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Returning 35 results for 'mind shadow with only arise for for longer'.
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Spells
Player’s Handbook
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind
Magic Items
Phandelver and Below: The Shattered Obelisk
roll damage for the spell, you can reroll up to three damage dice. You must use the new rolls.
Mind Crystal (Extended);Extended (Uncommon). If the spell has a duration of 1 minute or longer, double
These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.
When you cast a spell that has a casting time of 1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
influence is strong, one or more meenlocks might spontaneously arise in the shadows or darkness nearby. If more than one meenlock is born, a lair also magically forms. The earth creaks and moans as narrow
covers every surface, muffling sound.
A meenlock can supernaturally sense areas of darkness and shadow in its vicinity and can teleport from one darkened space to another—enabling it to sneak up on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Acid Breath
Monsters
Phandelver and Below: The Shattered Obelisk
":"roll", "rollAction":"Bite"} on a failure. On a successful save, the target is no longer poisoned. The target dies if its hit point maximum is reduced to 0. This reduction to the target’s hit
point maximum lasts until it no longer has the poisoned condition.
Tentacle. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Tentacle"} to hit, reach 10 ft., one
Monsters
Ghosts of Saltmarsh
underwater at a depth greater than 100 feet.
Bound Together. The drowned assassin shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to
and kills in a grim pantomime of its former occupation. Sneaking from shadow to shadow, and appearing in the undead assault of Tammeraut’s Fate, it aims its barnacle-encrusted hand crossbow with
Monsters
Phandelver and Below: The Shattered Obelisk
flesh meld’s core. The stench of death surrounds a flesh meld.
When a creature is consumed by a flesh meld, the creature’s mind is merged into the flesh meld’s consciousness. More
resilient minds may fight against this assimilation, but inevitably, the mind succumbs to the discordant chorus of thoughts to kill and consume.Consume Creature. The flesh meld targets one Large or
Monsters
Guildmasters’ Guide to Ravnica
: message
3/day each: charm person, hold person, mirror image, sleep
1/day each: gaseous form, major image
Shadow Stealth. While in dim light or darkness, the vampire can take the Hide action as a bonus
":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. The vampire can also grapple the target (escape DC 13) if it is a creature and the vampire has a hand free.
Mind Siphon (Recharge 5
Monsters
Mythic Odysseys of Theros
(Recharges after a Short or Long Rest). The shepherd pulls twisted souls from the Underworld; 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Herd the Underworld"} shadow;shadows (without
Sunlight Weakness; see the Monster Manual) arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right after the shepherd on the same initiative count and fight until they’re
Monsters
Journeys through the Radiant Citadel
grasping mass of Humanoid limbs, a soul shaker is an obsessive claimer of corpses and collector of body parts. These nightmarish creatures arise from ghoulish collections of severed limbs exposed to
its many arms. However, should a soul shaker encounter someone with an impressionable mind, the creature attempts to charm the individual, using them as a lure to tempt others into its hunting grounds
Monsters
Phandelver and Below: The Shattered Obelisk
’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
four targets grappled at a time.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. Creatures of the elder brain’s choice within 60 feet of
Monsters
Guildmasters’ Guide to Ravnica
of House Dimir erases a person's identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have no memory of their previous lives, and they are just clever enough to follow
tracking those who have stolen guild secrets, then wiping those secrets from their victims' minds to ensure that they are never shared.
Limited Sentience. A Nightveil specter is created when the mind magic
Monsters
Phandelver and Below: The Shattered Obelisk
ends, the brain breaker can perceive everything the target senses. The target becomes aware that something is linked to its mind once it no longer has the incapacitated condition, and the brain breaker
one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Monsters
Guildmasters’ Guide to Ravnica
person’s identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have no memory of their previous lives, and they are just clever enough to follow their orders with
","rollType":"damage","rollAction":"Scythe","rollDamageType":"psychic"} psychic damage.
Mind Twist (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Twist"}. The specter
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Arcane Bolt", "rollDamageType":"force"} force damage.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. The alhoon magically emits psychic
energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4);{"diceNotation":"4d8+4", "rollType":"damage", "rollAction":"Mind Blast
Monsters
Mordenkainen Presents: Monsters of the Multiverse
psychic energy can take a nonphysical form upon regenerating. The troll’s psyche survives, but the body is as insubstantial as shadow. The troll might be unaware of the transition—the
scraps of flesh can display bizarre features. Radically transformed trolls like the rot troll;rot trolls, spirit trolls, and venom troll;venom trolls that follow are especially likely to arise when
Monsters
Dragonlance: Shadow of the Dragon Queen
dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow of its former
Monsters
Curse of Strahd
(Costs 2 Actions). Strahd makes one bite attack.With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer incapacitated, and the elder brain can terminate the link
well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
not only a subject’s body but also their mind, making them instinctively obey any yuan-ti and filling them with a seething rage at the sight of non-reptilian creatures.
Although broodguards can
no longer think as clearly as before their transformation, they are able to perform simple yet important tasks in the community, such as guarding eggs or patrolling for intruders. Yuan-ti refer to
Monsters
Mythic Odysseys of Theros
mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Curse of Strahd
","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one.Recent years have been difficult for Exethanter, whose body and mind have been falling apart. The lich has
grown weak and forgetful. He no longer remembers his name or his spells.Exethanter’s Lair
A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an
Monsters
Mythic Odysseys of Theros
surfaces with empty eye sockets and gaping mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form
shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
Monsters
Mythic Odysseys of Theros
mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.Nightmare haunts are terrors from the
haunts appear as horrifying shadow creatures with forms evocative of their victims’ deepest fears. Due to the collective trauma experienced by the people of Eldraine during the Phyrexian
Monsters
Curse of Strahd
Deathly Choir. Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action
informing Patrina that her presence at the castle was no longer desired.
Rahadin's loyalty didn't waver after Tatyana died and Strahd became a vampire. Rahadin continued to do his master's bidding. Eager
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. To hasten their pace and teach them to mind her will, the queen shrank their stature and sped up their internal clocks. The queen’s curse gave the quicklings their amazing speed but also
accelerated their passage through life. No quickling lives longer than 15 years.
The mortal realm is a ponderous place to a quickling’s eye: a hurricane creeps gradually across the sky, a torrent of
Monsters
Dragonlance: Shadow of the Dragon Queen
magic. Rarely, death dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
start of its turn by making a DC 16 Wisdom saving throw. On a successful save, the target escapes; the target is no longer engulfed, and it enters a space of its choice within 5 feet of the dream
", "rollAction":"Engulfing Nightmare", "rollDamageType":"psychic"} psychic damage, regardless of the check’s success or failure, as its mind brushes against the nightmare.
Monsters
Fizban's Treasury of Dragons
fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind
flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in
Monsters
Eberron: Rising from the Last War
longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam
; (Colossus WX-12) squats in the Crawling Swamp, in the northwest corner of the Shadow Marches. How it got there, no one knows.
Hollow Structure. Although it can operate without a crew, a warforged colossus
Monsters
Eberron: Rising from the Last War
temporary hit points per level of that spell.
Maddening Secrets (Costs 3 Actions). Sul Khatesh whispers an arcane secret into the mind of a creature she can see within 60 feet of her. The target must
Khatesh understand what forces they are dealing with, or recognize the danger inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve
Monsters
Mythic Odysseys of Theros
they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can’t build meaningful
relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance.
Returned Masks. Adventurers
Monsters
Eberron: Rising from the Last War
eyes. The target can't be revived by any means short of a wish spell until the quori is destroyed.
Mind Seed (1/Day). The quori touches one humanoid, which must succeed on a DC 21 Intelligence saving
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
Monsters
Fizban's Treasury of Dragons
. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that
multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What use is vast knowledge or insight if it is not






