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Returning 35 results for 'mists some with only arise for for level'.
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Monsters
Monster Manual
":"recharge", "rollAction":"Hunger of Hadar"}. The vampire casts Hunger of Hadar (level 5 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18).Legendary
mile of the lair must succeed on a DC 15 Wisdom saving throw or gain no benefit from that rest.
Mists. The area within 1 mile of the lair is Lightly Obscured by a persistent, creeping fog. The vampire
Monsters
Van Richten’s Guide to Ravenloft
5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). It requires no
somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
Monsters
Fizban's Treasury of Dragons
contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Monsters
Curse of Strahd
of his next turn.
Spellcasting. Strahd is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction
":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots):comprehend languages, fog cloud
Monsters
Fizban's Treasury of Dragons
wherever it may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Species
Van Richten’s Guide to Ravenloft
In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
subsequent to character creation.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races. Alternatively, you
feats
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Arise, Fog. You
the appropriate level. Your spellcasting ability for the spell is the ability increased by this feat.
Grasping Mist. Whenever you cast Fog Cloud, nonmagical flames in the spell’s Sphere are
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
wounds, and unleash the fury of the heavens. Aasimar can arise among any population of mortals.
They resemble their parents, but they live for up to 160 years and often have features that hint at their
1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Cloying Mists General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Arise, Fog
you have of the appropriate level. Your spellcasting ability for the spell is the ability increased by this feat. Grasping Mist. Whenever you cast Fog Cloud, nonmagical flames in the spell’s Sphere are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
its turn in the Mists must succeed on a DC 20 Constitution saving throw or gain 1 level of exhaustion. This exhaustion can’t be removed while the creature is in the Mists. No matter how far a
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mist Walker The Mists grip all who tread the Domains of Dread, but you know how to slip through their grasp. You can navigate the Mists successfully given enough time and a little luck, but this
freedom comes with a price; if you remain in one area for too long, the Mists find you and drain your life force. Roll on or choose an option from the Misty Travels table to determine how you developed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
The Mists Characters who remain outside the house can see the mists close in around them, swallowing up the rest of the village. As more buildings disappear into the mists, the characters are left
with little choice but to seek refuge in the house. The mists stop short of entering the house but engulf anyone outside (see chapter 2, “The Lands of Barovia,” for information on the mists’ effect
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
In the Mists of Manivarsha An Adventure for 9th-Level Characters The final day of the Shankha Trials unfolds in the city of Sagorpur. But the joy of this most auspicious competition turns to terror
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivana’s Powers and Dominion Ivana appears to be a young human woman with statistics similar to a spy. Since her arrival in the Land of the Mists, her blood has been tainted with poison, and angry red
7th level or lower. She keeps a variety of poisons on hand at all times. See “Intrigue in Borca” later in this section for details on how Ivana uses alchemy in her manipulations. Callous Genius
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Using the Adventures The Heist Adventures table summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level and adheres to the following
. Execute the Heist. The characters enact their plans. Unforeseen complications often arise during this stage. Conclude the Heist. The characters’ success determines their reward and how the story might
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Appendix B: Death House You can run Curse of Strahd for 1st-level characters with the help of this optional mini-adventure, which is designed to advance characters to 3rd level. Players creating 1st
-level characters can use the haunted one character background in appendix A, or they can pick backgrounds from the Player’s Handbook as normal. Before the characters can explore the haunted townhouse
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book of the Raven Book of the Raven An Adventure for 3rd—level Characters
Written by Christopher Perkins
Edited by Kim Mohan The Book of the Raven arrived at Candlekeep, fittingly enough, by way
of a raven in 1282 DR, the Year of the Many Mists. The raven bore the book in its talons, set it on the ground within Candlekeep’s walls, and pecked at its covers until an Avowed acolyte, witnessing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The characters gain 1 level when they escape the Maze of Mists and reach the third floor of the pyramid for the first time. Recover Amun Sa’s Implements. The characters gain 1 level when they
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Escape the Maze
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your campaign’s story. If you want a ring of invisibility to fall into the hands of a 1st-level character, so be it. No doubt a great story will arise from that event. If your campaign allows for trade
to character level, as shown in the Magic Item Rarity table. A character doesn’t typically find a rare magic item, for example, until around 5th level. That said, rarity shouldn’t get in the way of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mists of Ravenloft A deadly fog surrounds the land of Barovia and engulfs any creature that tries to leave. Even flying creatures are subject to the fog’s effects, which are as follows: A creature
that starts its turn in the fog must succeed on a DC 20 Constitution saving throw or gain one level of exhaustion (see appendix A in the Player’s Handbook). This exhaustion can’t be removed while the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
another leader — one who is loyal to the Old Ways — will arise among the Gruul before the End-Raze begins.
Druid of the Old Ways
Medium humanoid (any race), chaotic neutral
Armor Class 14 (hide
structures.
Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.
Spellcasting. The druid is a 12th-level Gruul spellcaster. Its spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mists, magic, and monsters. The fortress contains much of the treasure and valuables that the cult has looted from the surrounding region — treasure that will be added to an even more monstrous hoard
. If Talis is with the party, she can use her rank and influence to get the characters safely to Skyreach Castle, but once inside, she cannot guarantee their safety and, in fact, turns against them at the earliest opportunity. Characters should be at or near level 8 by the end of this chapter.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to the level of the spell the character wants to scribe, as shown in the Spell Scroll Costs table. In addition, the character must have proficiency in the Arcana skill and must provide any material
scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level. Spell Scroll Costs Spell Level Time Cost Cantrip 1 day 15 gp 1st 1 day 25 gp 2nd 3 days 250 gp 3rd 1
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that are represented by a special card reading detailed in chapter 1, “Into the Mists.” Before you run the adventure, you need to conduct that reading to determine the location of several items that
realm of Barovia. If the characters are 1st level, the character background in appendix A is available to them, and consider starting their time in Barovia with the mini-adventure “Death House” in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mists, magic, and monsters. The fortress contains much of the treasure and valuables that the cult has looted from the surrounding region—treasure that will be added to an even more monstrous hoard at
Talis is with the party, she can use her rank and influence to get the characters safely to Skyreach Castle, but once inside, she cannot guarantee their safety and, in fact, turns against them at the earliest opportunity. Characters should be at or near 8th level by the end of this chapter.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Storm of Vengeance 9th-level conjuration Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 minute A churning storm cloud forms, centered on a point you can see and
impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
22. The Cavern of Gold and Silver Mists A thick silver mist, shot through with delicate streamers of gold, partially blocks your view of the area that lies ahead.
The mists make the entire area
wizard spell of 5th level or lower (DM’s choice) 8 4d12 gems (worth 100 gp each) 9 Bracers of defense 10 Ring of feather falling It isn’t possible to gain both the large and the small sacks by any means
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cast a spell of 1st level or higher or actives a magic item, an additional effect might occur. The character’s player rolls a d10. If they roll a 1, roll on the Hazlan Wild Magic table to determine the
character casts fireball as a 5th-level spell centered on themself using Charisma as the spellcasting ability. Screams and laughter emanate from the flames.
20 A fog cloud appears, centered on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
followers instead. Death knights often use warhorse skeletons and nightmares as mounts. Immortal Until Redeemed. A death knight can arise anew even after it has been destroyed. Only when it atones for
-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Storm of Vengeance 9th-level conjuration Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 minute A churning storm cloud forms, centered on a point you can see and
impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
justifying the means. You determine the composition and behavior of the zombie hordes of Falkovnia. The zombies emerge from the Mists on the night of the new moon and trudge toward the last holdouts of
civilization. Whether they move in a single wave or scatter into smaller bands, this surge brings a monthly threat to besiege the walls of Lekar. When creating zombie encounters, consider the average level
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists The second floor of the pyramid is the Maze of Mists: a vast, confounding maze designed to defeat clever intruders who bypass the false tomb by way of the offering bowl in area P4. Amun
spends in the Maze of Mists, roll a d6. On a roll of 1, an encounter occurs. To determine what the characters encounter, roll on the Random Maze of Mists Encounters table, rerolling duplicates. Random
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following Strahd von Zarovich’s transformation into a vampire, but it’s another to play it. Mindtaker Mists The Mists frequently kidnap characters from across the multiverse, dragging them into the
Domains of Dread. They don’t always claim their victims bodily, though. Rather, the Mists might steal characters’ minds, placing them into survivors involved in specific terrifying scenarios. Perhaps
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
sources. Dhampirs must choose whether to fight to control their hunger or give in to predatory urges. Dhampirs often arise from encounters with vampires; some are the descendants of a powerful vampire
to your Speed. When you reach character level 3, you can move up, down, and across vertical surfaces and along ceilings while leaving your hands free. Trace of Undeath. You have Resistance to Necrotic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rose and Thorn The characters are pulled into Strahd’s domain by the mists of Ravenloft. Forced to follow a lonely road (area A), they eventually arrive at the village of Barovia (area E). Once they
monster in the basement to keep the children from going down to the dungeon level. The “terrible howls” they heard were actually the screams of the cult’s victims.






