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Returning 15 results for 'mialee some with only attends for for long'.
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Spells
Player’s Handbook
cast the spell can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is
and other objects created by this spell dissipate into smoke if removed from it.
A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and
Magnificent Mansion
Legacy
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Spells
Basic Rules (2014)
any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While
people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
Mordenkainen's Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While
people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
Elf
Legacy
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Species
Basic Rules (2014)
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
, Jelenneth, Keyleth, Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna, Quillathe, Sariel, Shanairra, Shava, Silaqui, Theirastra, Thia, Vadania, Valanthe, Xanaphia
Family Names (Common Translations
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can
food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kinsbaile’s guilds is Isla Wandergill (Merrow Haranguer; see chapter 3), a stalwart merrow who, despite her aversion to land, occasionally attends meetings in the town proper. Kinsbaile’s leaders value
community and traditions, and Kinsbaile hosts several celebratory festivals throughout the year. The largest is the Festival of Tales, a days-long event in which participants publicly recount their favorite
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of supernatural gift detailed in the Dungeon Master’s Guide). You can cast speak with dead during a long rest to contact the spirit of a friend or family member without that spirit’s corpse. The
his confession to his mother. Itzmin reassures the youth that after he attends to some business, they can return to Hollow Mine. That unnamed business is the murder of Doña Rosa, whom Itzmin believes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Sovereign I never had much interest in ruling, partly because the titles all sound so stuffy. But “witch queen” has a lovely ring to it, don’t you think?
Tasha
A leader without allies is not long
. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary equipment, and basic services don’t draw a second glance. Immunity. As long
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
control of the governing council. 3 Bandit activity signals efforts to revive an evil cult long ago driven from the region. 4 A pack of gnolls is rampaging dangerously close to local farmlands. 5 A
rivalry between two merchant families escalates from mischief to mayhem. 6 A new sinkhole has revealed a long-buried dungeon thought to hold treasure. 7 Miners discovered an underground ruin and were
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
feet down, and area R23 is 20 feet up). Narrow windows line the outer walls. A long, slightly curved table takes up much of the room. Eleven chairs are situated behind the table. The middle chair has
votes are cast. The warden (see area R21), who always attends such meetings, sits in the middle chair and casts the tie-breaking vote, if necessary. R21. Warden’s Quarters The arcane lock on this door
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
scroll of animate dead. Mike Pape The zombie Maurice dutifully attends one of the Mortuary’s deluxe-sized crematoriums M5: Crematorium An ashy broom and dustpan lean against the wall outside a narrow
end of the passageway.
Centrally located, this crematorium is a 30-foot-long, 5-foot-wide chamber accessible by Undead workers on both ends. Miniature blowtorches are located in the mouths of stone
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
corner tower. Characters can speak quietly with a prisoner without being noticed from the tower. R12: Meeting Room This room holds a large, rectangular table with a single chair on one long side and
140 feet down, area R19 is 20 feet down, and area R23 is 20 feet up). Narrow windows line the outer walls. A long, slightly curved table with eleven chairs takes up much of the room. The middle chair
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
corner tower. Characters can speak quietly with a prisoner without being noticed from the tower. R12: Meeting Room This room holds a large, rectangular table with a single chair on one long side and
140 feet down, area R19 is 20 feet down, and area R23 is 20 feet up). Narrow windows line the outer walls. A long, slightly curved table with eleven chairs takes up much of the room. The middle chair






