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Returning 35 results for 'misusing seeking with only are from for level'.
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Classes
Player’s Handbook
Core Warlock Traits
Primary Ability
Charisma
Hit Point Die
D8 per Warlock level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: Arcana
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where
Monsters
Acquisitions Incorporated
-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the
following wizard spells prepared:
Cantrips (at will): acid splash, light, mage hand, poison spray, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, sleep
2nd level (3 slots
Monsters
Eberron: Rising from the Last War
bright light overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled.
Magic Resistance. The councilor has advantage on saving
throws against spells and other magical effects.
Spellcasting. The councilor is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to
Monsters
Infernal Machine Rebuild
each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughterMind Blast (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge
adventure). The brains' collective goal in seeking the missing components is to be able to transfer themselves into the ultimate mechanical body — the Infernal Machine of Lum the Mad.Necrotic, Poison, Psychic
Monsters
Planescape: Adventures in the Multiverse
hits a creature with an Unerring Blade attack during this movement, each spell of 5th level or lower on the creature ends, and the creature has the incapacitated condition until the end of the kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by marut;maruts (detailed in Mordenkainen Presents
Gloom Stalker
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Xanathar's Guide to Everything
Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where
evil lurks in the shadows.
Gloom Stalker Features
Ranger Level
Feature
3rd
Gloom Stalker Magic, Dread Ambusher, Umbral Sight
7th
Iron Mind
11th
Stalker’s Flurry
15th
Shadowy Dodge
Monsters
Van Richten’s Guide to Ravenloft
Limited Spell Immunity. The swarm automatically succeeds on saving throws against spells of 3rd level or lower, and the attack rolls of such spells always miss it.
Swarm. The swarm can occupy
by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with a taste for the trappings of magic—particularly spellbooks, spell components
Monsters
Fizban's Treasury of Dragons
gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesn’t gain exhaustion, and is immune to all draconians’ Noxious Breath for 24 hours.
Spellcasting
seeking to transform stolen eggs into a draconian army. A single corrupted egg yields several draconians of the same kind. A draconian might be taken for a dragonborn at first glance, though most kinds
College of Glamour
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Xanathar's Guide to Everything
beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this
power to gladden the downtrodden and undermine oppressors.
College of Glamour Features
Bard Level
Feature
3rd
Mantle of Inspiration, Enthralling Performance
6th
Mantle of Majesty
14th
Unbreakable Majesty
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
Level
Proficiency
Bonus
Features
CantripsKnown
—Spell Slots per Spell Level—
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Spiraling Depths, Demogorgon is the embodiment of chaos, madness, and destruction, seeking to corrupt all that is good and undermine order in the multiverse, to see everything dragged howling into the
being affected, not Demogorgon himself, in which case the illusion disappears.
Demogorgon casts the darkness spell four times at its lowest level, targeting different areas with the spell. Demogorgon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
Monsters
Mythic Odysseys of Theros
level or lower, the spell has no effect on the chimera and instead targets the caster.Multiattack. The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its
couldn’t best.
Chimeras typically roam the deep wilds of the world, constantly seeking a lair that would perfectly suit one of its heads, but then finding it unsatisfying to two-thirds of its
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Storm Lord’s Hideout “Storm Lord’s Hideout” is balanced for characters of 12th level. Players who’ve run the second part of this trilogy, Sleeping Dragon’s Wake, will be familiar with Fheralai
Stormsworn’s headquarters: the undead galleon she stole from Ularan Mortus. This time around, they’re not the only ones seeking revenge!
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Metamagic Options A Sorcerer uses transmuted spell 3rd-level sorcerer feature When you choose Metamagic options, you have access to the following additional options. Seeking Spell If you make an
attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll. You can use Seeking Spell even if you have already used a different Metamagic option
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
by a factional leader seeking aid against the Cult of the Dragon, with the characters asked to undertake the “Varram the White” portion of “Chapter 11 and 12: Death to the Wyrmspeakers.” Seeking to
resurrected between the previous adventure and this one. NPCs returning from the dead show the level of magical power the cult and its Red Wizard allies wield—and their dedication to seeing Severin’s plans brought to fruition.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
party could be summoned by a factional leader seeking aid against the Cult of the Dragon, with the characters asked to undertake the “Varram the White” portion of the “Chapter 11 and 12: Death to the
Wyrmspeakers.” Seeking to capture a high-ranking cult leader is a great step in the fight against the cult. Once they return to Waterdeep, the adventurers then become embroiled in the first session of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Zikran’s Zephyrean Tome Zikran’s Zephyrean Tome An Adventure for 10th—level Characters
Written by Taymoor Rehman
Developed & Edited by Christopher Perkins Zikran’s Zephyrean Tome was donated to
Candlekeep by adventurers seeking refuge from a storm that seemed to follow them wherever they went. A junior member of the Avowed, although unable to open the book, cataloged it as a treatise on the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
party could be summoned by a factional leader seeking aid against the Cult of the Dragon, with the characters asked to undertake the “Varram the White” portion of the “Chapter 11 and 12: Death to the
Wyrmspeakers.” Seeking to capture a high-ranking cult leader is a great step in the fight against the cult. Once they return to Waterdeep, the adventurers then become embroiled in the first session of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Aristimus thanks them for their time and directs them to the line of applicants seeking gate access. When the characters have completed their work in Automata, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college
too big. Goodbye!
College of Glamour Features Bard Level Feature 3rd Mantle of Inspiration, Enthralling Performance 6th Mantle of Majesty 14th Unbreakable Majesty Mantle of Inspiration When you
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
island is the Najkir Monastery, which is tucked inside a sea cave on the south side of the island. A worn path hugs the cliffside, descending from the top of the cliff to a few feet above sea level before
entering the cave and climbing to the monastery’s entrance. A pier allows small boats to dock near the entrance. The monastery has long been a retreat for folk seeking enlightenment. The monks who reside here are peaceful.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
good possibility. In this case, a continuing campaign might be necessary for the high-level heroes to acquire the resources they need to take on any remaining demon lords, since the trick with the
legendary weapons or magic. The characters might even venture out into the other planes of existence with the aid of Araumycos or the librarians of Gravenhollow, seeking allies, lore, and resources to combat the demon lords and return them to the Abyss.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Arcana, Deception, History
delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, awaiting transportation to Menzoberranzan, the City of Spiders. Whether they came into the Underdark seeking knowledge or fortune, or were just in the wrong place at the wrong time, they were ripe prey
of the Drow” assumes the characters start at 1st level, and that they will achieve 2nd level (if not 3rd) by the end of this chapter of the adventure. Given the challenges of the adventure and the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and properly engaged, the clockwork creatures share the following information: The creatures state that they will harm only those who have come to the vault with the intent of misusing the orrery
sealed in the vaults of Horn Enclave. In truth, that piece has been with Lottie the whole time, even as the false story kept those seeking the wheel of stars away from her. The orrery component cannot
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Dungeon Level: General Features Map 6.2 shows the layout of the steading’s lower level. The stonework is ancient but holding up well, patched in places with new mortar or shored up with newly hewn
stone. All natural cave areas have stalagmites, but for ease of passage the giants have removed stalactites from the central caverns (areas 19–21). Map 6.2: Hill Giant Stronghold - Dungeon Level View
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preludes This section presents three short encounters for 1st-level characters, each highlighting a unique aspect of the Dragonlance setting. These encounters focus on the following events: “Broken
Characters “Broken Silence” Clerics, druids, paladins, and other characters with god-given powers “Eye in the Sky” Sorcerers, warlocks, wizards, or others seeking membership in the Mages of High
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
front lines in the war against it, seeking to sunder Lolth’s web. Ability Score Increase. Your Charisma score increases by 1. Superior Darkvision. Your darkvision has a radius of 120 feet. Sunlight
. Drow Magic. You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, he took to the life of an adventuring wizard, seeking to see the world and what magic exists beyond dusty tomes. Although his travels have only just begun, Andir knows that one day his road will lead
him to the Tower of High Sorcery at Wayreth, where he hopes to be tested and learn what his future holds. Andir Valmakos
1st-Level Spellcaster (Mage);
Medium Humanoid (Human), Chaotic Good
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
House Freth From their dark bastion, the leaders of the house strive to keep their enemies, House Auvryndar (see level 10), from conquering the Troglodyte Warrens (level 11). Leading the effort is
capitulation of the minotaurs on the Maze Level. Once the minotaurs are subservient to House Freth, the drow will use them to clear out and secure the warrens. To this end, Drivvin is devising a ritual to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
connection to the Deck of Many Things; anyone seeking the deck could be drawn to the abbey, heedless of danger. The site is a sandbox that encourages exploration, roleplaying with multiple factions
ignore it completely. Stubborn angels, salamander servitors, and a trio of hags all create further complications. The threats on the hill span a wide range of difficulty; low- and moderate-level
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
land safely on the island — every attempt to come ashore has been met by a horde of undead. The guild posts a lucrative contract offer in nearby coastal communities, seeking adventurers willing to secure
for a party of four to six 5th-level characters. ABOUT THE ORIGINAL
“Isle of the Abbey” was designer Randy Maxwell’s contribution to 1992’s Dungeon 34.
In designing this adventure, Maxwell






