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Returning 35 results for 'mind forged arcanists'.
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Magic Items
Dungeon Master’s Guide
Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
Concentration required), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.
Hand of Vecna Spells
Spell
Charge Cost
Finger of Death
5
Monsters
Mordenkainen Presents: Monsters of the Multiverse
such forbidden texts can be hidden from other illithids and even from an elder brain. Yet eventually, mind flayer arcanist;mind flayer arcanists determined to pursue wizardry must flee the colony for
reality, a group of nine mind flayer arcanists used their arcane magic and psionics to weave a new truth. These nine called themselves the Alhoon, and those who follow in their footsteps are referred to by
Monsters
Icewind Dale: Rime of the Frostmaiden
free to catch the weapon.The Netherese arcanists who created these creatures called them “thaluud,” which means “faceless.” Wrought from the fusion of magic and elemental earth, each of these sexless
their enemies, most notably the magic-devouring, funnel-shaped creatures known as phaerimm. Other creatures targeted by the thaluud include mind flayers, derro, drow, and duergar. Tomb tappers
Monsters
Curse of Strahd
guilt and regret have dispelled all evil thoughts from her mind and cleansed her tortured soul. But Kasimir remains unconvinced by her assertions, because he knows that Strahd has corrupted Patrina and
has told Kasimir that the Amber Temple, an ancient vault hidden in the Barovian mountains, is where Strahd forged his pact with evil powers and discovered how to become a vampire. Kasimir has been
Monsters
Curse of Strahd
her beloved boy, who, in her mind, is eternally blessed. Despite the horrors Strahd has wrought, Lysaga still envisions him as the perfect child she delivered into the world. Strahd is the only thing in
winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing them that she gave birth to
races
To allow one’s mind to touch the planes is the ultimate dream of many an arcane spellcaster, and nowhere has that dream come closer to reality than in the lost city of Ulmyr’s Gate
were presumed destroyed. The incident triggered another inquisition against hubristic arcanists who tampered in things mortals were not meant to know. Then, life in the empire went on.
Years later
races
Mordenkainen Presents: Monsters of the Multiverse
, early duergar absorbed traces of it. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on them. Fueled by Underdark magic, those experiments
left early duergar with psionic powers, which have been passed down to their descendants. In time, they liberated themselves from their aberrant tyrants and forged a new life for themselves in the
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his
suggestion spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.
Properties of the Eye and Hand. If you are attuned to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
thinking. For a time, the study of such forbidden texts can be hidden from other illithids and even from an elder brain. Yet eventually, mind flayer arcanists determined to pursue wizardry must flee
reality, a group of nine mind flayer arcanists used their arcane magic and psionics to weave a new truth. These nine called themselves the Alhoon, and those who follow in their footsteps are referred
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
thinking. For a time, the study of such forbidden texts can be hidden from other illithids and even from an elder brain. Yet eventually, mind flayer arcanists determined to pursue wizardry must flee
reality, a group of nine mind flayer arcanists used their arcane magic and psionics to weave a new truth. These nine called themselves the Alhoon, and those who follow in their footsteps are referred
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
vampire spawn 26–27 3d6 minotaurs 28–30 A 30-foot-tall inverted black pyramid floating 1 inch above the floor in a large cave 31–32 1d10 beholder zombies 33–34 1d4 mind flayer arcanists 35–36 1d6 + 2
giants 69–70 1d10 mind flayers 71–73 2d4 stone giants 74–76 1d12 cyclopes 77–80 A large cave in which stands a 50-foot-tall idol of Blibdoolpoolp 81–85 1d3 dao 86–90 1d4 beholders 91–93 1d4 behirs 94–96 1 death tyrant 97–99 1d3 purple worms 00 2d4 aboleths
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mind Flayer Arcanist Mind flayer arcanists enhance their psionic abilities with magic. Other mind flayers view those that undertake such experiments with disgust and fear. Mind Flayer Arcanist Medium
Gear Breastplate
Senses Darkvision 120 ft.; Passive Perception 17
Languages Deep Speech, Undercommon; telepathy 120 ft.
CR 11 (XP 7,200; PB +4)
Traits
Magic Resistance. The mind flayer has
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
vampire spawn 26–27 3d6 minotaurs 28–30 A 30-foot-tall inverted black pyramid floating 1 inch above the floor in a large cave 31–32 1d10 beholder zombies 33–34 1d4 mind flayer arcanists 35–36 1d6 + 2
giants 69–70 1d10 mind flayers 71–73 2d4 stone giants 74–76 1d12 cyclopes 77–80 A large cave in which stands a 50-foot-tall idol of Blibdoolpoolp 81–85 1d3 dao 86–90 1d4 beholders 91–93 1d4 behirs 94–96 1 death tyrant 97–99 1d3 purple worms 00 2d4 aboleths
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mind Flayer Arcanist Mind flayer arcanists enhance their psionic abilities with magic. Other mind flayers view those that undertake such experiments with disgust and fear. Mind Flayer Arcanist Medium
Gear Breastplate
Senses Darkvision 120 ft.; Passive Perception 17
Languages Deep Speech, Undercommon; telepathy 120 ft.
CR 11 (XP 7,200; PB +4)
Traits
Magic Resistance. The mind flayer has
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
generations, early duergar absorbed traces of it. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on them. Fueled by Underdark magic, those
experiments left early duergar with psionic powers, which have been passed down to their descendants. In time, they liberated themselves from their aberrant tyrants and forged a new life for themselves in the Underdark and beyond. Like other dwarves, duergar typically have a life span of 350 years.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
generations, early duergar absorbed traces of it. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on them. Fueled by Underdark magic, those
experiments left early duergar with psionic powers, which have been passed down to their descendants. In time, they liberated themselves from their aberrant tyrants and forged a new life for themselves in the Underdark and beyond. Like other dwarves, duergar typically have a life span of 350 years.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in the nearby woods. In the city of Waterdeep in the Forgotten Realms setting, the Watchful Order of Magists and Protectors is a guild of wizards. These arcanists wish to make wizardry more accessible
common folk are more likely to have access to and use the results of such spells. Buying commonplace magic isn’t only possible, but also less expensive. People are more likely to keep well-known magic in mind, and to protect against it, especially in risky situations.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in the nearby woods. In the city of Waterdeep in the Forgotten Realms setting, the Watchful Order of Magists and Protectors is a guild of wizards. These arcanists wish to make wizardry more accessible
common folk are more likely to have access to and use the results of such spells. Buying commonplace magic isn’t only possible, but also less expensive. People are more likely to keep well-known magic in mind, and to protect against it, especially in risky situations.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hold stone dishes and tankards. Some of the dishware contains globs of edible gray slime. (The mind flayers use these dishes to bring food to prisoners in area 10.)
Wall of Force. The rubble-strewn
passage to area 8a is blocked by an invisible wall of force that is generated from area 16c.
The mind flayers gained control of two scaladar (see appendix A) and implanted duergar brains in them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hold stone dishes and tankards. Some of the dishware contains globs of edible gray slime. (The mind flayers use these dishes to bring food to prisoners in area 10.)
Wall of Force. The rubble-strewn
passage to area 8a is blocked by an invisible wall of force that is generated from area 16c.
The mind flayers gained control of two scaladar (see appendix A) and implanted duergar brains in them
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions and no certainty about what lives there. If a threat comes from Everice, it might take time for people to identify its origin. With this in mind, relics from Everice or the Frostfell could take any
form. Are these treasures created by giants, fey, or dwarves? Are they carved from eternal ice, or are they forged from dwarven steel? If the civilization of the dwarves truly began in the Frostfell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions and no certainty about what lives there. If a threat comes from Everice, it might take time for people to identify its origin. With this in mind, relics from Everice or the Frostfell could take any
form. Are these treasures created by giants, fey, or dwarves? Are they carved from eternal ice, or are they forged from dwarven steel? If the civilization of the dwarves truly began in the Frostfell
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tomb Tapper The Netherese arcanists who created these creatures called them “thaluud,” which means “faceless.” Wrought from the fusion of magic and elemental earth, each of these sexless, hairless
enemies, most notably the magic-devouring, funnel-shaped creatures known as phaerimm. Other creatures targeted by the thaluud include mind flayers, derro, drow, and duergar. Tomb tappers communicate with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tomb Tapper The Netherese arcanists who created these creatures called them “thaluud,” which means “faceless.” Wrought from the fusion of magic and elemental earth, each of these sexless, hairless
enemies, most notably the magic-devouring, funnel-shaped creatures known as phaerimm. Other creatures targeted by the thaluud include mind flayers, derro, drow, and duergar. Tomb tappers communicate with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lich is the means, which is a secret some mind flayer arcanists stop at nothing to discover. Yet lichdom requires an arcane spellcaster to be at the apex of power, something many mind flayers find is
container made of silver, emerald, and amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lich is the means, which is a secret some mind flayer arcanists stop at nothing to discover. Yet lichdom requires an arcane spellcaster to be at the apex of power, something many mind flayers find is
container made of silver, emerald, and amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the aboleth found a perfect location to hide the kraken — a sunken temple to the west of the district, known to the locals as Landgrave’s Folly. Sgothgah quickly established mind control over a local
enslavement and telepathy, Sgothgah forged an alliance with the cultists, always taking care to conceal its true identity. The cultists knew Sgothgah only as “the Whisperer,” and they quickly came to regard their hidden ally as a powerful messenger of Tharizdun. To this day, only Mr. Dory suspects the truth.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the aboleth found a perfect location to hide the kraken — a sunken temple to the west of the district, known to the locals as Landgrave’s Folly. Sgothgah quickly established mind control over a local
enslavement and telepathy, Sgothgah forged an alliance with the cultists, always taking care to conceal its true identity. The cultists knew Sgothgah only as “the Whisperer,” and they quickly came to regard their hidden ally as a powerful messenger of Tharizdun. To this day, only Mr. Dory suspects the truth.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them. Cephalossk the Mind Flayer Cephalossk is a solitary mind flayer arcanist (see the sidebar in the “Mind Flayer” entry in the Monster Manual). It is a pariah among its own kind, has no allies at the
academy, and isn’t looking for friendship from anyone. It shadows adventurers and casts detect thoughts spells on them to glean their true intentions. The mind flayer considers itself intellectually
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them. Cephalossk the Mind Flayer Cephalossk is a solitary mind flayer arcanist (see the sidebar in the “Mind Flayer” entry in the Monster Manual). It is a pariah among its own kind, has no allies at the
academy, and isn’t looking for friendship from anyone. It shadows adventurers and casts detect thoughts spells on them to glean their true intentions. The mind flayer considers itself intellectually
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
a derelict,” she says, pointing out its stripped weaponry and broken hull. “If there were mind flayers aboard, they would’ve attacked us by now. Looks like somebody’s already picked it over. Still
sense the presence of telepathic activity on nearby vessels and making the flumph a sort of early warning system in advance of encounters with mind flayers and their ilk. The nautiloid makes Flapjack
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
regret have dispelled all evil thoughts from her mind and cleansed her tortured soul. But Kasimir remains unconvinced by her assertions, because he knows that Strahd has corrupted Patrina and led her
Kasimir that the Amber Temple, an ancient vault hidden in the Barovian mountains, is where Strahd forged his pact with evil powers and discovered how to become a vampire. Kasimir has been spying on
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
regret have dispelled all evil thoughts from her mind and cleansed her tortured soul. But Kasimir remains unconvinced by her assertions, because he knows that Strahd has corrupted Patrina and led her
Kasimir that the Amber Temple, an ancient vault hidden in the Barovian mountains, is where Strahd forged his pact with evil powers and discovered how to become a vampire. Kasimir has been spying on
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
a derelict,” she says, pointing out its stripped weaponry and broken hull. “If there were mind flayers aboard, they would’ve attacked us by now. Looks like somebody’s already picked it over. Still
sense the presence of telepathic activity on nearby vessels and making the flumph a sort of early warning system in advance of encounters with mind flayers and their ilk. The nautiloid makes Flapjack
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Exethanter sensed that he was a man of destiny. The evil powers in the temple felt something much stronger: a darkness that eclipsed their own. Strahd communed with these evil vestiges and forged a pact
, whose body and mind have been falling apart. The lich has grown weak and forgetful. He no longer remembers his name or his spells. He knows only that the Dark Powers that created Strahd’s domain were born