows, making it easy to
Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reincarnation I died and was brought back to life by a friendly human druid using the reincarnate spell. I have no idea what became of the druid, whose name I don’t know. I retain the memories of my
previous life, some or all of which was spent in Icewind Dale. (Roll on the table in the spell’s description to determine your character’s previous race, or choose a race from the table that you like, then flesh out the story of your previous life.)
Species
Fizban's Treasury of Dragons
echo of discovery—but also the desiccation of despair.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of
, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Bugbear
Legacy
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Species
Volo's Guide to Monsters
One useful trick: if ye face bugbears who have severed heads on spikes as trophies, cast a spell to make the heads speak. After that, ye can cozen the bugbears into doing almost anything.
&mdash
. Bugbears understand that by venerating Hruggek and Grankhul, they also give tribute to Maglubiyet, even though they don’t openly pay homage to their overlord. When bugbears are called to join a
Species
Spelljammer: Adventures in Space
game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The
autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn
Species
Spelljammer: Adventures in Space
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has
the Construct type. (The autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
The typical life span of a player character in the D&D multiverse is about a
Backgrounds
Sword Coast Adventurer's Guide
majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
You have a working knowledge of your cloister’s
path to power and domination. (Evil)
6
Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
d6
Bond
1
It is my duty to protect my students
Satyr
Legacy
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Species
Mythic Odysseys of Theros
Xenagos as a satyr who lived life to the fullest and who played tricks that stirred up even the gods. Yet, he’s also an example of how bitterness can turn a great trick nasty and how schemes that
.
While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.
Life is a blessing from the gods, after
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Friendly [Attitude] A Friendly creature views you favorably. You have Advantage on an ability check to influence a Friendly creature. See also “Influence.”
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Friendly [Attitude] A Friendly creature views you favorably. You have Advantage on an ability check to influence a Friendly creature. See also “Influence.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
since at least one of you was a child. 3 Germaine saved your life. 4 You saved Germaine’s life. 5 You had several friendly conversations with Germaine during a long airship or lightning rail journey. 6 Germaine helped you while you were living in or visiting Sharn.
character to come up with a friendly connection to Germaine, or have them choose or roll on the Germaine Connections table. If a rolled connection doesn’t make sense with the character’s background
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
since at least one of you was a child. 3 Germaine saved your life. 4 You saved Germaine’s life. 5 You had several friendly conversations with Germaine during a long airship or lightning rail journey. 6 Germaine helped you while you were living in or visiting Sharn.
character to come up with a friendly connection to Germaine, or have them choose or roll on the Germaine Connections table. If a rolled connection doesn’t make sense with the character’s background
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attitude A monster has a starting attitude toward a player character: Friendly, Hostile, or Indifferent. See also “Friendly,” “Hostile,” “Indifferent,” and “Influence.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Attitude A monster has a starting attitude toward a player character: Friendly, Hostile, or Indifferent. See also “Friendly,” “Hostile,” “Indifferent,” and “Influence.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gnomes find new homes and integrate easily into local cultures. Gnomes can be found in any walk of life, whether they be as merchants, magewrights, scholars, or scoundrels. While the gnomes of the Five
to the community your grew up in, likely built on the exchange of information. Alternatively, you might seek your own path in life, avoiding the intrigues your cousins adore.
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell
doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a
Species
Mordenkainen Presents: Monsters of the Multiverse
cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn&rsquo
Species
Mordenkainen Presents: Monsters of the Multiverse
rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player
Goliath
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn
’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on
Species
Mordenkainen Presents: Monsters of the Multiverse
some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a
Species
Mordenkainen Presents: Monsters of the Multiverse
wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t
Species
Mordenkainen Presents: Monsters of the Multiverse
game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in
Species
Mordenkainen Presents: Monsters of the Multiverse
example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
character who takes an Influence action and strikes up a conversation with one of them can make a DC 14 Charisma (Persuasion) check to try to shift the person’s attitude from Indifferent to Friendly
or an Intelligence (Nature) check to impress Zakia with knowledge about rare herbs or monsters. A person who is Friendly toward a character helps decipher clues in the song lyrics and imparts the
Backgrounds
Baldur’s Gate: Descent into Avernus
dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
Skill Proficiencies: Acrobatics, PerformanceTool Proficiencies: Disguise kit, one
entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the voices of merchants proclaiming the wonders of heady spices, fresh produce, and sun-themed Shabe Taabaan souvenirs.
Anything made or grown in Akharin Sangar eventually finds its way to the Ruz
conversing with merchants to confirm the angel’s story: four Ashen Heirs using magic threatened and attacked multiple merchants. If a character succeeds on a DC 14 Charisma (Intimidation or Persuasion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lives in Trollskull Alley (see chapter 2, area T5). The characters can also consult with friendly factions such as the Harpers.
stone was taken (Gralhund Villa). If the investigation stalls, friendly NPCs might step forward to help in exchange for compensation. One such figure is Vincent Trench, the private detective, who






