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Returning 14 results for 'mercy score with only are from for lays'.
Other Suggestions:
mercy score with only are from for land
mercy score with only are from for lay
mercy score with only are from for laws
march score with only are from for legs
merely score with only are from for legs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Power I’jin (female) CN Fickle and unpredictable “I never stick to a plan.” Obo’laka The host’s Dexterity score becomes 23, unless it is already higher. Kubazan (male) CG Wild and spirited “I am
fearless and not afraid to take great risks.” Papazotl The host’s Strength score becomes 23, unless it is already higher. Moa (male) LG Truthful and kind “I must always speak the truth.” Wongo The host can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(11d12 + 66)
Speed 40 ft., Climb 40 ft.
Ability Score Mod Save
Str 24 +7 +7
Dex 10 +0 +0
Con 22 +6 +6
Ability Score Mod Save
Int 9 −1 −1
Wis 13 +1
mercy. Theirs is not the might of the mountain or the magic of glacial wonders. Theirs is a world where harmony lies murdered and frozen.
—Kelesta Hawke of the Emerald Enclave
compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flaw, which overrides any opposing flaw: “I never stick to a plan.”
Power While I’jin inhabits you, your Dexterity score becomes 23 unless it is already higher.
Kubazan (pronounced KOO-bah
risks.”
Power While Kubazan inhabits you, your Strength score becomes 23 unless it is already higher.
Moa (pronounced MOH-ah)
Moa, the Jaculi, is truthful and kind.
Flaw While inhabited by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
end of an age. In a couatl’s life cycle, an age might correspond to a celestial calendar or some divine chronology. Near the age’s end, the couatl lays a wondrous, rainbow-hued egg. When the age ends
grown and renewed to serve for another age. Couatl Medium Celestial, Lawful Good
AC 19 Initiative +5 (15)
HP 60 (8d8 + 24)
Speed 30 ft., Fly 90 ft.
Ability Score Mod Save
Str 16 +3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
determine whether your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general
awareness of your surroundings when you’re not actively looking for something. Use this formula to determine your Passive Perception score: Passive Perception = 10 + Wisdom (Perception) check modifier
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Attacks, Monk Subclass 1d6 3 +10 ft. 4 +2 Ability Score Improvement, Slow Fall 1d6 4 +10 ft. 5 +3 Extra Attack, Stunning Strike 1d8 5 +10 ft. 6 +3 Empowered Strikes, Subclass feature 1d8 6 +15 ft. 7 +3
Evasion 1d8 7 +15 ft. 8 +3 Ability Score Improvement 1d8 8 +15 ft. 9 +4 Acrobatic Movement 1d8 9 +15 ft. 10 +4 Heightened Focus, Self-Restoration 1d8 10 +20 ft. 11 +4 Subclass feature 1d10 11 +20 ft
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general awareness of
your surroundings when you’re not actively looking for something. Use this formula to determine your Passive Perception score: Passive Perception = 10 + Wisdom (Perception) check modifier Include all
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
improve a clan’s capabilities. Berronar Truesilver The Matron of Home and Hearth is the patron of family, honor, and law. She lays out the rules for managing a dwarf clan. Berronar’s code establishes the
Guardian; Haela Brightaxe, the Lady of the Fray; Marthammor Duin, Watcher over Wanderers; Sharindlar, Lady of Mercy; and Vergadain, the Merchant King.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
part of that action. Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20. Once you use this feature, you can’t use it again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
venture into her realm, and lays waste to villages or towns established within her reach. Olhydra erodes that which she can’t batter and drown; she is patient, retreating in the face of adversity only to
Intelligence score of 2 or lower within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw when they enter the area. If the saving throw succeeds, the creature is frightened and attempts to leave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of warding 20 1d4 intellect devourers Bugbears The bugbears are branded with the mark of a drow house, identifying them as slaves. They try to sneak up on the party and score an easy kill
approaching party. If spotted, they beg the characters for mercy, explaining that they have escaped from their drow masters following “the great demon’s rampage” and have been hiding in the tunnels
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vinecutter. She lays out the problem (“firenewts have taken over our ancestral forge”) and proposes the solution (“kill them”). As a reward, each character will be allowed to take twenty 1-pound
interested in attacking adventurers directly, but they’ll gleefully loot the bodies of anyone who collapses in the smoke. If cornered, they beg for mercy. They offer to trade information for their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the wall. A character with a passive Wisdom (Perception) score of 15 or higher notices it. Otherwise, the characters have to look in the right place. Crude holds are cut into the pillar and the wall
sturdy. Treasure Inside the column is a rock that has the symbol of fire carved into it. A character with a passive Wisdom (Perception) score of 15 or higher notices it. Under the rock is a small brass box
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dressers. Characters who have a passive Wisdom (Perception) score of 14 or higher notice Thinnings as they casually survey the room; a thorough search of the room finds him automatically. Thinnings, who
characters while Warduke is on the party’s side. In the face of certain defeat, Kelek begs for mercy and offers to reveal a secret about Zybilna in exchange for his life and freedom. If the party agrees, Kelek






