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Returning 11 results for 'minus such with only above for for lasts'.
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Magic Items
Dungeon Master’s Guide
This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 − 1 cards.
The
identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card is moved or the illusion is dispelled (using a Dispel Magic spell or a similar
Magic Items
Dungeon Master’s Guide
of your prison. You draw no more cards.
Euryale. The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the
. This enmity lasts until either you or the devil dies.
A Question of Enmity
Two of the cards in the Deck of Many Things can earn a character the enmity of another being. With the Flames card, the
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes
a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.Juiblex can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Slime","rollDamageType":"acid"} acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal
weapon the target is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to
Monsters
Waterdeep: Dragon Heist
until she uses an action to quench it. She gains one of the following benefits of her choice, which lasts until the silver fire ends:
She can breathe underwater.
She can survive without food and water
.
She is immune to magic that would ascertain her thoughts, truthfulness, alignment, or creature type.
She gains resistance to cold damage, and she is unharmed by temperatures as low as −50
choose to take a −5 penalty to the attack roll. If the attack hits, the target’s speed is reduced by 10 feet (to a minimum speed of 10 feet). This effect lasts until the start of your next turn.
You can only use one of these strikes per attack.
proficient with, you can choose to take a −5 penalty to the attack roll. If the attack hits, the target has disadvantage on the next attack roll it makes before the end of its next turn.
Torso
Deck of Illusions
Legacy
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Magic Items
Basic Rules (2014)
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.
The magic of the deck functions only if cards are drawn at
Intelligence (Investigation) check. The creature then appears translucent.
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
The Fates. Reality's fabric unravels and
becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
Fool. You lose 10,000 XP
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from its confines can sell it for 20,000 gp, minus 50 gp for each point of damage the ship has taken. CAPTAIN N'GHATHROD
The captain of the Scavenger is an illithid pirate named N’ghathrod. N’ghathrod
aboard the ship. Formed out of psionic energy, this duplicate lasts until it is reduced to 0 hit points, until it is dispelled (DC 15), or until N’ghathrod takes another lair action. The duplicate has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
advantage on initiative rolls. Either effect lasts until the end of the character’s next long rest. Green Pool. A character fully submerged in this pool must make a DC 10 Constitution saving throw as poison
poison damage. Either effect lasts until the end of the character’s next long rest. Clear Pool. A character fully submerged in this pool must make a DC 10 Intelligence saving throw as the infinite
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wights (one per coffin), minus any that have been teleported away (see “Teleport Traps” at the start of this section). Lifting a coffin’s lid requires an action and a successful DC 15 Strength check
hours later. Casting a hallow spell on the crypt prevents the banshee from returning for as long as the spell lasts. Treasure. Read the following text when the characters investigate Patrina’s crypt






