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Returning 35 results for 'mind some with only adhere for for linked'.
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mind some with only adhere for for like
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are so-called among non-illithids because they act as the central communication hub for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts
, incomprehensible whispers in the deepest recesses of its mind. This psychic detritus consists of the elder brain’s stray thoughts commingled with those of other creatures to which it is linked
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
","rollDamageType":"psychic"} psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets grappled at a time.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6
Monsters
Phandelver and Below: The Shattered Obelisk
and establishes a psychic link with the target. Until the link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it
’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Monsters
Phandelver and Below: The Shattered Obelisk
ends, the brain breaker can perceive everything the target senses. The target becomes aware that something is linked to its mind once it no longer has the incapacitated condition, and the brain breaker
one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Backgrounds
Planescape: Adventures in the Multiverse
Fraternity of Order
History
Hands of Havoc
Stealth
Harmonium
Perception
Heralds of Dust
Medicine
Mercykillers
Survival
Mind’s Eye
Persuasion
Society of Sensation
these groups or another ideological faction, perhaps one of your own creation.
The primary factions of Sigil, which are further detailed in chapter 2, adhere to the following philosophies:
Athar
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
an elusive concept. Most folks who call the Rock home adhere to two principles: mind your own business whenever possible, and enough gold can fix anything.
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il
to determine the nature of your linked spirit. Typically, a kalashtar knows the name and nature of their spirit, but some may know nothing of their spirit or the source of their psychic gifts, such as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, mercenaries, pirates, nobles, and entrepreneurs. Generally, law enforcement is sporadic, which means that order is elusive. Most folks who call the Rock home adhere to two principles: mind your own business whenever possible, and enough gold can fix anything.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
come to the floating skull, the more strongly they feel a presence — the mind of Araumycos, to which they are linked. That consciousness is largely unaware of them, lulled by the insidious influence of Zuggtmoy’s spores and unable to resist the demon queen’s presence.
The Mind of Araumycos Navigating on the Astral Plane is largely a matter of thought and perception. The characters feel a psychic “pull” in the right direction as they seek out the consciousness of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
ring, you have advantage on attack rolls against elementals from the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Psychic Gray Ooze Psychic gray oozes exhibit violent psionic abilities. These oozes sometimes result from failed attempts to summon or create creatures linked to the Elemental Plane of Earth, like
damage.
Reactions
Mind Corrosion. Trigger: The ooze fails a saving throw against a spell or another magical effect created by a creature. Response: The triggering creature takes 3 (1d6) Psychic damage.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
air from rows of golden whistles. As you watch, a goblin dressed as a ladybug toddles up to you, rattling a tin cup.
The calliope can be heard throughout the carnival and is magically linked to the
play without end. Ernest the monkey turns the handle of a piano roll; the punched holes in the roll of parchment provide the melody. Ernest has the mind of a middle-aged human, the result of a prank
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Modrons Modrons are beings of absolute law that adhere to a hive-like hierarchy. They inhabit the plane of Mechanus and tend its eternally revolving gears, their existence a clockwork routine of
violence. Other modrons hunt down such rogues.
A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
itself. Overmind. The God-Brain commands untold numbers of mind flayers, intellect devourers, and other creatures. Within Bluetspur, it is constantly telepathically linked with all its servants and
these schemes is the God-Brain’s own: the creation of degenerate servants that hunt for balms for its affliction. These vampiric mind flayers (see chapter 5) slip from Bluetspur to prey upon Humanoids
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Gray Dream The rapport with Araumycos affects the adventurers like an astral projection spell, sending their astral bodies out into the Astral Plane where Araumycos’s vast, dreaming mind
distance, but whether they are small stones or rocks the size of mountains, you can’t say for certain. Your moment of reverie is broken by the sound of Basidia’s voice in your mind. “It begins.”
The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer incapacitated, and the elder brain can terminate the link at
for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts like a single organism, acting in concert as if each illithid were the digit of a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
manifest as Undead creatures, others are spiritual forces that seek to express an unfulfilled desire or familial shame. Reputation is of paramount importance to the people of Yeonido, who adhere to strict
choice within the fog must make a DC 16 Wisdom saving throw. On a failed save, the creature is cursed and permanently loses its memory of the fog and what happened within, its mind filling in the gap
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
clashing of cymbals. This pulse deals no damage, but all creatures other than mind flayers find it unpleasant. No one else within Illithinoch can hear this mental pulse except for the infected elder brain
the creature shakes it off, as described in the infected elder brain’s stat block, or until the linked creature leaves Illithinoch (including by passing through the Far Realm rifts). Smooth Shapes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
exposed and rooted out. Although destruction is the unifying principle of Elemental Evil, beings that serve this dark force don’t necessarily adhere to that goal. Only the most unbalanced minds seek
. Despite these different goals and varying methods, the elemental cults are linked to each other by forces they don’t fully understand. From world to world and age to age, the cults of Elemental Evil
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unleashed by this spell. Mage Hand. The summoned hand is shaped like a claw. Rary’s Telepathic Bond. Characters linked together by the spell can hear vague, infernal whispering in the background, but
weapon also runs the risk of being overheard in Avernus. Rings of mind shielding work the same in Avernus as they do on any other plane and are highly valuable items in the Nine Hells, coveted by all fiends to avoid the prying minds of their masters.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
central communication hub for an entire mind flayer colony just as a brain does for a living body. Linked to the elder brain, the colony acts like a single organism, acting in concert as if each illithid
a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
moons. This is not surprising because mind flayers are the undisputed masters of Glyth. The planet’s air smells like it came from a charnel house, but it is not poisonous. The surface of the planet is
a desolate wasteland, but beneath the crust is a labyrinth of subterranean caves inhabited by mind flayer colonies. Garden Garden is a cluster of seven planetoids inside a common air envelope, each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of measuring a character’s devotion to that code. The Honor ability is useful in any campaign that revolves around orders of knights or other warriors who adhere to a formal code. Honor measures not
score if your campaign revolves around entities of an utterly alien and unspeakable nature, such as Great Cthulhu, whose powers and minions can shatter a character’s mind. A character with a high Sanity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dynamo The central feature of the mind flayer colony is a psionic, quasi-magical turbine powered by a thunderous underground river that flows through it. River water entering the dynamo is
through a submerged tunnel in the east wall of the cistern, 30 feet below the water’s surface. Two dead grimlocks float in the cistern, with the brains torn out of their skulls. This is where the mind
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and I knew it could never be sated. Yet I felt driven to feed my lord. I killed and devoured a goat while linked to the gnoll’s mind. I had set aside a knife for the deed but killed it with my bare
is beauty. INSIDE THE MIND OF A GNOLL
From a journal recovered from a slain cultist of Yeenoghu:
Day 2: The subject continues to growl and struggle, despite the removal of its arms and legs. I
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
effectively speaking thoughts at each other. This effect doesn’t allow any creature to probe invasively into another creature’s mind. But it transcends language barriers, and you can play around with the kind
can communicate. The effect of Rapport Spores lasts for 1 hour, so characters might be telepathically linked to each other whenever they’re within 30 feet of each other even after they leave the cave
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
senses. The target becomes aware that something is linked to its mind once it no longer has the incapacitated condition, and the elder brain can terminate the link at any time (no action required). The
arrival. Wade Acuff The gates of Illithinoch are slimy and foreboding X2: Reception Hall An enormous statue at the east end of this long room depicts a massive mind flayer with its arms outstretched
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Each capsule is tilted at a 45-degree angle, connected to metal floor panels with thick copper wires, and coated in a thin, slimy residue.
Illithids. Four mind flayers carrying dark sheets of metal
resembling clipboards are inspecting the capsules, nine of which contain unconscious humanoids.
The mind flayers are tasked with ensuring that the equipment in this room is functioning properly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a thatched roof. A small boat is tied up at a nearby jetty. Beyond the hut, rushing waters surround two islands linked to each other by a bridge. The smaller island has a dock and a modest outpost
days ago. But yesterday, Hadley heard the elder sage’s desperate voice in his mind, speaking only the passphrase Hadley and the characters exchanged. Hadley believes the elder sage is still alive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with eyes, teeth, and strange organs. These mind-bending terrors sing and scream, laugh and cry with a cacophony of voices ranging from disturbingly unnatural to shockingly familiar. They exist only to
keyed to the Far Realm of alien entities—linked to the comet and opened again. And what emerged, ululating profanities, sang unnameable hungers into an unguarded world.
—From The Book of the Gate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
traditions of the Nine Hells, compelled to adhere to law and to maintain the devils’ trafficking in souls. If he violated those laws, he would be no better than the demons he fought. Mortals who refused a
who, if left to their own devices, will turn the cosmos into a demon-infested maelstrom. The powers of good are sentimental fools, too delicate and soft to do what must be done. In his mind, Asmodeus
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
from encounters with the mind flayers of Bluetspur (see chapter 3). Survivors provide players front row seats to important historic events. It’s one thing to hear about the massacre at Castle Ravenloft
be easy-to-use characters with a hint of talent but little that makes them remarkable: Apprentices have a minor talent for magic and tend to be well-read. Disciples faithfully adhere to the tenets of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
truth. The true culprit is an enigmatic group known as the Six. They seem to be linked to dark gods and the Far Realm. Dangerous stuff. The Six came into the possession of the far gear just over a
defending him when the Six operatives arrive — as they do only moments later. See “Operatives of the Six” below for more information on the fight with the mind flayer Szorrulax and its minions. Right
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Juggler’s Folk. Fronted by a modest tavern, the Red Masks Guildhouse is located within a series of linked cellars beneath the streets. The tavern has no sign that bears its name, though a placard
membership include access to hard-to-find spell components, the use of the guild’s research facilities, and the prospect of professional discourse with others of a similar mind. The Sindiath Line A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Vault of Kings its mind, and the Great Forge its mighty hands. Here, on adamantine anvils blessed by Moradin’s priests, wonders were hammered from iron, mithral, silver, and steel. When Gauntlgrym thrived
Forge, which lies upon the bones of those unable to escape the collapse of bridges and walls. Other coils remain in place, and the furnaces to which they are linked burn as hot today as they did in






