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Returning 35 results for 'merely sword with only artisan from for level'.
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Monsters
Monster Manual
against spells and other magical effects.Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15
;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Flying Sword"}, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8);{"diceNotation":"4d6+8", "rollType":"damage", "rollAction":"Flying Sword
Monsters
Waterdeep: Dungeon of the Mad Mage
choice within 60 feet of it have advantage on saving throws against features that turn undead.
Spellcasting. The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell
save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command
Monsters
Waterdeep: Dungeon of the Mad Mage
.
Spellcasting. Trobriand is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Spellcasting"} to
hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation
1st level (4 slots): detect magic, magic missile, shield
2nd level (3
Monsters
Curse of Strahd
Special Equipment. In addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll of raise dead.
Spellcasting. Rictavio is a 9th-level
cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
Monsters
Planescape: Adventures in the Multiverse
ranged attack.Nullify Spell (3/Day). The null utters a magical word of cancelation to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no
effect. If the spell is 4th level or higher, the null makes an Intelligence check (DC 10 + the spell’s level). On a successful check, the spell fails and has no effect.The Athar deny the legitimacy
Monsters
Icewind Dale: Rime of the Frostmaiden
of frost with 10 charges (see “Actions” below).
Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14; +6;{"diceNotation":"1d20+6
, message, minor illusion, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
2nd level (3 slots): flaming sphere, knock, scorching ray
3rd level (3 slots): counterspell
Monsters
Icewind Dale: Rime of the Frostmaiden
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC
flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Icy Doom. When the cultist dies, its corpse freezes for 9 days
Monsters
Eberron: Rising from the Last War
gold pieces is 20 times the spell’s level. These components are consumed when the ritual is finished. The magewright knows the following spells:
At will: mage hand, prestidigitation
Rituals
proficiencies.
Magewright Specialties
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Magewright Specialties"}
Specialty
Spells
Proficiencies
1
Artisan
Guidance, mending
One
Monsters
Curse of Strahd
Special Equipment. In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.
Spellcasting. Ezmerelda is a 7th-level
following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): protection from evil and good, magic missile, shield
2nd level (3 slots
Magic Items
Baldur’s Gate: Descent into Avernus
paladin of at least 10th level.
If Zariel is killed for good (that is, if she dies in the Nine Hells), the sword becomes no harder to destroy than a normal longsword.
. It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
Monsters
Acquisitions Incorporated
Strike"} damage of the same type dealt by the weapon.
Fey Ancestry. Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.
Spellcasting. Omin is a 9th-level
spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
Monsters
Tomb of Annihilation
the atropal is struck by a vorpal sword, the wielder can cut the atropal's umbilical cord instead of dealing damage. If its umbilical cord is cut, the atropal loses this feature.
Turn Resistance Aura
.
Wail (Costs 3 Actions). The atropal lets out a withering wail. Any creature within 120 feet of the atropal that can hear the wail must succeed on a DC 19 Constitution saving throw or gain 1 level of exhaustion.Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksRadiant
Monsters
Fizban's Treasury of Dragons
your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Monsters
Fizban's Treasury of Dragons
you do … or than any of your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Monsters
Mythic Odysseys of Theros
. Unlike other medusas, Hythonia isn’t merely a collector; she’s an artist.
When Hythonia came to the island of Skathos, the inhabitants worshiped her as an avatar of the god Pharika. The
become part of her throne.
Hythonia as a Mythic Encounter
Hythonia serves as a potent threat against even high-level characters, but you can increase the challenge by using the Shed Skin trait. When
Magic Items
Tasha’s Cauldron of Everything
originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
6
The Stable Hand’s Secret (sweet-tasting human canine)
2 Incubus;incubi
When you make a
Monsters
Fizban's Treasury of Dragons
renowned for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace.
6
A millennium ago, a fabled sword was buried at sea with its wielder. Now the
sword must be found, and only a dragon turtle remembers where it is.
7
A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up out of
Spells
Xanathar's Guide to Everything
You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient
. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make
Backgrounds
Acquisitions Incorporated
swing a sword? They promised to teach you! Think you have what it takes to sling spells? They’ve got masters who’ll have you throwing fire in no time!
With the promise of untold treasures
acknowledge you understand past outcomes don’t guarantee future results.
Skill Proficiencies: Medicine, Persuasion
Tool Proficiencies: One type of artisan’s tools
Languages: Any one
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
rolls made with it. The axe also functions as a belt of dwarvenkind, a dwarven thrower, and a sword of sharpness.
Random Properties
The axe has the following randomly determined properties:
2 minor
to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
clothes, and a pouch containing 15 gp
Factions of the Sword Coast
The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the
Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
Feats
Tasha’s Cauldron of Everything
You’ve learned some of an artificer’s inventiveness:
You learn one cantrip of your choice from the artificer spell list, and you learn one 1st-level spell of your choice from that list
. Intelligence is your spellcasting ability for these spells.
You can cast this feat’s 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way
Backgrounds
Guildmasters’ Guide to Ravnica
Languages: Choose one of Draconic, Goblin, or Vedalken
Tool Proficiencies: One type of artisan’s tools
Equipment: An Izzet insignia, one set of artisan’s tools, the charred
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Backgrounds
Guildmasters’ Guide to Ravnica
necessary.
Skill Proficiencies: Nature, Persuasion
Tool Proficiencies: One type of artisan’s tools or one musical instrument
Languages: Choose one of Elvish, Loxodon, or
are added to all of them.)
Selesnya Guild Spells
Spell Level
Spells
Cantrip
druidcraft, friends
1st
aid, animal friendship, charm person
2nd
animal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating an Artificer When creating an artificer, think about your character’s relationship with the artisan who taught them their craft. Does the character have a rival? Talk to your DM about the
or Dexterity. Second, choose the guild artisan background. Optional Rule: Multiclassing If your group uses the optional rule on multiclassing in the Player’s Handbook, here’s what you need to know if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming performance in front of
esoteric lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
magic traditions of the giants, so a rod of rulership created by a giant artisan might be inscribed with the king rune, while a giant-crafted periapt of wound closure might bear the life rune. Also
sentinel shield once carried by a frost giant could be perpetually cold to the touch.
None of these cosmetic effects alter a magic item's capabilities. They merely provide a narrative link to giants' realms that characters might explore.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mordenkainen’s Sword Level 7 Evocation (Bard, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a miniature sword worth 250+ GP)
Duration: 1 Minute
You create a spectral sword
that hovers within range. It lasts for the duration. When the sword appears, you make a melee spell attack against a target within 5 feet of the sword. On a hit, the target takes Force damage equal to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming in front of the duke
lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial laborers to keep
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chapter 4: Sword of Zariel The characters should be 11th level by the time they discover the location of the Sword of Zariel. The weapon awaits them in a cathedral formed out of positive energy
of the scab, the adventurers enter the Bleeding Citadel and first lay eyes on the Sword of Zariel.
Idyllglen
For characters of level 12
The adventurers are swept into one of Lulu’s memories
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shadow Blade 2nd-level illusion Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute You weave together threads of shadow to create a sword of solidified
gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mordenkainen’s Sword Level 7 Evocation (Bard, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a miniature sword worth 250+ GP)
Duration: Concentration, up to 1 minute
You
create a spectral sword that hovers within range. It lasts for the duration. When the sword appears, you make a melee spell attack against a target within 5 feet of the sword. On a hit, the target takes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armaments Tables Armaments—Common 1d100 Item 01–10 Armor of Gleaming 11–20 Cast-Off Armor 21–30 Dread Helm 31–40 Moon-Touched Sword 41–50 Shield of Expression 51–60 Silvered Weapon 61–70
Archery 19–23 Enspelled Armor (cantrip or level 1 spell) 24–28 Enspelled Weapon (cantrip or level 1 spell) 29–33 Gauntlets of Ogre Power 34–38 Javelin of Lightning 39–43 Mariner’s Armor 44–48 Mithral
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mordenkainen’s Sword 7th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp) Duration
: Concentration, up to 1 minute You create a sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears, you make a melee spell attack against a target of your






