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Returning 35 results for 'mines some with only are forest for later'.
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mind some with only are forces for lower
mind some with only are forces for lair
mind some with only are forces for loner
minds some with only are forces for lower
mind some with only are forces for later
Monsters
Acquisitions Incorporated
coworkers. Famously, she is the only member of Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions.
A child of the forest, Môrgæn defends the natural world
with singular ferocity and an impressive rate of sustained fire. Her core philosophy is that one should shoot first and then ask no questions later. Because what's the point of asking questions when
Monsters
Van Richten’s Guide to Ravenloft
Manual) 1 minute later. The zombie acts immediately after the plague spreader in the initiative count.Among the undead, a lone zombie ranks far from the most menacing. The horror of the shambling dead lies
not in their individual menace, though, but their numbers, their persistence, and their disregard for their own well-being. A throng of zombies will douse a forest fire with their own ashes or march
Magic Items
Acquisitions Incorporated
landmark. The map has information on the natural terrain within one mile of the landmark. Once you use this feature, you cannot use it again until dawn seven days later.
Possible Map Mission Landmarks
bioluminescent worms
7
The most haunted forest for ten miles in any direction
8
A huge pile of rocks with no other rocks within sight
Monsters
Mordenkainen Presents: Monsters of the Multiverse
from the remains left behind when a Humanoid or a Giant is killed by russet mold (see “Russet Mold” below). One or more vegepygmies emerge from the corpse a day later.
Vegepygmies
mold and vegepygmies in a peculiar metal dungeon full of strange life. Another story says that explorers found russet mold in a crater left by a falling star, with vegepygmies infesting the forest nearby
Monsters
Mordenkainen Presents: Monsters of the Multiverse
peculiar metal dungeon full of strange life. Another story says that explorers found russet mold in a crater left by a falling star, with vegepygmies infesting the forest nearby.
The mold is found only
the infestation. A creature reduced to 0 hit points by the mold dies. If the dead creature is a Beast, a Giant, or a Humanoid, one or more vegepygmies emerge from its body 24 hours later: one from a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
explorers found russet mold in a crater left by a falling star, with vegepygmies infesting the forest nearby.
The mold is found only in places that are dark, warm, and wet. Russet mold that spreads out
. If the dead creature is a Beast, a Giant, or a Humanoid, one or more vegepygmies emerge from its body 24 hours later: one from a Small corpse, two from a Medium corpse, four from a Large corpse, eight
Monsters
Domains of Delight: A Feywild Accessory
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Fey Rebirth (Days)"} days later in a safe
thicket by whistling a tune while walking backward.
Fablerise is a small Domain of Delight—roughly three square miles nestled in a forest called Thither, which is part of a much larger Domain of
Monsters
Fizban's Treasury of Dragons
found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair
Monsters
Fizban's Treasury of Dragons
are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the
Monsters
Fizban's Treasury of Dragons
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity had subsided, the dragon moved in.
The lair has the following
Monsters
Fizban's Treasury of Dragons
’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks later roaming the
forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a legendary emerald
Species
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest.
A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 21: Terminus Level Known also as the Deep Mines, this level of Undermountain originally revealed its riches to dwarves and, later, to warmongering duergar. The gray dwarves have long
controlled the mines, first depleting them of mithral, then excavating the iron to supply their forges. Now, Halaster’s whims and depraved planar influences have supplanted the duergar as the most dangerous
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
serve as workers and supervisors in the upper mines alongside criminals sentenced to hard labor, hunt and trap in the nearby Myconid Forest, and farm the rocky soil and fish the Conch River. Come
Conch Overview The dominant industry in Conch is mining. Conch’s mines are sprawling, dangerous, and worked by both locals and prisoners from across the empire. Beyond the mines, Conch exists in a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Firbolg Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest. A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the names of important residents, such as the speaker of each town, as well as the information in each town’s nutshell description (as presented later in this chapter). They also know the names of the
settlement. Valley Dwarves. Shield dwarves and other characters who hail from the Dwarven Valley at the foot of Kelvin’s Cairn would know that this valley contains sprawling iron mines and cave complexes inhabited by shield dwarves of the Battlehammer clan and their allies.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with air cultists, which accounts for the “Shallow Graves” section later in this chapter. After their arrival at the Sacred Stone Monastery, some of the delegation members were put to work in the
mines. Others were sent down to the Temple of the Black Earth (see chapter 4). Other troubles have also surfaced recently, including some that might directly affect the characters. Tailor the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
later, after the saplings grew tall and mighty, an ancient green dragon dug a lair in the redwoods’ roots, poisoning the grove and surrounding forest. The elves called the dragon Death-at-Sunset, for
villagers, a green dragon wyrmling has hatched from an egg in Death-at-Sunset’s lair. The wyrmling’s presence has corrupted the forest and lured other evil creatures to the area; he has also captured the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the forest, they can confront Granny Nightshade in her lair. Before your first game session in Thither, follow these steps to help make the players’ experience as entertaining as possible: Thither is
Overview” in chapter 2. Look over the map of Thither. Locations marked on the map are described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Neverwinter, in the shadow of the fuming volcano known as Mount Hotenow. This map is for the DM’s eyes only, as it indicates the locations of places described later in this adventure. A larger
dedicated to Savras (god of divination and fate). For more information on this location, see “Shrine of Savras." Crags These rocky, windswept hills are dotted with old mines that have become infested with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(worth 10 gp each). These gems were confiscated from prisoners who were later sent to the mines. 6. Dairy This structure is composed of a residential hut attached to a barn and a dairy. An elderly
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Moonshaes is Alaron. The Ffolk stronghold of Caer Callidyr overlooks a bay south of the Fairheight Mountains, at the northern edge of Dornall Forest. The forest is a perilous place, filled with
goblins, worgs, and their ilk. The deeper one goes, the more otherworldly the woods become, with fey creatures leading travelers astray — or to their doom. Even the High King’s rangers walk the forest with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their stat block later in the adventure). Their wheelbarrow contains four bodies—the remains of two adult humans (monks) who were killed in training exercises, and the remains of two forest gnomes who
Disposing of Evidence After a few hours of travel, the characters discover a worn path leading deeper into the forest. If they follow the path, they happen upon a grisly scene: A noxious smell fills
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the full-scale mining operations that can be found in other lands. No large nations or trading consortiums are waiting in the wings to invade and take over the mines of Trielta. They are what a
dwarf acquaintance of mine once referred to as “scratch mines” — close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of “proper” (by which he
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mage of Silverymoon, at the behest of the lesser deity Lurue the Unicorn. It was later added to Ecamane’s personal library, where it collected dust long after Ecamane’s death in 712 DR. Eventually
forest. From there, they are set on a course that leads them to investigate a blight that has arisen in the woods. It’s up to them to find the source of this corruption and expunge it from the world. What is causing this disruption, and what is its purpose?
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Promising to complete Xanthoria’s original mission to rid the surrounding forest of undead. Destroying Xanthoria’s notes so that the process of creating a lichen lich can never be duplicated by anyone else
brought back to life by any means. If the adventurers fail to convince Thunderwing to give up her life, she turns invisible and leaves the cave complex, taking refuge in the surrounding forest. Xanthoria re
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
visit the area near the forest, they find a large construction site full of scaffolding and equipment. Laborers clear stumps and raise the frames of new houses while armed guards keep an eye on the
nearby forest for signs of trouble. Shortly after the characters arrive, Overseer Hwang Jung-Soon, the official in charge of the site, approaches them. What the Overseer Knows Hwang Jung-Soon (lawful good
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
DC 15 Intelligence (Nature) or Charisma (Persuasion) check to calm the creatures aid Tinjhorna in pacifying the Elementals, and a moment later, the creatures vanish. If the characters are aggressive
direction except for a haunted area called the Forest of Hands. The Forest of Hands occupies much of the same land as the vanished Adirohit River and the disappeared city of Manivarsha. The magic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Kyorbblivvin Kyorbblivvin is a spider-haunted forest of giant mushrooms that spreads across the northern portion of the Qu’ellarz’orl plateau. Members of the great houses use Kyorbblivvin as a
private hunting domain. Drow warriors patrol the forest, alert for poachers and intruders. Check for random encounters in Kyorbblivvin once every hour. Roll a d20 and consult the Kyorbblivvin Encounters
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Encounters on the Way The characters have the following encounters as they approach Dumathoin’s Gulch. Panicked Gnome The party hears a commotion in the forest as something hurries toward them. A
word “beasts” before she collapses at the characters’ feet. Moments later, a wereboar, plus one wereboar per character, including sidekicks, bursts onto the path and attacks. Bindlemint is unharmed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Navigating Thither Using the map of Thither as a reference, describe what the characters see as they forge their own path through the splinter-realm. Named locations on the map are described later in
in Thither. As the characters make their way through Thither’s ancient forest, they might find a fairy ring or a wanted poster (see “Features of Thither”) or have a random encounter (see “Arrival in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
violent actions such as damming a river, clear-cutting a forest, or slaughtering pixies draw the Gardener’s ire. The Gardener demands an explanation for transgressions worthy of their attention, and if
amend their behavior. If the characters continue to be a problem, the Gardener forcibly ejects them from the garden, teleporting the characters to the mouth of the Cave of Echoes. If the characters later return to the garden, its residents advise them to tread lightly.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the canopy of the ancient forest below you and scatter in all directions. Moments later, a much more fearsome creature erupts from the woods: a sinewy, pale-green dragon that takes to the sky and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ogres Raging Hulks and Hoarders Habitat: Arctic, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark; Treasure: Armaments Ogres are selfish raiders and hulking gluttons spawned of hateful
devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
Ogres trace their origins to wrathful deities
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and the statue suddenly splits in two with a loud crack. Moments later, a wicked, disembodied laugh echoes throughout the forest. The cultists then disband.
Stacey Allan & William Doyle Map
demon worshiper.” (Partially true; Xanthe is referring to Ivlis, the former priest)
Occult Ritual Eventually, you come across an eerie statue in a forest clearing. Strange runes are etched into






