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Returning 35 results for 'minds score with only archfey fur for lurk'.
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Monsters
Mythic Odysseys of Theros
, reach 15 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.Five-headed ironscale hydras lurk in the
, from the bog-dwelling hydras known across the multiverse to massive ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the
Monsters
Strixhaven: A Curriculum of Chaos
the fiends’ tendency to lurk near battlefields and other sites of great tragedy to consume the anguish saturating the area.
Daemogoths are creatures of forbidden knowledge and magic, all fueled
by their consumption of anguish. They trade magical influence over the lives and minds of others to ambitious mortals in exchange for the mortal’s agony.
Daemogoths are alien-looking in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.
Girallons are most common in temperate or warm forest
scale walls and battlements, and they perch on tower tops and other high vantages to keep an eye on the surrounding area.
When girallons can’t climb, they stalk the forest floor, lurk in narrow
Monsters
Fizban's Treasury of Dragons
scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
, conversation.
3
A moonstone dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing
Monsters
Mythic Odysseys of Theros
, from the bog-dwelling hydras known across the multiverse to massive ironscale hydra;ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul
the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.
The Scrivener’s Tale The Scrivener’s Tale An Adventure for 14th—level Characters
Written by Brandes Stoddard
Developed by Christopher Perkins
Edited by Scott Fitzgerald Gray An evil archfey is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon Ability Score Adjustment: Up to a +4 bonus to Strength, Charisma, or both Signature Spells: Charm person (1st level), enlarge/reduce (2nd level), vampiric touch (3rd level) Demogorgon’s
followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Madness trait. Two Minds of Madness. This creature has advantage on all Intelligence, Wisdom, and Charisma saving throws.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
region of the Towering Wood has strong ties to the sinister Plane of Mabar (see chapter 4). It’s charged with negative energy, and undead and other malevolent creatures lurk in its shadows. Greenheart The
chapter 4). Fey abound in this forest, and those who wander within may stumble upon the City of Rose and Thorn, the domain of a powerful archfey called the King of Summer. If you’re playing a character with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
multiverse’s earliest eons. Their secrets are innumerable and unfathomable. Aboleths lurk in places awash in primordial mysteries: the ruins of aquatic empires, hidden magical nexuses, or weak places
between planes of existence. In these lairs, aboleths dream of epochs past, collect throngs of psychically dominated servants, consume the minds of unwitting victims, and prepare for their return to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the most part, the alien denizens of this city are content to plot and lurk in the depths of the ocean trench. But a few of them are cursed with curiosity. One such creature is Sgothgah, a scholar
the minds of its victims as it devoured them, some of what it gleaned of Tharizdun — between their screams and their unheeded pleas for mercy — found purchase in Sgothgah’s mind. For centuries, the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, boggart appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions
, or even curses. Like their Lorwyn counterparts, Shadowmoor boggarts are drawn to magic. These boggarts might become Warlocks, particularly leaning toward the Archfey Patron subclass; some might
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Black Dragon Wyrmling Black dragon wyrmlings lurk in bogs and polluted waterways, hunting for prey and weaker creatures to overpower. While older wyrmlings eventually seek their own territories
+4 (14)
HP 33 (6d8 + 6)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +4
Con 13 +1 +1
Ability Score Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, legendary magic items, or powerful supernatural beings.
Grick Gricks tend to be solitary hunters, but young gricks might lurk near dozens of their brood mates for years before gradually drifting apart
.
Grick Medium Aberration, Unaligned
AC 14 Initiative +2 (12)
HP 54 (12d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 14 +2 +2
Con 11 +0
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Lizardfolk Warden Reptilian Guardian of Nature Lizardfolk wardens draw on primal magic to protect nature’s boundaries. These territorial guardians lurk in wetlands and jungles, surfacing from murky
30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 12 +1 +1
Con 14 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 12 +1 +1
Cha 8 −1 −1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yeti Yetis hunt alone or in small family groups. They avoid the settlements of other creatures but lurk near paths frequented by traders and herders to pick off unsuspecting prey. Yetis make their
Score Mod Save
Str 18 +4 +4
Dex 13 +1 +1
Con 16 +3 +3
Ability Score Mod Save
Int 8 −1 −1
Wis 12 +1 +1
Cha 7 −2 −2
Skills Perception +5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing. Evil aasimar
score increase, with those of a fallen aasimar. Similarly, if your fallen aasimar turns to good, your DM might allow you to become a protector or scourge aasimar.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
their minds and bodies. It follows, too, that leonin aren’t inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
possessing the potential and vitality lost to them. Shadows lurk in dark, lonely places, typically sites that were meaningful to them in life or cursed places with ties to death, sinister magic, or
defiled site. Shadow Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 27 (5d8 + 5)
Speed 40 ft.
Ability Score Mod Save Str 6 −2 −2 Dex 14 +2 +2 Con 13 +1 +1 Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Merrow Ogreish Undersea Abductor Habitat: Coastal, Underwater; Treasure: Any Vicious aquatic hunters, merrow combine the features of ogres with those of primeval, predatory fish. They lurk in coastal
+2 (12)
HP 45 (6d10 + 12)
Speed 10 ft., Swim 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2 +2
Con 15 +2 +2
Ability Score Mod Save
Int 8 −1 −1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spined Devil Devil of Intrusion and Suspicion Habitat: Planar (Nine Hells); Treasure: None Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their
)
Speed 20 ft., Fly 40 ft.
Ability Score Mod Save Str 10 +0 +0 Dex 15 +2 +2 Con 12 +1 +1 Ability Score Mod Save Int 11 +0 +0 Wis 14 +2 +2 Cha 8 −1 −1
Resistances Cold
Immunities
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
longsword of some legendary being was cast unceremoniously onto the ground here, creating an improvised crossing over the valley.
Three eye mongers (see appendix A) swallowed by Arekanz lurk below the
characters approach, it shudders as a cosmic horror (see appendix A) slithers out of it from the east to feast on the characters’ minds and bodies. G4: Shrine of Habbakuk The tall stone statue at the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ettercap Venomous Arachnid Abductor Habitat: Forest; Treasure: Implements Sean Murray Spiderlike hunters, ettercaps lurk in forested depths and seek prey to drag into their web-choked lairs. These
trees where they make their homes. Ettercap Medium Monstrosity, Neutral Evil
AC 13 Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fractured psyches that sow discord where they haunt. Poltergeists telekinetically move objects in the places they lurk. Roll on or choose a result from the Poltergeist Activities table to inspire how
. 8 Uncannily stacks books, furniture, or utensils. Poltergeist Medium or Small Undead, Chaotic Neutral
AC 12 Initiative +2 (12)
HP 22 (5d8)
Speed 5 ft., Fly 50 ft. (hover)
Ability Score
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Roper Tentacled Subterranean Trapper Habitat: Underdark; Treasure: Any Brian Valeza
Camouflaged as rock formations, ropers are aberrant ambushers that lurk in wait for smaller creatures
Roper Large Aberration, Neutral Evil
AC 20 Initiative +5 (15)
HP 93 (11d10 + 33)
Speed 10 ft., Climb 20 ft.
Ability Score Mod Save Str 18 +4 +4 Dex 8 −1 −1 Con 17 +3 +3 Ability Score
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the gaze of the monsters’ eerie, multifaceted eyes, which can cause others to act irrationally and even lash out at their allies. Umber hulks typically lurk in tunnels they’ve burrowed alongside other
.
Ability Score Mod Save
Str 20 +5 +5
Dex 13 +1 +1
Con 16 +3 +3
Ability Score Mod Save
Int 9 −1 −1
Wis 10 +0 +0
Cha 10 +0 +0
Senses Darkvision 120
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks
pact with the...
Archfey Patron to teleport and wield fey magic.
Celestial Patron to heal with heavenly magic.
Fiend Patron to call on sinister powers.
Great Old One Patron to delve into
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblin Warlord Hobgoblin warlords lead armies of hobgoblins and their allies, using their experience and strategic minds to command amid the ebb and flow of battle. Hobgoblin Warlord Medium Fey
(Goblinoid), Lawful Evil
AC 20 Initiative +5 (15)
HP 112 (15d8 + 45)
Speed 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 14 +2 +5
Con 16 +3 +3
Ability Score
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the...
Arcane Trickster to
magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a pact with the...
Archfey Patron to teleport and wield fey magic.
Celestial
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Subclass 3 2 4 2 2 4 +2 Ability Score Improvement 3 3 5 2 2 5 +3 — 5 3 6 2 3 6 +3 Subclass feature 5 3 7 2 3 7 +3 — 6 3 8 2 4 8 +3 Ability Score Improvement 6 3 9 2 4 9 +4 Contact Patron 7 3 10 2 5 10
+4 Subclass feature 7 4 10 2 5 11 +4 Mystic Arcanum (level 6 spell) 7 4 11 3 5 12 +4 Ability Score Improvement 8 4 11 3 5 13 +5 Mystic Arcanum (level 7 spell) 8 4 12 3 5 14 +5 Subclass feature 8 4 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
. 7 Sacrifice a thousand souls to its god in return for true life. 8 Transform the people of an entire nation into Undead servants. Mummy Lord Lairs Mummy lords typically lurk in the ruins of places
Compendium
- Sources->Dungeons & Dragons->Monster Manual
reason. Ice devils usually lurk in frozen realms, particularly the frigid layer of Cania in the Nine Hells. Part of the charm of ice devils is that they always think they’re smarter than you. Mmm
—there are few pleasures sweeter than proving a devil wrong.
—Tasha
Ice Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 228 (24d10 + 96)
Speed 40 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wraith’s sinister will. Wraiths lurk in forgotten dungeons, accursed ruins, or lands influenced by sinister planes of existence. Such haunted domains might bear hints of the tragedies or foul magic
Shadowfell or Negative Plane.
Wraith Medium or Small Undead, Neutral Evil
AC 13 Initiative +3 (13)
HP 67 (9d8 + 27)
Speed 5 ft., Fly 60 ft. (hover)
Ability Score Mod Save
Str 6 −2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, creature type, Intelligence score, and ability to speak. At the end of each Long Rest, the shape-shifted creature repeats the save. On a successful save, the creature returns to its true form. After three
invigorated and more vital—their minds more alert, their reflexes sharpened, and their strides quickened. Hunger pangs are acute, but food and drink taste better than ever before. Sleep is always deep and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Wandering Outsiders Several meddling outsiders can be encountered at various times throughout the evening. Kettlesteam Kettlesteam is a kenku warlock whose patron is the archfey Zybilna of Prismeer
regains consciousness and the reduction to its Strength score disappears after it finishes a short or long rest. Each thief has the following additional action options, which it uses to achieve its






