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Returning 35 results for 'mining such with only are for for light'.
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moving such with only are for for light
Elf
Legacy
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Species
Basic Rules (2014)
ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and
usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).
Elves encountered outside their own lands are commonly traveling
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
grooves allow lava to flow through and illuminate the outpost’s interior with dim blue light. The mining tunnels are dark unless otherwise noted. Tunnels Galore!
Map 5.5 and the corresponding location
Zorzula’s Rest are immune to the fumes. Walls and Floors The walls and floors of the outpost are made of gray igneous stone. The mining tunnels carve through packed earth and rocky sediment. Ceilings
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
buckled after the recent tremors; the patches of rubble shown on the map are difficult terrain. Gleaming Gold. Faint veins of gold lace the mine’s walls. Mining or collecting ore worth 1 gp takes over an
hour of effort. Light. Metal torches set into wall brackets line the main junctions and turning points of the mine tunnels. However, their oil hasn’t been replenished since the collapse, leaving the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
capable of mining and performing other chores around the firenewt lair are forced to labor for a while before meeting the same fate. Firenewt Warlock of Imix
Medium humanoid (firenewt), neutral evil
knows the following warlock spells:
Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation
1st–2nd level (2 2nd-level slots): burning hands, flaming sphere, hellish rebuke
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
forthright and honest to a fault. Norbus is gruff and excessively cautious. They banter like an old married couple. Each dwarf has ten days of rations, a waterskin, mining tools, and one of two matching
.
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple, since the dwarf priests of Abbathor relied on darkvision to see.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Persuasion) check or a bribe worth at least 25 gp. If the characters threaten violence, the goblins attack. Three rounds later, reinforcements from area Z3 arrive. Z2: Vestibule Dim blue light bathes
double door. The lever is directly above the doors. Z3: Mess Hall Blue-tinted lava flows through geometric carvings that run along the walls’ top edges, bathing the room in eerie light. Three
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
developing. Firenewts delve for sources of heat in the earth, such as boiling mud and hot springs, that make ideal places to settle. Through excavation and mining in the area, they fashion living space
are sacrificed to Imix and then eaten. Those that are deemed capable of mining and performing other chores around the lair are kept as slaves for a while before meeting the same fate. When firenewts
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
glittering gemstones surround the space. At the wing’s center is a marble pedestal bearing a peculiar, light-green stone.
Twenty other gala attendees (unarmed and unarmored nobles) mill around the
served in the military but implies he did 2 Georgina Lucina Vandylarahal(neutral evil elf), a sneering heir to a mining fortune 3 Countess Helene Danforth (neutral good human), a member of an ancient
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crackling of flames. The light of the forges spills out into the main hallway and, when the door is open, into area 17e. The duergar guards stationed in these areas have orders to escort visitors to
war picks, and thirty javelins, all fashioned from iron. 17f. Equipment Storage The walls of this 10-foot-high room are lined with low stone shelves that hold worn mining picks and hammers. Rusty iron buckets, helmets, and shovels hang from stone pegs above the shelves.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, dragon god of good LG Life, War Dragon’s head in profile Blibdoolpoolp, kuo-toa goddess NE Death Lobster head or black pearl Corellon Larethian, elf deity of art and magic CG Light Quarter moon or
of war and mining LE War Gnome skull Laogzed, troglodyte god of hunger CE Death Image of the lizard/toad god Lolth, drow goddess of spiders CE Trickery Spider Maglubiyet, goblinoid god of war LE War
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
22. Steadfast Stone Once a temple of Callarduran Smoothhands, the deep gnomes’ god of stone and mining, this cavern was named after its long-lost galeb duhr protectors — the dharum suhn (the “Hearts
three earth elementals to 0 hit points and summon three galeb duhr, a white light shines from the menhir, producing a hallow effect protecting the galeb duhr from the influence of Ogrémoch’s Bane
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ancient glory. By no means is the city fully occupied. Indeed, given the relatively small size of Bruenor’s occupying force, keeping track of anyone within Gauntlgrym is nearly impossible.
Light. In
Great Forge, light isn’t as ubiquitous. Farther down, and in parts of the city yet to be reclaimed from the ruins of the past, there is no light other than whatever visitors bring with them.
Mine Carts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sun LN Life, Light Golden sun Asmodeus, god of indulgence LE Knowledge, Trickery Three inverted triangles arranged in a long triangle Auril, goddess of winter NE Nature, Tempest Six-pointed snowflake
star in its center Helm, god of watchfulness LN Life, Light Staring eye on upright left gauntlet Hoar, god of revenge and retribution LN War A coin with a two-faced head Ilmater, god of endurance LG Life
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spends an hour chipping away at the walls, roll percentile dice and consult the Mining Discoveries table to determine what, if anything, the character unearths. The tourmalines found in the mine are
translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries d100 Discovery
01–80 Nothing
81–95 Pebble-sized tourmaline
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cavemouth (Areas L10–L11) When the characters first enter Cavemouth, read the following text: Mining equipment lies abandoned in the alleys and stalagmite-lined streets of this gloomy district.
The
at them until they leave or until the poltergeist is destroyed. The poltergeist is invisible and can’t speak. L11: Warehouse 6 Bright light seeps through cracks around the sliding metal doors of this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
unless a member of the party deliberately hails them or the characters have a light source. The items on the shelves are nonmagical. Any character who looks at the ceiling and succeeds on a DC 15
mining operation and discovered that two of the operation’s leaders were secret Lolth cultists planning an attack on the operation. Rockzanna was too scared to tell anyone besides Gertrude, and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before Red Larch was founded. None of the skeletons are intact; each has a crushed limb, chest cavity, or head. The injuries are consistent with mining accidents. The Believers revere these skeletons
light touch. Thus, minor earth tremors can cause the stones to move. Intruders, even beasts, can move stones about accidentally. The Believers have never figured out the magic, and none have seen the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the chaotic plane of Limbo 34–36 Ticking portal formed from hundreds of gears Dusty archives in Mechanus, a plane of absolute law and order 37–39 Stained-glass door on a landing of pure light Gleaming
portal at the top of a cloudy staircase Court of a cloud giant duke on the Elemental Plane of Air 87–90 Rough-hewn tunnel with a mining cart outside Excavation site on the Elemental Plane of Earth 91–94
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stalagmites, columns, or pools of standing water. A cave has a 10 percent chance of featuring luminescent growth on the walls that fill it with dim light. In addition to the tunnel through which the
These demons are tearing apart an iron ore cart, a rusted section of mining track, or some other old fixture. Party members can attempt to slip past the demons without arousing their attention. Doing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proving grounds of the Cannith creation forges, cadres of newborn warforged learned the combat skills that would prepare them for active duty. Eston began as a successful mining settlement, extracting
light can sometimes be seen in its dark depths. Toward the edges of the plateau, the glass becomes lighter in color and more transparent, appearing almost pale white along the jagged cliffs at the edge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nothics. 13a. Dumathoin’s Altar Gibbering Mouther. A gibbering mouther wanders the hall to the east, attacking other creatures on sight.
Equipment. Overturned mine carts and discarded mining
of battle as they traverse the hall leading to this 10-foot-high room, which has partially collapsed and contains the following: Light. The room is lit by a single lantern resting in the middle of the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
into disuse because of frequent monster attacks. Of late, efforts have been made to keep the road safe, with light patrols of guards on horseback moving between Neverwinter and Leilon. Kryptgarden
. Phandalin This nondescript mining settlement, nestled in the foothills of the Sword Mountains, serves as the starting location for the adventure. For more information, see “Welcome to Phandalin
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Two clawed gauntlets
Tharmekhûl N Fire, forges, molten rock Forge,* Light Fiery axe
Thautam N Mysteries, darkness, lost treasures Knowledge, Trickery Blindfold
Ulaa LG Mining
, Light Intertwined silver rings
Clangeddin Silverbeard LG War, strategy War Crossed silver battleaxes
Dugmaren Brightmantle CG Discovery Knowledge Open book
Dumathoin N Buried
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
percent chance they are attacked by two red slaadi that fight to the death. Sunward Fortress Features The ruin has the following features: Ceilings. The ceilings in the ruins are 10 feet high. Light
. The ruins are not illuminated. The current occupants rely on darkvision to see. Area descriptions assume the characters have a light source or other means of seeing in the dark. Tracks. The floors
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Arcana,** Trickery Dagger against a hooded cloak
Bleredd N Labor, craft Forge,* Light Iron mule
Callarduran Smoothhands N Mining, stone carving Knowledge, Nature Golden signet ring
Cleverthrush LN Law, thought Knowledge Interlocking gears
Segojan Earthcaller NG Earth, the dead Grave,* Light Glowing gemstone
Sheyanna Flaxenstrand CG Love, beauty, passion Light Two
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
been worked recently, judging by the stone chips and dust covering the floor. Rough-carved images of cave-dwelling creatures decorate the smooth, stone walls.
The sounds of mining tools echo from the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
images of cave-dwelling creatures decorate the smooth stone walls.
The sounds of mining tools echo from the end of the tunnel, where hewn steps rise into the darkness.
Eight pechs (see appendix B
) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, Medium and larger creatures have disadvantage on melee weapon attack rolls except when fighting with light weapons. W3: Old Entrance Four tunnels intersect at this thirty-foot-high cavern. The walls are
harmless, but they allow creatures to see the entire cavern without the aid of darkvision or a light source. This cave has hindered the Spider’s explorations. Nezznar suspects that the mine’s magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Stone Tooth When the characters set forth on their journey, read: As you travel north from the mining town of Blasingdell, you pass through brooding pine forests and deep vales. From where you
(Perception) check can hear sounds of activity through the door; increase the DC to 15 for quieter sounds.
Light. Within the confines of Khundrukar, all areas are dark unless a room’s description says
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
pillars and lintels to resemble a mine. The room’s center contains a dais with a pedestal that holds an enormous, multifaceted emerald that glows with warm, green light.
Three wraiths manifest and
of dwarf miners hard at work. A mining cart against the north wall holds a large chunk of black stone about a foot long.
Hex Sharpe A wizard hid an obelisk fragment
in a mining cart in the
Crypt
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ship Locations The following areas are identified on map 2.3. Map 2.3: Sea Ghost View Player Version 1. Main Deck Though the light is dim at best, you can see details of the ship’s main deck. In the
assortment of fruit, a silver carafe half full of a light red liquid, and a silver goblet. Set at the table are two upright wooden chairs and a padded leather chair.
On the deck toward the stern is a wooden
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cover the walls and floor of this room. Many lidless coffers rest against the walls, though there are none near the northern wall west of the archway. One of the coffers glows, its blue light filling
Thadrah. Food for the slaves, in the form of a light brown, watery gruel, is poured into the trough from time to time, though the slaves are not given utensils of any sort and must do their best with their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
coated in a mucilaginous glaze. Lighting. Bulbous growths cling to walls throughout. Their pulsing, sickly glow provides dim light. Slime. A film of sticky slime covers most surfaces. Random Encounters
blankets of slime punctuate the floor of this unfinished chamber. The walls, riddled with oozing cracks, bear murals of humanoids in mourning. Rusty mining tools lie strewn about.
A black pudding
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
whirlwind rages, four flying swords animate from the debris scattered around the cave. The flying swords attack creatures outside the whirlwind. F4. Harpy Nest Characters spot the light in this chamber
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a natural cavern under Oztocan. Torches light the tunnel at 10-foot intervals. When the characters reach the cavern, read the following: Dampness hangs in the air, and fungus clings to the walls of
carvings on the granite slab, the furniture behind it, or the guards: Torches mounted to four pillars light this ancient room. In the center of the room, a table and several chairs are situated in






