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Returning 9 results for 'mind some with only about for for load'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"3d8", "rollType":"damage", "rollAction":"Bite (Poison)", "rollDamageType":"poison"} poison damage.An iron cobra is exactly what its name implies: a metal snake with a poisonous bite. Gnomes load this
clockwork with alchemical concoctions that can paralyze creatures and cloud the mind.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Nautiloid Built and used by mind flayers, nautiloids are designed exclusively for space travel. They can’t float on water, nor can they land safely on the ground. As an action, a creature attuned to
action to load a ballista, 1 action to aim it, and 1 action to fire it.
Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Mangonel (Crew: 5
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of fifty years with a kindly manner. He employs a couple of young clerks (Ander and Thistle), who help load and unload wagons and who wait on customers when Barthen isn’t around. Delivering the
how business is going, the shopkeeper tells them that the Redbrands are making it hard on everyone, shaking down local businesses and flouting the townmaster’s authority. If the characters seem of a mind to do something about it, he tells them that the Redbrands frequent the Sleeping Giant tap house.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and crew to fend for themselves. Mind flayers constructed the Scavenger to resemble a giant cuttlefish. Its hull is made of an alien resin as hard as thick wood. Behind the ship’s tentacle-shaped
is a mind flayer arcanist (see the sidebar in the “Mind Flayer” entry in the Monster Manual) with 111 hit points. It uses a crystal orb as an arcane focus and dresses in pirate garb. A wooden peg
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
energy cell cannot be recharged. Figuring out how to fire and reload a laser rifle requires two successful Intelligence checks (one to figure out how to fire it, another to figure out how to load it
other mind flayers flowing through its veins. The chaotic neutral gnome ceremorph is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by a patriar must use Baldur’s Gate to pass between the Upper and Lower Cities. Bear this in mind when trying to sneak from one part of the city to the next. Lower City Hard against the harbor lies
in and out of the Gray Harbor. The hands that load and unload ships, that tally cargo and haul goods, that repair keels and mend sails, all live here. The damp clings heavily in this portion of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
its name implies: a metal snake with a poisonous bite. Gnomes load this clockwork with alchemical concoctions that can paralyze creatures and cloud the mind. Clockwork Iron Cobra
Medium Construct
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a breastplate sized for a Large creature
9 2d4 goliath giant-kin* (attitude: 1d8 + 2) hauling a load of ore from a mine
10 3 fire giants (attitude: 1d6 + 1) battling an adult red dragon
(attitude: 1d6) as it digs new tunnels
6 2d4 flumphs (attitude: 1d8 + 4) trying to avoid 1 ettin ceremorph* (attitude: 1d4 + 1) while feeding on the ettin’s psionic energy
7 2 mind
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, its limbs rusted and bent. Dangling from it is the dripping hulk of a ship, hanging some fifty feet above the greasy mud.
During the day, the warehouse bustles with workers who load and unload
, but was never anything but a mind-controlled pawn. A cult of Tharizdun is thriving in the Low Quarter. The cult has made an alliance with some sort of sea monster, which the cultists have identified






