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Returning 28 results for 'minds some with only archfey for for led'.
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mind some with only archer for for led
mind some with only archery for for led
monks some with only archer for for led
Gray Dwarf (Duergar)
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Species
Sword Coast Adventurer's Guide
of Moradin and his false promises. Their period of enslavement and the revolt against the mind flayers led by their god, Laduguer, purged the influence of the other dwarven gods from their souls and
thus made them into the superior race.
Duergar have no appreciation for beauty, that ability having been erased from their minds by the mind flayers long ago and any thought of recapturing it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.
The Scrivener’s Tale The Scrivener’s Tale An Adventure for 14th—level Characters
Written by Brandes Stoddard
Developed by Christopher Perkins
Edited by Scott Fitzgerald Gray An evil archfey is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Romeo and Juliet. It was a departure from the more expected adventure design of the time in that violent solutions to problems aren’t an automatic path to victory—inquisitive minds and compassionate
hearts carry the heroes further than strength of arms.
This updated version of the adventure reimagines Caerwyn and Porphura’s—originally Porpherio’s—garden as the Eternal Garden, a domain in the Feywild, and the Green Man as the Gardener, the benevolent archfey who rules it.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
; they had minds of their own and pursued secret purposes. The deck sought to sow chaos and topple powerful leaders regardless of whether they were good or evil. Characters who helped the deck pursue
Madness at Gardmore Abbey: the deck was a gift from an archfey to a mighty emperor. As the archfey predicted, the emperor was unable to resist using the deck to cast his own future, and the deck
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Valor’s Call Led by the human paladin Strongheart, the heroes of Valor’s Call tracked the League of Malevolence to Prismeer. Determined to bring the league’s members to justice for crimes committed
on many worlds, Valor’s Call met with Zybilna and tried to forge an alliance with the archfey. When the hags of the Hourglass Coven used Iggwilv’s Cauldron to freeze Zybilna in time, several members of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reaches, where an upstart warlord led a barbarian army from the Demon Wastes on a mission of plunder.
For all your news needs, be they ageless riddles or breaking modern developments, keep reading the
Reaches lies the Twilight Demesne, where powerful archfey hold court over an ongoing revelry. It often appears as if nothing more than mischief and caprice governs the actions of the archfey, but they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Congregation, the minds behind San Citlán’s progress prepare future generations of spellcasting adepts. The base of the hill teems with monuments, temples, and extravagant estates. These wealthy
have suffered neglect that has led to increased banditry on top of the usual attacks by monsters. One of the largest borderlands settlements, Milpazul, caters to travelers looking for shelter. It has
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and dangerous to both the bearer and the people around them. Someone with such a mark can kill with a touch or control minds with a glance. Aberrant marks often appear when people from different
devoted to you. All of these factors have led to the general superstition that people with aberrant dragonmarks are dangerous, that their marks drive them crazy or turn them into sociopaths. These
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
distant connection to the fey and seek to build bridges between the Material Plane and the Feywild of Thelanis. These Khoravar often become Greensinger druids or warlocks with Archfey patrons
other. 5 You’re part of a community in Thrane whose devotion to the Silver Flame has led you to extend your unity meals to non-Khoravar. 6 Your Khoravar community is the crew of a Lhazaar ship. 7
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in this life and keep them separate from the ever-increasing number of other-life memories that are resurfacing. Most elves undergo this experience in their third or fourth century. Elves who led
strange and confusing to elves. Unlike the actual memories of one’s primal soul, present life, or past lives, dreams are uncontrolled products of the subconscious, and perhaps the subconscious minds of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Fall of Agnomakhos
From the back of his flying bull, the archon Agnomakhos led armies across the face of Theros, carving out an empire that stood for generations. While numerous rebellions
defeating his armies and striking the archon down. From their victory rose the polis of Meletis and the use of magic among mortals.
Agnomakhos’s fall remains a point of honor in the minds of Meletis’s people, a moment immortalized in relief upon countless civic buildings throughout the polis.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and it’s also the most decadent. Most elves are impetuous to some extent, but eladrin are known for their fickleness. Many of them change their minds on the spur of the moment without giving reasons
, even as an archfey. FOMORIANS
The hideous fomorians were once the most handsome of the giants. They lived in the Feywild alongside the elves, and the two societies were allies because of their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the artist spends her days in the dingy back rooms of the Diamond Theater. This seclusion has led to a number of fanciful rumors. Some say Syara fought in the Last War and that she was in Metrol on
the Day of Mourning. A wilder rumor maintains that she is an exile from the Faerie Court of Thelanis, an archfey bound to human form.
While we wait for answers to this mystery, we encourage you to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wizardly path best addresses your franchise’s potential needs. Enchanters and illusionists in the service of a franchise can boggle the minds of enemies and allies. Transmuters, conjurers, and
” Vinceroy, an imp familiar in a puppet suit.
6 Loa Hatt, a tiefling illusionist and cobbler, whose rumored dealings with devils led to many jokes about fixing soles while destroying souls.
7
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that would come to be known as the Everfire — a mystical source of endless heat for the city’s smithies and foundries that allowed Sundabar to produce works of great wonder. Sundbarr was led by a
assessment of humans lower still. During the war, of all the human cities, only Silverymoon made any attempt to aid Sundabar, and that aid was (to dwarven minds) far too little and too late. As a result
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
realm are almost instantly confronted with a glimpse into their own internal landscape. Because she is fascinated with emotions, the Raven Queen worms into the unconscious minds and memories of her
. Desperate adventurers might seek her out as a last resort or be led to her realm by a series of tempting clues. Method or Madness? Some wizards and other scholars have speculated that the Raven Queen is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
separated. The Gardener heard their lamentations, and when Caerwyn and Porphura approached the archfey to take charge of the domain, the Gardener stole Sonna and Yvra’s trees from their jailers and planted
day in the garden and eventually led them to the Fountain All Heal (area G9) to quench their thirst. Treasure. Hidden in the fairies’ burrow are a Potion of Clairvoyance and a gold ring (250 gp) set
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
For each hour the party spends on this level, roll a d6. On a roll of 1, the characters encounter 1d4 + 1 cultists led by a cult fanatic looking for sacrifices. Each cult member wears a gold mask of
mind flayer stat block, though he can also speak Common. Four of the tentacles under the high priest’s mask are alive, writhing subtly as he speaks. Zekrikitch telepathically probes the minds of any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, such appellations come about because in the distant past, a halfling matriarch or patriarch performed a memorable feat or displayed some amazing skill that led to a name that stuck. Clans with
that the minds of these halflings eventually become twisted, and they turn into cruel, paranoid creatures wracked by misery and despair.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
argument with highly intelligent alien minds, they can lead the aboleths toward one option or the other with a successful DC 20 group Charisma (Persuasion) check. If negotiations break down or if the
marks that writhe around the pit are a unique magical channeling device concocted by Sgothgah. The two aboleths from the Endless Nadir didn’t recognize it or understand its purpose, which led to their
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
altered gravity or no gravity, as well as places where time is slowed or sped up. A gallery of levitating statues portrays the empire’s greatest minds, with the floating image of Karsus largest and
the slip. Adventurers might evade capture amid the hubbub or be led here by those they’re chasing. Investigation. Adventurers might be hired to investigate a crime perpetrated at one of the shops or investigate a shop’s sabotage at the hands of a competitor.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Glass is a continual presence in their minds, moving telepathically from character to character to frantically warn them that the ghost is lying, and that it and its guardian creatures must be
Scrivener’s Tale and bound Nintra, and to the second part that can destroy the evil archfey. To begin, a character imbued with the scrivener’s mark must stand in the ritual circle, light six candles, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
demon prince, a powerful Celestial, or an archfey whose extraplanar influence is altering the lauth’s territory
6 Bring about (or prevent) the fulfillment of a prophecy uttered by an ancient
dragons, who believe Sardior’s fractured consciousness is embedded in their own minds, and who work to cultivate dragonsight in other gem dragons. However, even chromatic and metallic members of the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
floor. Lorroakan’s ever-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the
for both short- and long-term stays, and the Three Old Kegs offers laundry, mending, repair, and sharpening services to its guests. Its reasonable prices and welcoming atmosphere have led several
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the secret of the late wizard’s
stays, and the Three Old Kegs offers laundry, mending, repair, and sharpening services to its guests. Its reasonable prices and welcoming atmosphere have led several retired Flaming Fist mercenaries
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
Transcendent Order headquarters in the Great Gymnasium in the Market Ward. There, the Ciphers train their bodies to attune to their minds and the multiverse’s ebb and flow. The Transcendent Order looks inward
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
disgust with decadence, and they dedicate their bodies and their minds to the world’s destruction. Through breathing exercises and ascetic philosophy, skilled Howling Hatred initiates learn to imitate
spoiling her. When they tried to discipline their willful daughter, she used the power of elemental air against them. Soon after, her dreams led her to the ancient dwarven ruins where the spear
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
false memories of a crime in many minds in order to incriminate someone.
4 A group of Dimir agents is plundering the minds of people who have knowledge of a vault that holds great wealth or magical
power.
5 After a Dimir spy is unmasked, a mind mage (see chapter 6 for the stat block) erases the memory of the spy’s identity from the minds of those involved.
6 A shapeshifter has






