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Returning 35 results for 'metal some with only arrived from for live'.
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Monsters
Planescape: Adventures in the Multiverse
greet newly arrived souls to Mount Celestia and light the path for those who traverse the plane with reverence and respect. They appear as glowing, winged balls of vaporous light wrapped in a gleaming
metal lattice, although they have no more physical substance than smoke.
When confronting those who approach with ill intentions, lantern archons strike with searing bolts of focused light, flitting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
mold and vegepygmies in a peculiar metal dungeon full of strange life. Another story says that explorers found russet mold in a crater left by a falling star, with vegepygmies infesting the forest nearby
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so they’re most
peculiar metal dungeon full of strange life. Another story says that explorers found russet mold in a crater left by a falling star, with vegepygmies infesting the forest nearby.
The mold is found only
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dies while infected, its corpse produces vegepygmies the same way russet mold does.
Vegepygmies
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the
russet mold came from. One historical account tells of adventurers in a mountain range discovering russet mold and vegepygmies in a peculiar metal dungeon full of strange life. Another story says that
Monsters
Bigby Presents: Glory of the Giants
target. Metal objects in that area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution
Surtur’s name. Some forgecallers prefer to live and work in isolation, seeking the hottest fires in volcanoes’ hearts or the Elemental Plane of Fire to pursue their own crafts and studies
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
10 feet on a side. The third version creates enough objects made of stone or metal to fill a cube 2 feet on a side, but any materials created in this way last for only 1 hour.
Regional Effects
The ki
idealized form. Such creatures are rarely aggressive toward others that aren't normally prey. Evil creatures can't tolerate the holy atmosphere within the same distance, and usually choose to live much
Dwarf
Legacy
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Species
Basic Rules (2014)
and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
dwarves value their beards highly and groom them carefully.
Long Memory, Long Grudges
Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world
Graz'zt
Legacy
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Monsters
Out of the Abyss
the lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
Wild beasts within 6 miles of the lair break into
desires.”
21–40
“Anyone who doesn’t do exactly what I say doesn’t deserve to live.”
41–60
“Mine is the path of redemption. Anyone who says
Species
Mordenkainen Presents: Monsters of the Multiverse
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and
Kenku
Legacy
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Species
Volo's Guide to Monsters
The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived
Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
Species
Acquisitions Incorporated
of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to the surface and into the sunlight.
When they arrived in the new lands of the surface
the character of the different cultures these folk have encountered since coming out into the sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spear in one hand while using her other arm to cradle a wicker basket filled with bits of shiny metal. “Duhg?” she shouts in Common. “You home?”
Gahg, a verbeeg marauder (see appendix C), has arrived
for a romantic encounter with Duhg. Gahg has brought along some fragments of metal that she hopes will impress Duhg, who had been planning to give Gahg a cask of honey mead. If the characters try to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kenku The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived at
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister reputation that is not wholly unearned, but they can prove to be valuable allies.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-be vandals and plunderers. Hired adventurers patrol the walls and the land immediately around them, watching for anyone approaching. More than five thousand people live and work in Goldenfields year
“food for a tenday or more on the road, and seeds for the future beyond that.” Reason to Visit. Darovik is a useful contact for characters with a connection to the Emerald Enclave. Goldenfields is also an intended destination of the missing delegation, though they obviously never arrived.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(100 XP)
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage
, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Spindle Cavern If the characters follow the tracks into the cave, read: The fifteen-foot-wide passage opens into a large, rough chamber with a sunken floor. A misshapen, vaguely oblong lump of metal
through cracks in the ceiling. Meteorite. The meteorite looks like it was dropped in the middle of the floor. The 500-pound hunk of blackened metal takes on a dark-blue sheen when its surface is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
is in managing to cope, and those players who do so with even moderate success will appreciate your refereeing properly and allowing them to “live or die” on their own. The starting information given
here simply assumes that the expedition has arrived at the site of the Tomb of Horrors. After relating the salient features of the “Legend of the Tomb,” you may fill in whatever other background is needed to get the characters to the site.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
known one of the city’s prominent figures for many years, while someone who has just arrived in the city might have a mutual friend with that connection or might carry a letter of introduction
adventuring gear, and spend their gold. Home Base As a home base for characters, Greyhawk can serve as a place to live, train, and recuperate between adventures. As described under “Getting Players
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
sculpture in the rotunda ruins (area D2) to tell him it’s time to act. The kobolds think it must be soon—possibly even today. Dragon Visitor. Not long ago, another dragon arrived. This other dragon
was about Sparkrender’s size but looked like greenish-yellow metal. They remember hearing the two arguing at the observatory tower (area D5), and they have heard the other dragon roaring and crashing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2H. Arsenal This chamber was stocked with armor, weapons, and hundreds of arrows when the castle was abandoned. The metal rusted to dust, the arrows warped into uselessness, and the leather was
warmest in the castle, thanks to heat rising from the forge (area 1H). The lizardfolk that live in the castle gather here—usually at night—to discuss their situation and what they should do. The debate
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prisoners who died, and others were taken in treasure raids and later deemed to be unworthy of Tiamat. Characters viewing this area from the ledge see tantalizing glints of metal (belt buckles without belts
) and parchment (books rendered illegible by water damage). A strong, foul smell hangs in the air. Troglodytes that live deeper beneath the ground have made incursions into the cave through narrow
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2H. Arsenal This chamber was stocked with armor, weapons, and hundreds of arrows when the castle was abandoned. The metal rusted to dust, the arrows warped into uselessness, and the leather was
warmest in the castle, thanks to heat rising from the forge (area 1H). The lizardfolk that live in the castle gather here — usually at night — to discuss their situation and what they should do. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
prisoners who died, and others were taken in treasure raids and later deemed to be unworthy of Tiamat. Characters viewing this area from the ledge see tantalizing glints of metal (belt buckles without belts
) and parchment (books rendered illegible by water damage). A strong, foul smell hangs in the air. Troglodytes that live deeper beneath the ground have made incursions into the cave through narrow
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure Because they live underground, kobolds have access to a remarkable amount of earth-based treasures such as metal ores and unpolished gems. They have the basic skill to extract metals found
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. War Wizards Gish live and train in this section of Crèche K’liir. 17a. Gish Study Furnishings. Six cushioned chairs form a circle around a brazier of purple fire at the center of the room.
Gish
worth 50 gp. 17b. Gish Quarters Beds. Six beds framed in white metal stand in a row down the center of the rough-walled room.
Gish. Two female githyanki gish (see appendix A) named Evir and Hraznin
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gorgon Few creatures that encounter a gorgon live to tell about it. Its body is covered in iron plates, and its nostrils fume with green vapor. Horrific Structure. A gorgon’s iron plates range from
mange. When a rusty gorgon moves, its plates squeal as they rub together. Monstrous Predator. When a gorgon spots potential prey, it charges with a hideous clamor of metal on metal. When the gorgon hits
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Lantern Archon The lowest-ranked archons, lantern archons greet newly arrived souls to Mount Celestia and light the path for those who traverse the plane with reverence and respect. They appear as
glowing, winged balls of vaporous light wrapped in a gleaming metal lattice, although they have no more physical substance than smoke. When confronting those who approach with ill intentions, lantern
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
forms, including spores, space plankton, and larger creatures that resemble fish and aquatic mammals. The ones that need air to survive either generate their own air envelopes or live in the air envelopes
ruler always knows when visitors have arrived and what their intentions are. Because these dominions are part of the Astral Sea, they are timeless; nothing ages there, and creatures can survive there
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cavemouth district is where most of Little Lockford’s miners live and work. Two roads lead to the mines, which are not shown on map 5.2. The bridges to Cavemouth have been raised, and the streetlamps
miners’ guildhall has offices for senior guild members, stout metal lockers where miners can store their gear, and functional showers. Most of the building’s former occupants vacated in a hurry, leaving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, with 1d4 appearing at the end of each round until twenty have arrived. The grungs are jumpy and distrustful of strangers. At first, Yorb is more interested in scaring away intruders than he is talking
, the illusion drops and the treasure reverts to its true form: gold coins become disks of tin, silver decanters revert back to clay jugs, and glittering armor becomes rusty scrap metal. A detect magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
slaadi live here and swim amid this chaos, creating nothing, whereas githzerai monks build entire monasteries with their minds. Optional Rule: Power of the Mind As an action, a creature on Limbo can make
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Clammersham Palace Ceiling. This cavern has a 90-foot-high ceiling.
Palace. Atop a 20-foot-high plateau of twisted scrap metal rises a rambling palace made of jagged metal plates welded together
dark. Zox relies on his darkvision to see. Walls. The walls of the palace are 10 feet thick and made out of loose scrap piled between inner and outer bulwarks of welded metal. The fortress has no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Garloth’s rat familiar arrived to find the mausoleum open and grave robbers inside. They killed the rat, took the stone, and fled along with the skeletal remains of Grinda’s ancestors. Characters who
dropped it while looting the crypts. The characters can take the key to the Metal House of Wonders, the guildhall of the Splendid Order of Armorers, Locksmiths, and Finesmiths in the Dock Ward, or to
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
live births aren’t uncommon. A mating between yuan-ti of different types almost always produces eggs that hatch into yuan-ti of the weaker parent, so most choose partners of the same type in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
invited his kin to live with him at Castle Ravenloft, and was eventually joined by his younger brother, Sergei. Sergei was everything Strahd wasn’t—youthful, empathic, and warm. Soon after he arrived






