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Returning 35 results for 'mixture spores with only are from for light'.
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mixture scores with only are from for light
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Monsters
Guildmasters’ Guide to Ravnica
biomancer has the following wizard spells prepared:
Cantrips (at will): acid splash, light, mending, poison spray, shocking grasp
1st level (4 slots): detect magic, grease, shield
2nd level (3 slots
through a mixture of science and magic, they have spawned countless hybrids and krasis in search of the perfect union between nature and civilization.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with two hands to make a melee attack.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn
’t a Plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a target takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Spores
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
(Survival) check is required to identify it.
Effects of the Mold
Any creature that comes within 5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of spores. On
Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
hit points or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 90
action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so they’re most
required to identify it.
Effects of the Mold
Any creature that comes within 5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of spores. On a failed save, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, inviting light.
Circle of Builders This circle is found in the middle terrace, but its members travel to the top and the edges of the cave to harvest the resilient fungi used in their craft. Gasbide. The
builders’ circle leader is a pioneering would-be architect and a supporter of Sovereign Phylo. Already driven mad by Zuggtmoy’s spores, Gasbide dreams of bizarre, elaborate structures no myconids
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Myconids. The northern alcove is mostly clear of moss and fungi and filled with clouds of spores. Ten myconid sprouts and thirteen myconid adults gather here in silent meditation.
The centipedes
and the fire beetles share this delicate ecosystem with the myconids, serving to help control the growth of fungi in the caverns. The light from the fire beetles’ carapaces is the cave’s only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Shriekers Conical Roof. This enormous cavern has a conical roof that rises to a peak 50 feet overhead.
Spores and Gardens. The air is full of harmless, dimly luminescent spores that form clouds around
who have encountered shriekers before can spot the young ones in this chamber with a successful DC 11 Intelligence (Nature) or Wisdom (Perception) check. Each shrieker cries out when a creature or a bright light comes within 30 feet of it, alerting the guards in area 23a.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
height of 1d6 + 4 feet and emits bright light in a 15-foot radius and dim light for an additional 15 feet. A nightlight that is uprooted or destroyed goes dark after 1 round. If a living nightlight is
touched, either by a creature or an object, its light goes out until it is touched again. Nilhogg’s Nose A Nilhogg’s nose is a small mushroom that grants any creature that eats it advantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Myconids don’t speak. They communicate telepathically by emitting their rapport spores. As a result, they live quiet lives. Strange music and singing echoes from the large cavern behind the grove, just loud
enough to be noticeable.
Otherworldly Light. Luminescent lichen grows across the cavern and spreads to the larger mushrooms, bathing the grove in soft hues of yellow, blue, and violet. Dim light
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Tiny nonmagical object as an action and give it one of the following magical properties of your choice: The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Whenever
effect appears on one of the object’s surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property lasts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
myconids touched by Zuggtmoy. These myconids share Phylo’s vision of happiness spread through Zuggtmoy’s spores, experimenting on the carcasses brought to them by the hunters — or on live prisoners they
hunt in their own expeditions outside the grove. Their mound lies at the center of an obscene garden. Yestabrod. Mutated by Zuggtmoy’s spores, the circle leader has become an abomination. No longer
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Throughout this middle area, bright light extends no more than 20 feet from any source of illumination, with the normal area of bright light beyond that range reduced to dim light and dim light turned
to darkness. Those who travel without a source of light during the day find that the thick canopy casts everything in dim light, and in some areas the growth overhead is so thick that the area below
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nonmagical object as an action and give it one of the following magical properties of your choice: The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Whenever tapped
effect appears on one of the object’s surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property lasts indefinitely
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice: The object sheds bright light in a 5-foot radius and dim light for an additional 5
static visual effect appears on one of the object’s surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
“grain of the Underdark,” a bluecap is inedible, but its spores can be ground to make a nutritious, bland flour. Bread made from bluecap flour is known as sporebread or bluebread. One loaf is
that grows to a height of four to five feet, and has a broad gray-green cap and a light gray stalk. The cap’s leathery surface can be cut and cleaned for use in making maps, hats, and scrolls (its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spores can be ground to make a nutritious, bland flour. Bread made from bluecap flour is known as sporebread or bluebread. One loaf is equivalent to 1 pound of food. Ripplebark This shelf-like fungus
mushroom,” a timmask is a 2-foot-tall toadstool with orange and red stripes across its beige cap. Uprooting or destroying a timmask causes it to expel a 15-foot-radius cloud of poisonous spores
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Read the following text aloud, making adjustments as necessary if the characters have not met Sovereign Basidia. A soft, glowing light rises from ahead, emanating from a vast cavern. The entire
surface of the cave — floor, walls, and ceiling — is blanketed in moss and fungi, all in shades of white and soft pastels of pink, violet, green, and pale blue. The diffuse light the mushrooms shed makes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
loyal subjects. Each bears an eerie design with a mixture of goat and draconic features. The amulets are worth 250 GP each. One or more amulets of Yaarnak can be found in areas H7a, H7d, H8, and H12
only way a creature can open a sealed door is by speaking or signing the passphrase “Cozmioko grins” in any language. Once opened, a door can’t be resealed. Illumination Dim Light streaks into the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
covers the walls of this tunnel, its bioluminescent glow filling the cavern with dim light. The surface of the water swirls with colorful, faintly glowing spores—perhaps reacting to the movement of
fungi. If the adults become aware of danger through the noise of combat (or the sprouts’ Distress Spores), they move as quickly as they can to protect the sprouts. If the characters defeat the violet
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
4d4 hobgoblins 31–32 1d4 carrion crawlers 33–34 1 black pudding 35 1d4 ochre jellies 36–40 A patch of mold that appears yellow when light is directed toward it 41 1d4 nothics 42–43 2d8 + 1 gas spores
3d6 orcs 18 1 bone naga 19–20 2d6 bugbears 21–25 Luminescent fungi growing on the walls of a moist cave, filling it with dim light 26 2d4 specters 27 1d12 + 4 shadows 28 1d3 gibbering mouthers 29–30
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
3. Entrance to the Tomb This broad tunnel is currently being shaped into the tomb’s elaborate entryway. This is an active site, featuring a number of artisans working by lantern light to plaster the
fields with kine grazing, a copse with several wolves in the background, slaves (human, orc, elf, and strange human-animal mixture: pig-human, ape-human, and dog-human) going about various tasks
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Passion vs. Restraint The elven personality is a mixture of two opposing forces, which vie for dominance throughout an elf’s life. How an elf handles the tension between passion and restraint colors
Corellon’s light is a weakling and a fool. To most other elves, every drow is a traitor. Despite the rift between them, drow and other elves can deal with each other when necessary, avoiding violence
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rocky shore of the waters of a broad cavern lake, with high fences of woven netting to the north and south of the village boundaries.
Light. Sloobludop’s cavern is almost entirely dark except for a
few spots of dim light from phosphorescent fungus and coral, or from glowing cave-fish glands. The kuo-toa recoil from areas of bright illumination, becoming hostile if bright light is brought among
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
time a charge is expended, there’s a 50 percent chance that nothing happens and the charge is wasted) 2 A potion of healing mixed with a potion of flying (if this mixture is imbibed, roll on the Potion
Miscibility table in chapter 7 of the Dungeon Master’s Guide to determine the effect) 3 A cracked driftglobe that emits a flickering light but otherwise functions normally 4 A burned scroll tube
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow fell prey to Zuggtmoy’s spores and were drawn to the fungi fields of Kyorbblivvin, where they now roam as a pack, attacking intruders on sight. Elite Drow Foot Patrol This patrol consists of 2d4
lair in the cap of a giant mushroom, fluttering out to attack when they detect light or motion within 20 feet of their roost. Violet Fungi These fungi extrude their branches and attack when the characters pass between them.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
dozen other cadets (a mixture of acolyte, apprentice wizard, and bandits), all lined up before the counter or seated at tables. Each character who joins the line receives a bowl containing a smoky
raucous and brash and gives bear hugs so good you think he might break a rib (but in a good way). His gray skin is usually coated with light sheen of sweat; kitchens are hot!
Quote: “The best way to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Magic Item Descriptions The following magic items are presented in alphabetical order. Antimagic Armor Armor (Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you
armor, you can use it to cast Antimagic Field, requiring no spell components. Once this property is used, it can’t be used again until the next dawn. Armor of Fungal Spores Armor (Medium), Uncommon While
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
light, the Glass Arboretum sits at the heart of the Gardens of Decay. At first it appears to be a lush conservatory filled with vivid flowers and verdant trees, but closer inspection reveals that the
maggots infesting their cores. In addition to the demiplane’s standard features, Withered Vineyard has the following feature: Sickly Air. The Withered Vineyard is contaminated with toxic spores. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
light that flit about like moths.
Golem. Swinging ineffectually at the lights is a stone golem that has stone mallets at the end of its arms instead of hands.
The hammer-handed golem is carved to
advantage on the check if the portrayal is particularly convincing. On a successful check, the golem is indifferent toward that character. The magical light motes are harmless but attracted to movement
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
. It knows the following warlock spells:
Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation
1st–2nd level (2 2nd-level slots): burning hands, flaming sphere, hellish
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
sewer chambers, and luminescent spores float through the air to shed an otherworldly light on the moss-covered masonry. Entering Golgari territory feels like stepping into a secret world of dangerous
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter. d6 Encounter 1–2 1d4 gas spores 3–4 1d4 shriekers 5–6 1d4 violet fungi There’s a 25 percent chance that a gas spore carries a memory fragment from a dead beholder in its spores (see the gas
of light sources can harvest the glowing glands of slain beetles. Giant “Rocktopus” This creature is a giant octopus that has evolved to live and thrive on land. It can alter its coloration to appear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wisps of white and gray streaking among motes of light—the distant stars of far-flung Wildspace systems. Most of the Astral Sea is a vast, empty expanse. Visitors occasionally stumble upon the
petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins






