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Returning 35 results for 'minutes species with only archive from for land'.
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Monsters
Lorwyn: First Light
; doublespeakers can use them to stab or throw at foes.
Merrow
Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They resemble
Monsters
Lorwyn: First Light
exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They resemble large fish with humanoid torsos and arms, though their forms vary widely. Merrow are often capable warriors, but most prefer to duel with cutting words before resorting to physical violence.
Species
Lorwyn: First Light
slender.
In Lorwyn, elves value beauty above all, though what any given elf deems beautiful can seem arbitrary. Some Lorwyn elves assume authority over the land’s other peoples, using their
’s death knell, its people’s self-importance and unwillingness to collaborate with other species had already led to the empire’s decline.
In Shadowmoor
Shadowmoor elves’ horns
Philter of Love
Legacy
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Magic Items
Basic Rules (2014)
The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted
Equipment
species bewitched by fish folk to torment land dwellers who come too close to the water. This invasive species can be found clumped together throughout the Shallows.
Adult Black Dragon
Legacy
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Monsters
Basic Rules (2014)
of the dragon that drink such water regurgitate it within minutes.
Fog lightly obscures the land within 6 miles of the lair.
If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Acid
Effects
The region containing a legendary black dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
The land within 6 miles of the lair
Monsters
Princes of the Apocalypse
dragon that drink such water regurgitate it within minutes.
Fog lightly obscures the land within 6 miles of the lair.
If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10;{"diceNotation":"1d10","rollType":"roll"} days.AcidNecrotic
The region containing a legendary black dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
The land within 6 miles of the lair takes
Warforged
Legacy
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Species
Eberron: Rising from the Last War
a soul?” Gerrion said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
Backgrounds
Baldur’s Gate: Descent into Avernus
Proficiencies: One type of artisan’s tools, vehicles (land)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forsaken Deep Magic The Forsaken Deep has the following properties: Lightning Archive. A creature touching an archive can use an action to access the stored knowledge. Roll a d10. On a 1 or 2, the
archive surges with lightning. Each creature in the room must make a DC 15 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much on a successful one. If the d10
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Runic Circle Magic The Runic Circle has the following properties: Magic Archive. The inscribed runes make up a gigantic archive of spells. With 1 hour of study, a creature that is capable of casting
. Star Port. The largest circle of runes is a permanent teleportation circle. Additionally, at night, a character can spend 10 minutes tracing constellation carvings that match the stars visible in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Philter of Love Potion, uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Philter of Love Potion, uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the land above. To keep such lore safe, ancestral Janyans built structures in hidden reaches, like the Trench of Love Lost, to archive sacred wisdom before it was lost. Eventually, though, such archives faded from memory. Profound Djaynaian secrets remain hidden in the deep, awaiting rekindling.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
howled in the human language. “The battle is done! By my sword, I claim this place and name it Rhukaan Draal, the crown city of Darguun, the land of the people!”
— Don Bassingthwaite, The Doom of
Kings
The goblinoid species — goblins, hobgoblins, and bugbears — were once the dominant civilization in Khorvaire, with the goblinoid Empire of Dhakaan ruling the continent for thousands of years. It
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lorwyn-Shadowmoor. This realm consists of opposing lands that twist together, their borders constantly in flux. The land of Lorwyn teems with colorful creeks, bright meadows, verdant forests, and
gentle hills. In its midst, denizens build cozy villages on endless summer days. Conversely, the land of Shadowmoor is steeped in foggy moors, jagged cliffs, treacherous bogs, and skeletal forests. Here
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
“What makes you think you do?”
— Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were mindless automatons, House Cannith devoted
vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted as a new species. Warforged are made from
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
species (see the Player’s Handbook) when creating a kithkin player character. Shadowmoor kithkin have Darkvision with a range of 120 feet.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1. Landing A half-dozen dugout canoes are pulled up onto land here. Three to five paddles lie in the bottom of each. Five of them are in good condition; the sixth has a rotten bottom, and the
lizardfolk never use it. If characters grab canoes in a hurry, there is a 1-in-6 chance they get the rotten one. It starts leaking as soon as it’s put in water, and it sinks after fifteen minutes.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1. Landing A half-dozen dugout canoes are pulled up onto land here. Three to five paddles lie in the bottom of each. Five of them are in good condition; the sixth has a rotten bottom, and the
lizardfolk never use it. If characters grab canoes in a hurry, there is a 1-in-6 chance they get the rotten one. It starts leaking as soon as it’s put in water, and it sinks after fifteen minutes.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
protected the weaker species—centaurs, humans, leonin, minotaurs, and satyrs—from the dangers of far more powerful beings. Giants, demons, and medusas are said to have ruled kingdoms of their own in
those days, and tales tell of Agnomakhos leading his leonin soldiers to repel an invading army of giants. Dragons, krakens, and hydras are also said to have grown to even greater size in those days than they do now, annihilating whole nations and carving untold catastrophes across the land.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
Halfling Food, lodging, urban information Making Cannith Human Manufacturing Passage Orien Human Land transportation Scribing Sivis Gnome Communication, translation, verification Sentinel Deneith Human
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
above the peak to the clouds (cloud giants) and the storm (storm giants). These myths depict the ordning as an inherent part of what it means to be a giant, as natural as the geography of the land
the ordning in some mythic future. Giants on some worlds (including Eberron) have no concept of the ordning at all. Such giants might think of themselves as a single species, with the differences
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
between natives and invaders.
The north wall depicts people questing for a new land; their experiences during the journey include crossing treacherous mountains, sailing over storm-tossed seas, and
receiving the guidance of the gods in their battles to keep their homeland free from invasions. In the center of the wall is a painting of a pyramid with a temple atop it and the sun shining over the land
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Master Plan At the meeting, the head of the council explains that a combined force from all the allied species is being assembled to strike the sahuagin fortress. Before this attack can be
accept this assignment. Lay of the Land Assuming the lizardfolk, Garurt and Vyth, are present at the meeting, they produce a crude map that identifies the location of the sahuagin stronghold. It
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mountains. They don’t experience time or perceive danger as shorter-lived species do. Galeb duhr avoid danger by hiding from other creatures. When they do reveal themselves, they speak and act ponderously
, but they often know much of the surrounding land and secrets within the earth. When motivated to action, galeb duhr slam into foes and animate nearby boulders to do the same. Some mountain dwellers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Giant Coral Snake Comfortable on land or in water, these brilliantly colored snakes are renowned for their potent and hallucinogenic venom. They are most often found in coastal caves. In the
randomly or by the DM; see “Madness” in chapter 8 of the Dungeon Master’s Guide). The effect lasts 10 minutes.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
with wilderness regions. To begin, read the following boxed text aloud: Your adventuring party enters the wilderness. Mysteries await you in this untamed land. Where do you want to go?
The
Wilderness Regions table summarizes the regions in the order they appear within this section. If fully explored, each region provides about 60–90 minutes of gameplay. Each region is roughly the same
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Merrow Shrewd People of the Deep Habitat: Planar (Feywild); Treasure: Individual Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They
off elaborate heists and amass wealth. Shadowmoor merrow employ illusion magic and the art of doublespeak to fool land dwellers out of their treasures—and their lives. Merrow Doublespeaker Most
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cloudkill 5th-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes You create a 20-foot-radius sphere of poisonous, yellow-green fog
along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
howl that echoes over the land for 1d3 minutes 81–82 1d3 mammoths 83–84 1 young white dragon 85–86 2d4 winter wolves 87–88 1d6 + 2 yetis 89–90 1d2 frost giants 91–92 1d3 werebears 93–94 1d4 trolls 95–96 1 abominable yeti 97–98 1 remorhaz 99 1 roc 00 2d4 young remorhazes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the monument is located and search that area. A character who searches the area for 10 minutes can make a DC 15 Wisdom (Perception) check, finding the monument on a success. If the monument isn’t found
, the check can be repeated after another 10 minutes of searching. The following boxed text assumes that the characters have met Ireena Kolyana. If they have not, don’t read the sentence that mentions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with the land of Estwilde. The fort supplies Kalaman’s forces that patrol the border. The fort, which lies twenty-four miles southeast of the city, has been taken by the Dragon Army. Raven has been
informs the characters of the following: The fort’s tall northwest tower is a watchtower with a commanding view of the surrounding land. All four corner fortifications are equipped with horns that sentries
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The
, being heavier than air, sink to the lowest level of the land, even pouring down openings.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.






