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Returning 35 results for 'merely some with only are from for least'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Limited Amphibiousness. The sea spawn can breathe air and water, but it needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.Multiattack. The sea spawn makes two
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
.
Creating a Wizard
Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can work magic.
Halruaans usually make their journeys into Faerûn for
Monsters
Fizban's Treasury of Dragons
your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
Monsters
Fizban's Treasury of Dragons
you do … or than any of your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics
dwell here.An Amethyst Dragon’s Lair
Amethyst dragons make their lairs in caves next to or under secluded pools and lakes, preferring caverns with at least one entrance submerged underwater
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
entangled in this dark secret, regardless of how new they are to the city or how incorruptible their morals. Maybe they’re merely witnesses, maybe they’re covering for a friend’s crimes, or maybe they’re
least one NPC in Baldur’s Gate knows the party’s dark secret. Use the “Who Knows?” table to determine the identity of this NPC, or use another NPC of your choice. The NPC might use the information to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
entangled in this dark secret, regardless of how new they are to the city or how incorruptible their morals. Maybe they’re merely witnesses, maybe they’re covering for a friend’s crimes, or maybe they’re
least one NPC in Baldur’s Gate knows the party’s dark secret. Use the “Who Knows?” table to determine the identity of this NPC, or use another NPC of your choice. The NPC might use the information to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the beholder’s genius-level intelligence. Where another creature would ignore the occurrence of two seemingly unrelated events as merely coincidental, a beholder imagines multiple ways they could be
, a beholder is truly prepared for any situation and has a strategy to counteract it. A beholder has plans on top of plans, even for the least likely circumstances. It doesn’t matter if invading
Magic Items
Tasha’s Cauldron of Everything
, or you throw it into an unoccupied space within 10 feet of you in a body of water that is at least 50 feet wide and 50 feet long. Upon doing so, the tooth burrows into the ground and vanishes, leaving
originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Player’s Handbook. This material is meant to be a tool for you, the DM. Once players have decided on their characters’ backgrounds, review the material here. Some backgrounds have at least one new
other features; a character gains them merely for being familiar with Baldur’s Gate. If a background presents multiple Baldur’s Gate features, you gain all the features associated with that background
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the Player’s Handbook. This material is meant to be a tool for you, the DM. Once players have decided on their characters’ backgrounds, review the material here. Some backgrounds have at least one new
other features; a character gains them merely for being familiar with Baldur’s Gate. If a background presents multiple Baldur’s Gate features, you gain all the features associated with that background
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or notes). A conflict can be as big or as small as you like, and it’s nice to have at least one conflict that can be resolved quickly. Each conflict should involve the adventurers against some
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The “Greyhawk” section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demon sees itself as the rightful inheritor of the cosmos. It is driven to destroy all other living creatures, or at least command their absolute loyalty. In due time, the laws of the universe will
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of magic or a place of desecration. Statues. Each statue has a magical aura, but they are merely hunks of metal; they do nothing. Each registers to the casting of detect evil and good as a desecrated
Guide). Treasure. Both chests have treasure, the true nature of which doesn’t become apparent until the spoils are moved at least 13 miles away from the tomb. The eastern chest holds 10,000 gems, which
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
against a god by mortals would require the assistance of at least one other god, and ideally more than one, to have any hope of success. A group of adventurers might try to convince a group of gods
weapon like the artifacts detailed in chapter 5. But defeating the god in that form would merely weaken the deity, allowing other members of the pantheon to capture, bind, or punish them.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
or paraphrase the following: “Looking to make some coin, eh? So am I. I’ve got a little trick planned that’ll cinch the race in my favor, winning me a thousand talons at least. You want in? I’ll give
of which nightmare wins the race; the rakshasa merely enjoys tempting mortals with offers to cheat and observing their reactions. If the characters accept Uvashar’s deal, Uvashar gives the characters
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
threaten his master’s position, he is content to remain at the right hand of the throne, at least for the time being. Devils bargain with mortals to upend the divine order. They stake claims on souls that
attracts numerous spies despite the inhospitable environment. Merely observing Mephistopheles’s disciples at work can provide insights into the nature of their research and the discoveries they have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Sea Spawn Many of the stories sung as sea shanties and passed on as tales in dockside taverns tell of people lost to the sea — but not merely drowned and gone. These unfortunates are taken by the
spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.
Actions
Multiattack. The sea spawn makes three attacks: two unarmed strikes
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Sea Spawn Many of the stories sung as sea chanteys and recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as
the sea at least once a day for 1 minute to avoid suffocating.
Actions
Multiattack. The sea spawn makes two Unarmed Strike attacks and one Piscine Anatomy attack.
Unarmed Strike. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who have “retired” to military life. In both the Upper and Lower Cities, the underworld is controlled by a shadowy group known merely as the Guild. The dukes don’t acknowledge the power of this group
in any meaningful way — at least not publicly — but try (at least nominally) to curb its influence where and how they can. I lost count of how many gangs claim territory in the Lower and Outer City
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Encounters Often, a dragon who is merely hungry is perceived as angry. The outcome for the observing creatures is the same, but I think it’s important to clarify motives.
-Fizban
Whether
directs at least one attack each round at such a character.
4 The dragon tries to drive the characters off by emotionally hurting or humiliating them—threatening something they obviously care about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
myth have a similar Spirit World. INVENTING YOUR OWN PLANES
Each of the planes described in this chapter has at least one significant effect on travelers who venture there. When you design your own
planes, it’s a good idea to stick to that model. Create one simple trait that players notice, that doesn’t create too much complication at the gaming table, and that’s easy to remember. Try to reflect the philosophy and mood of the place, not merely its physical characteristics.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to kill every person in a town, just for the sake of claiming from its library an old book containing a map to a lost artifact. The fiends on both sides of the Blood War take the path of least
river presents. Merely tasting or touching its waters causes most creatures to become stupefied, and drinking fully or being immersed for too long can render that condition permanent, robbing a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Daughters of Sora Kell—whether they seek peace and stability for their young nation of mistrusted monsters, desire to end humanity’s dominance over Khorvaire and let monsters rule, or merely follow the
visions of Sora Teraza wherever they lead. Regardless of Daask’s larger purpose, however, one immediate goal remains: to eliminate the Boromar Clan, or at least break its hold on Sharn’s criminal underworld
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(or at least that the death of his mortal form means nothing to him), so he is completely fearless. He assumes everything is part of his divine plan, and enthusiastically participates in any plot to
of his cowardly act and knows that Gruumsh, the god of the orcs, is punishing him. But he also doesn’t want to die, or at least not in drow captivity. Ront is mean, stupid, and hateful, but he also
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
members of the house who work directly with the Inspired believe that the Inspired consider them equal partners, but in fact the Inspired view them merely as useful pawns. Now quori spirits have
ft.; Passive Perception 12
Languages Common, Gnoll
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The raider has Advantage on an attack roll against a creature if at least one of the raider’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
compelling tale together. Start with awarding inspiration after an action, especially for your first campaign or when playing with a new group. That approach is the least disruptive to the flow of play and
groups that are focused on the story. It falls flat if the players merely manipulate it to gain advantage in key situations, without earning inspiration by way of good roleplaying or whatever other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are the source of much gossip and intrigue as the nobles of Waterdeep always try to maintain at least a veneer of civility in their squabbles. Although they seldom agree on much, one matter that all
Thayans and Baldurian merchants have coin enough to buy property within the city, if they choose, but that is no reason to award them noble titles and legal rights, instead of merely a mansion, for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconic Prophecy. Most other creatures are merely pawns in the dragons’ centuries-long schemes, their needs and lives relevant only insofar as they intersect with the Prophecy. The Draconic Prophecy
World’s destruction.” To some dragons, this closing couplet of “Elegy for the First World” is not merely an exhortation to dominate the Material Plane, but a call to recreate the original world of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
and practical. Second, these giants are the least accomplished members of the clan. They are good at ambushing and throwing rocks, but they aren’t leaders or even typical examples of their kind. Even
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
feathers of its wings spreading like a bird’s, the Griffon now merely stands in a regal pose near Peaktop Aerie atop Mount Waterdeep, looking to the southeast over the Dock Ward. Newcomers sometimes
other travelers. These items bear little placards in Thort’s beautiful, flowing handwriting that identify them (or at least provide speculation as to their origin and purpose). Nobles and wealthy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters as heroes (or, if they failed, at least appreciates their attempt to help). Captain Nuxoll forgives the characters for infiltrating the Dran Enterprises portal network, and agrees to
. Crossing the rigging requires a successful DC 13 group check using Strength (Athletics) or Dexterity (Acrobatics). If at least half the characters succeed on the check, all the characters make it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
merely mortals who have accumulated enough power to convince the rest of the multiverse otherwise. With enough time, talent, and dedication, anyone could ascend to godhood. Defiers accept that there
matters, the factol splits his time between learning and lecturing. He has mastered at least one Axiom, from which he derives his magical abilities. Faction Attire. Guvners wear distinctive tall hats and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
touch the telescope or damage it further, the slaad goes crazy and attacks them. If they merely want to read the inscription on the wall fragment that crashed through the roof, the slaad leaves them alone
apparatus has a bronze control panel with a lever next to it. A character who spends at least 1 minute examining the device can make a DC 15 Intelligence (Arcana) check. On a successful check, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
elements. Splashing at least three flasks of holy water on the altar destroys the desecrating elements and purifies the altar.
Map 2.3: High Hall Cathedral, Choir Level View Player Version
H7
accommodate new signatures. Pherria took the Tome of the Creed Resolute from the cathedral to safeguard it. The book is merely a record of everyone who has taken the Creed Resolute oath. Its destruction






