Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'metals scores with only are from for look'.
Other Suggestions:
means scores with only are from for look
meals scores with only are from for look
metal scores with only are from for look
metal score with only are from for long
mortals score with only are from for lore
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Species
Dragonlance: Shadow of the Dragon Queen
diminutive Humanoids who look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them to adventure. Due to this inquisitiveness, many kender find
determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you
Species
Spelljammer: Adventures in Space
the passage of time. Some are prone to melancholy, while others might display an absence of feeling. Many look for creative ways to occupy themselves. Whether they choose to live in quiet
character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).
Elves encountered outside their own lands are commonly traveling
. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have
Species
Mordenkainen Presents: Monsters of the Multiverse
Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
3. Determine Ability Scores Much of what your character does in the game depends on his or her six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a
what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important. You generate your character’s six ability scores randomly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities
. “Playing the Game” explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
by 2), Bruenor’s ability scores and modifiers look like this: Strength 17 (+3), Dexterity 10 (+0), Constitution 16 (+3), Intelligence 8 (–1), Wisdom 13 (+1), Charisma 12 (+1).
Bob fills in Bruenor’s
3. Determine Ability Scores Much of what your character does in the game depends on his or her six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
have engineered the access tunnels in such a way that only one known entrance leads to the mine complex, and this entrance is defended by four galeb duhr disguised to look like ordinary boulders and
a dozen deep gnomes. The largest mine shafts include veins of common metals such as iron and copper, as well as many veins of rarer minerals such as mithral and adamantine. The mines also hold crystal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities. Chapter
1 explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard Array
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to anticipate the spell. Using Initiative Scores
You can get to the action of combat more quickly by using Initiative scores instead of rolling. You might decide to use Initiative scores just for characters, just for monsters, or for both. Initiative
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
occupied by a female genasi, her skin encrusted with patches of faceted crystals. The project she’s working on is a silver skull with jeweled teeth.
Not bothering to look at you, the genasi says, “Your
Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of her. Treasure The worktable contains the workings for the jeweled skull of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Human Traits It’s hard to make generalizations about humans, but your human character has these traits. Ability Score Increase. Your ability scores each increase by 1. Age. Humans reach adulthood in
, halflings, and humans.
In the cosmopolitan cities of the D&D multiverse, most people hardly look twice at folk they interact with. But the small towns and villages that dot the countryside are different
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ passive Wisdom (Perception) scores to determine whether one or more of them spots it. Treasure Searching characters do see the glint of gems beneath the water at the east end of the chamber. Fishing
gems in the corner and collects them. The ooze won’t bother those who enter, look around, and leave. It fights back if attacked, and it attacks (probably with surprise) anyone who takes gems.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ passive Wisdom (Perception) scores to determine whether one or more of them spots it. Treasure Searching characters do see the glint of gems beneath the water at the east end of the chamber. Fishing
gems in the corner and collects them. The ooze won’t bother those who enter, look around, and leave. It fights back if attacked, and it attacks (probably with surprise) anyone who takes gems.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
which ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Soldier Dexterity Criminal, Soldier Constitution Criminal, Sage
background you choose influences step 3, when you determine your character’s ability scores. If you’re having trouble choosing, the Ability Scores and Backgrounds table shows which backgrounds benefit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Artisan, Entertainer, Farmer, Guard, Noble, Sailor, Soldier Dexterity Artisan
you choose influences step 3, when you determine your character’s ability scores. If you’re having trouble choosing, the Ability Scores and Backgrounds table shows which backgrounds benefit which
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and other exotic metals. Anyone who presumes to look down upon goblinoids should be surprised by the skills of the Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Magnificent storms spread clouds in a rainbow of colors, creating vistas exhilarating to those brave enough to weather them. The hills yield ancient treasures and a bounty of precious metals and stones
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
New Class Features. Look at your class features table in “Character Classes”, and note the features you gain at your new level in that class. Make any choices offered by a new feature. Adjust
increases, increase all the numbers on your character sheet that include your Proficiency Bonus. Adjust Ability Modifiers. If you choose a feat that increases one or more of your ability scores, your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Homesteads Scores of isolated homesteads are scattered across the Dessarin Valley, but only a few that are featured in the adventure’s side treks are shown on the regional map. Additional homesteads
livestock, a feed crib, and crops or pastures nearby. Most homesteaders are human or halfling commoners. They gladly welcome travelers (especially adventurers who look like they’re trying to chase away
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
New Class Features. Look at your class features table in chapter 3, and note the features you gain at your new level in that class. Make any choices offered by a new feature. Adjust Proficiency Bonus
the numbers on your character sheet that include your Proficiency Bonus. Adjust Ability Modifiers. If you choose a feat that increases one or more of your ability scores, your ability modifier also
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no such bounds: it believes that it is superior to every other creature, even including other beholders. A human chess player becomes a master by honing the ability to look several moves ahead during
. Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans, all the time. To the average beholder, human intrigues are the fumblings of babies.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
quick recap of the state of the battle. How many foes are still standing, and how hurt do they look? What’s the most immediate threat to that character? Make Initiative Obvious. Display the Initiative
order to your players so they each know when their character’s turn is coming up and can think ahead about what their character will do on their next turn. Using Initiative scores (see “Running
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. 3 Home to a community of pixies or sprites. 4 The last lore keeper of lost druidic knowledge. 5 Rooted on a hero’s burial mound and animates trees that look like questing knights. 6 Scarred by a fire
). The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A character need only look in the right place or take the right steps to reveal the door. However, you can use the characters’ passive Wisdom (Perception) scores to determine whether any of them
jets of flame in every hall and room. SAMPLE DUNGEON MAP Walls Some dungeons have walls of masonry. Others have walls of solid rock, hewn with tools to give them a rough, chiseled look, or worn smooth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability scores), follow the appropriate steps under “Creating a Monster Stat Block.” Step 4. Final Challenge Rating Calculate the monster’s final challenge rating, accounting for the adjustments you
made in step 3. Defensive Challenge Rating. Read down the Hit Points column of the Monster Statistics by Challenge Rating table until you find your monster’s hit points. Then look across and note the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-attitude or mannerisms, or the influence of his or her ability scores. A useful place to start thinking about personality traits is to look at your highest and lowest ability scores and define one trait
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, a Rilmani Community in the Spire A third rilmani strides from the gate. This figure is leaner than the others, with a copper cast to their skin. They’re reading a scroll intently, but they look up
final line reads, “R04M. Modron. Mismatched.” Ascetelis is friendly, and she comes across as easy to impress, with a welcoming, folksy charm. She quickly explains she was just coming to look for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
they didn’t have. In those circumstances, use characters’ Passive Perception scores instead. Using the Investigation Skill. The Investigation skill applies to situations where a character is using
direction on a clear day, except where obstructions block their view. That range increases to 40 miles if they are atop a mountain or a tall hill or are otherwise able to look down on the area from a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ceiling, and when you look up, you see a distorted view of the room you left behind.
Characters standing near the wall carving can see characters trapped in the maze but can’t hear them. Similarly
this charm lasts, you can use an action to pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 30 feet of you. The effect lasts for 3 days, after which the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and cracked by the wind, giving their faces the look of tough leather set in an expressionless mask. They dress in leather and furs. At one time, scores of Reghed tribes roamed the frozen north. Now
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
item is made from scales and talons shed by a dragon. Perhaps it incorporates precious metals and gems from the dragon’s hoard. It grows slightly warm when within 120 feet of a dragon. 7 Drow. The item
larger than normal and was crafted by giants for use by their smaller allies. 19 Gnome. The item is crafted to appear ordinary, and it might look worn. It could also incorporate gears and mechanical
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
threatening the peace. Kingpins can often come to an agreement with the Watch, though, offering bribes so that Watch officers look the other way. Every month, the kingpin makes their payment to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn The estates of the various drow houses are clustered beneath the plateau of Qu’ellarz’orl in an area called Narbondellyn, allowing the superiors of those drow to literally look down upon
3d6 drow nobles and scores of slaves, 6d6 of which can be pressed into defending the house. These fighting slaves are usually bugbears, ogres, orcs, or quaggoths. Doors and windows are protected with






