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Returning 35 results for 'mines stealing with only advances for for like'.
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Monsters
Lorwyn: First Light
-like Fey that delight in thievery and mischief. They enjoy stealing from other creatures not out of necessity, but out of principle. This principle can be summarized by a common Sylvan expression that
Monsters
Lorwyn: First Light
are bipedal, donkey-like Fey that delight in thievery and mischief. They enjoy stealing from other creatures not out of necessity, but out of principle. This principle can be summarized by a common
Monsters
Van Richten’s Guide to Ravenloft
magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Reality-Stealing Hex"}. The horror expels a wave of perception-distorting energy. Each creature
within 30 feet of the horror must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex
Monsters
Van Richten’s Guide to Ravenloft
. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction
":"Reality-Stealing Hex"}. The horror expels a wave of perception-distorting energy. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22
Monsters
Van Richten’s Guide to Ravenloft
end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Reality-Stealing Hex"}. The horror expels a wave of perception-distorting energy. Each creature within 30 feet of the horror must make a DC
Monsters
Van Richten’s Guide to Ravenloft
on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Reality-Stealing Hex"}. The horror expels a wave of perception-distorting energy. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw. On a failed save, the
Monsters
Van Richten’s Guide to Ravenloft
failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Reality
-Stealing Hex"}. The horror expels a wave of perception-distorting energy. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22 (5d8
Classes
Xanathar's Guide to Everything
The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an
incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken
Classes
Xanathar's Guide to Everything
The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an
incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken
Monsters
The Wild Beyond the Witchlight
pumpkin, cook and eat dinner, move a pile of stones, or tie a dozen knots in a length of rope.Brigganocks are frantic, mouse-sized creatures that live in mines. Whenever a mortal makes a nonmagical wish
seconds, though a brigganock must rest between these bursts of temporal acceleration.
Brigganocks like to nibble on cheese, lettuce, and other soft foods. They eat quite a lot for creatures of their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rain drifts earthward like lazy snowflakes, and lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, sonorous speech
looking.
Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways, such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someone’s bag.
Monsters
Van Richten’s Guide to Ravenloft
with the victim, stealing the victim’s body while trapping the victim’s soul in its own doll-like frame. The carrionette then imprisons its old body, keeping the animate doll hidden while it
Urchin
Legacy
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Backgrounds
Player’s Handbook (2014)
of questions.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
I eat like a pig and have bad manners.
6
I think anyone who’s nice to me is hiding evil intent.
7
I don’t like to bathe.
8
I bluntly say what other people are hinting at
Goblin
Legacy
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
out while still getting decent performance out of the slaves. But humanoids and monsters that are especially capable or that provide unusual services find themselves treated like favored (though
Monsters
Mordenkainen Presents: Monsters of the Multiverse
parcel out lore only when doing so advances their plans.
Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
turn into short tusks.
41–45
The target’s skin develops bark-like scales, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1).
46–50
The
Backgrounds
Baldur’s Gate: Descent into Avernus
.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
I eat like
a pig and have bad manners.
6
I think anyone who’s nice to me is hiding evil intent.
7
I don’t like to bathe.
8
I bluntly say what other people are hinting at or hiding
Dwarf
Legacy
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Pickshine Mines Renamed after the largest and most influential family in the Miners’ Guild, the Pickshine Mines comprise several mines scattered in a wide circle around Blingdenstone. The deep gnomes
have engineered the access tunnels in such a way that only one known entrance leads to the mine complex, and this entrance is defended by four galeb duhr disguised to look like ordinary boulders and
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Firbolg
Legacy
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Species
Volo's Guide to Monsters
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
world.
A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the nature of things.”
Bond. “I like gold. I like its color, its texture, its majestic gleam.”
Flaw. “It’s not stealing if I need it more than someone else.”
. “Yes, I eat like a pig and have bad manners, but those are my only flaws, I swear. I’m darn near perfect otherwise.”
Ideal. “The low are lifted up, and the high and mighty are brought down. Change is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
brass lanterns stand in niches or on ledges around the cavern, but none are lit.
Clinging to the ceiling like bats are ten stirges. The monsters find scant living prey in the mines, and they are
3. Old Entrance The tunnel that runs south was the original entrance to Wave Echo Cave, but it was buried by the destruction that wracked the mines centuries ago. A pitched battle was fought here
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
. Change is the nature of things.”
Bond. “I like gold. I like its color, its texture, its majestic gleam.”
Flaw. “It’s not stealing if I need it more than someone else.”
.
Personality. “Yes, I eat like a pig and have bad manners, but those are my only flaws, I swear. I’m darn near perfect otherwise.”
Ideal. “The low are lifted up, and the high and mighty are brought down
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Change is the nature of things.”
Bond. “I like gold. I like its color, its texture, its majestic gleam.”
Flaw. “It’s not stealing if I need it more than someone else.”
.
Personality. “Yes, I eat like a pig and have bad manners, but those are my only flaws, I swear. I’m darn near perfect otherwise.”
Ideal. “The low are lifted up, and the high and mighty are brought down
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
. Change is the nature of things.”
Bond. “I like gold. I like its color, its texture, its majestic gleam.”
Flaw. “It’s not stealing if I need it more than someone else.”
.
Personality. “Yes, I eat like a pig and have bad manners, but those are my only flaws, I swear. I’m darn near perfect otherwise.”
Ideal. “The low are lifted up, and the high and mighty are brought down
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Progressing Stages The plague’s progress begins at stage one, advances to stage four, and then either wanes back to stage one or ends when everyone in a community is dead. Each stage can last for
days or weeks, as appropriate for your adventures. Alternatively, if you’d like to have the plague play out more randomly, roll a d20 each day. If you roll 2 or lower, the stage decreases by one. If you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
light and heat like a normal torch, and it burns until smothered. If a sconce is taken from its niche, it loses its magic forever. Lighting a sconce in this hall alerts the berserkers in area 4, who
light sources can’t surprise the Uthgardt barbarians in area 4. If the party advances quietly without light sources, the characters can surprise the Uthgardt with a successful group DC 14 Dexterity (Stealth) check.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The following features are common to the monastery. Any exceptions are noted in areas to which they apply. Ceilings. Ceilings in the monastery are 12 feet high. The mines have 8-foot-high ceilings in
Strength check to force open. Light. During the day, the windows provide bright light for most interior spaces. At night, no lights are lit. The mines are unlit as well. Locks. A lock requires thieves
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
constellation of rocks floats in the air, some the size of islands, others little more than boulders. However, the largest island advances south from the ruins, positioning itself above the reassembling Dragon
. As you watch, several of these skeletal dragons spread tattered wings, lurching into the sky to circle the citadel like gigantic vultures.
Characters who watch the flying citadel for ten minutes or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
actually leap off their mounts into the open air! For a breath-stealing moment, they fall like stones, closing in on their targets at incredible speed. Their opponents rarely see the death blow, distracted
as they are by other mounted griffon riders. When they are past the danger, the free-falling riders then suddenly halt in the air, drifting like feathers until their griffon companions swoop in and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
level of the undercity is mostly dwarves, with some few humans. The mixing of races is due to convenience of trade, preference, or skill; just as some few humans like to mine, to imbibe strong dwarven
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
complete them all, but completing at least five of this chapter’s quests advances characters to 4th level (see “Character Advancement” below). Ten-Towns Rumors If the characters complete a town’s quest
. If you hurry, you might be able to join the expedition!
10 In Termalaine, Speaker Masthew has closed one of the town’s lucrative gem mines. Apparently, a gang of kobolds crept into the mine and endangered some miners. Anyone who clears out the mine can expect to be well compensated.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Progression table. A survivor that advances from 1st to 2nd level and from 2nd to 3rd level gains access to the player’s choice of Survivor Talents (see the section below). Survivor Progression Level
minimum of 1 hit point per level. If a survivor drops to 0 hit points, it falls unconscious and subsequently makes death saving throws just like a normal player character.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reporting Repercussions Your reporting changes lives—you like to think for the better. Sometimes, though, your work has drawn some fairly pointed criticism and earned you an enemy. Reference the
lifetime by stealing it from another newspaper. Now that paper tries to undermine you at every turn. 6 Innocent Victim. You rashly published the name of a person you incorrectly thought was connected to a scandal, ruining their life.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Family Feud Kusa Xungoon intercedes between Lamai and her son, sternly telling the gnome shopkeeper, “That’s enough, Lamai! You’re behaving no better than our parents did: stealing from me and
attacking my son!” This kicks off a fresh bout of arguing, with Lamai claiming she saw Gammon steal the onions (which is true). Gammon accuses Lamai of first stealing the onions from their seafood cart and






