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Returning 35 results for 'moisture skins with only are from for long'.
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Monsters
Quests from the Infinite Staircase
varieties of horrid plant are dew drinkers, purple blossoms, and snapper saws.
Dew Drinker
Dew drinkers resemble large cabbage plants until they unfurl their long, hair-tipped tendrils. Dew drinkers use
these tendrils to drain the moisture and life force from their prey.
Purple Blossom
The purple blossom is a treelike plant with cup-shaped purple flowers. Tubules within the plant’s branches
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
moisture is applied to the skin before 10 minutes have passed.
Tail. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Tail"} to hit, reach 10 ft. one target. Hit: 15 (3d6
created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the aboleth. The aboleth
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only answer
knowing another like themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe
Monsters
Tales from the Yawning Portal
","rollDamageType":"acid"} acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.
Tail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
creature charmed by the aboleth can currently see. Once created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
— unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another on sight.
The Gnoll Lord is
, decorated by the flayed skins of his foes. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
smooth-skins is far greater.
Despite their alien outlook, some lizardfolk make an effort to understand and, in their own manner, befriend people of other races. Such lizardfolk make faithful and
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
17. Sauna Heat rises from an enormous oval stone set into the floor of this chamber. Discarded skins are heaped around it, and shelves underneath it are lined with jars. A snake-headed yuan-ti sheds
room. The yuan-ti come here to shed their skins and polish their scales. Thirty jars line the shelves underneath the oval stone, and each one contains a scented ointment that yuan-ti use to keep their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
; to meet him is to do battle with him — unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another
body with heavy chains, decorated by the flayed skins of his foes. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare hands before ripping out its throat with his teeth.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; to meet him is to do battle with him — unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another
body with heavy chains, decorated by the flayed skins of his foes. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare hands before ripping out its throat with his teeth.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
15. Bridge The steep stairs from area 14 lead to a 40-foot-long stone bridge extending over a dark pit. The west end of the bridge is 10 feet higher than the eastern edge. Moisture drips down from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
15. Bridge The steep stairs from area 14 lead to a 40-foot-long stone bridge extending over a dark pit. The west end of the bridge is 10 feet higher than the eastern edge. Moisture drips down from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
range across lands with mild to hot climates, where a centaur requires only light furs or oiled skins to deal with inclement weather. They are hunter-gatherers and rarely build shelters or even use
tents. Centaur migrations span continents and take decades to repeat, so that a centaur tribe might not retread the same path for generations. These long-ranging patterns can lead to conflict when
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Upper Level The following locations are identified on map 6.3. 1. Guardroom Ice Cavern One frost giant keeps watch here at all times to prevent any unauthorized use of the long
combat here and rush to aid his comrade (and vice versa). 2. Guardroom Ice Cave One frost giant waits here on standby guard. On the floor of the cave are a pile of sleeping skins and two bags. The guard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
empty water skins, a shattered wooden ale cask, and a 20-foot-long coil of hempen rope too old to be of much use. 20d. Empty Room Dwarves dug through the south wall of this room, hoping to find rich
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
against the northeast wall, draped in dusty quilts and flanked by nightstands. Atop each nightstand are nine half-melted wax candles. Under the bed are the dry, shed skins of two large snakes. (The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Additionally, water blasts south from the dam in a 100-foot-wide, 300-foot-long line. Each creature in that area must make a DC 15 Strength saving throw. Creatures with a swimming speed have advantage on
for the party. L4: Hunters’ Camp Five huts made from rock, tanned hides, and sticks cluster together on a spur of land jutting into the lake. Between the huts are rows of animal skins stretched over
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feeding them. Their laziness and dullness would long ago have spelled their end if not for their formidable size and strength. Primitive. Hill giants dwell in hills and mountain valleys across the world
, congregating in steadings built of rough timber or in clusters of well-defended mud-and-wattle huts. Their skins are tan from lives spent lumbering up and down the hilly slopes and dozing beneath the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
plants until they unfurl their long, hair-tipped tendrils. Dew drinkers use these tendrils to drain the moisture and life force from their prey. Purple Blossom The purple blossom is a treelike plant with
point maximum is reduced by an amount equal to the damage taken, and the horrid plant regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
class’s story since the class first appeared in Eldritch Wizardry (1976) and the original Player’s Handbook (1978). The idea is that druids prefer to be protected by animal skins, wood, and other
. If you want to depart from your class’s story, your DM has the final say on how far you can go and still be considered a member of the class. As long as you abide by your character’s proficiencies
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the character beat the odds in Greenest and won the fight, you can paraphrase to reflect that. As soon as he finishes speaking, he attacks. As long as none of the characters intervene, Cyanwrath’s
. Every surface glistens with moisture, and the air is warm and humid. The flat walls of the chamber are decorated with shallow abstract carvings of dragons. Dragons’ tails coil into intricate patterns and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
both, I think.”
If the character beat the odds in Greenest and won the fight, you can paraphrase to reflect that. As soon as he finishes speaking, he attacks. As long as none of the characters
gleaming columns. Every surface glistens with moisture, and the air is warm and humid. The flat walls of the chamber are decorated with shallow abstract carvings of dragons. Dragons’ tails coil into
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
it. She wears a gown made of animal skins and a headdress with goat horns, and her hair is long and unkempt. Suddenly, you see something skittering across the floor. It looks like a tiny creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
mantel of the fireplace holds a few items, including a shiny brass jar and a humanoid skull. The room has two tables, several chairs, and two stools, as well as rugs, hides, and skins on the floors and
walls. The tables have pottery flagons and platters on them; pots and kegs are all about the place. The walls display various trophies: heads of humanoids and other creatures, skulls, skins, and some
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. They are very hungry and seek to kill and devour any creatures that enter the cavern, forcing themselves to wait only long enough for intruders to be distracted by the glint of gold and lure of bone
–electrum–silver on each end, and silver–electrum–platinum on the top. The box has properties similar to those of a bag of holding—although the container is but 10 inches long by 6 inches wide and 4 inches
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
by its difficult terrain. Valsyx’s Ruse. Valsyx tries to delay intruders long enough to warn Charnyz of trouble. He claims to abhor violence, and he offers valuable information if the characters can
, confident in their rejuvenation. Treasure. Valsyx’s prized possession is a sodden book of riddles on the table. The book is practically illegible due to moisture damage, but an intact spell scroll of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
chaotic evil. He has these racial traits: He can use his action to exhale a 15-foot cone of fire (but can’t do this again until he finishes a short or long rest); each creature in the cone must make a
another matter; they roll over on Thrakkus quickly to save their own skins once the dragonborn butcher no longer becomes a factor in their well-being. Either approach yields the following information
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the following description: Sleepy rivers wind through a sprawling expanse of high grasses and fruiting trees. Giant herbivores, such as long-necked giraffes and brachiosaurs, munch on tall vegetation
site takes 2 hours. Unless a character succeeds on a DC 14 Wisdom (Survival) check, they follow a winding route that takes twice as long. On reaching Watcher’s Talon, the characters find a petrified
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
into the Abyss for betraying elvenkind. Sages claim that the Dark Prince Graz’zt originated on some other plane before stealing his abyssal title from another long-forgotten demon lord. Power and
’ flayed skins. Yeenoghu can summon a triple flail he calls the Butcher, which he wields to deadly effect or wills to fly independently into battle as he tears foes apart with teeth and claws. Other Demon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Crystal Caves Locations The following locations are keyed to map 14.2. Map 14.2: crystal cavesView Player Version C1: Pool of Skins A tunnel filled with noxious gas runs 100 feet from area A4 on the
removed, the poison mist ceases rising from the water. Snake’s Skin. Partially submerged in the pool is a 100-foot-long, opalescent skin shed by the gigantic anaconda Chimagua. The skin has AC 15, hp
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dampness of the tunnels is pronounced in here. Moisture leaches through the moss ceiling above, forming fat droplets that fall into pools of dark water around the chamber. A sharp scent of minerals fills
-meenlocks used remnants of their knowledge to rig explosives on the four pillars in this room. Attached to each pillar is a stick of dynamite with a long fuse leading to a plunger trigger. Any character who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
warehouse and its activities are perfectly legitimate. D3. Loft This area is used for long-term storage. Many of the crates here are in a kind of legal limbo; their owners have ether forgotten about them
pool of steaming water. The walls, floor, and ceiling of the compartment are thick and shiny with condensation and mildew.
This area is difficult terrain because of the moisture and slime
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
bullywug dashes off to warn King Gurgle in area C4 while the others cover its retreat. Treasure. Each bullywug wears paste jewelry worth 10 GP. C4: King Gurgle’s Tent A round tent made from animal skins is
subjects in exchange for a place at Kelek’s side when Kelek becomes all-powerful. Irascible and impatient, King Gurgle is unhappy that Kelek’s ritual is taking so long. If the king was warned about the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
surrounding it quickly faded, and the goblins lost all interest in it. K6. Healers’ Huts On a wide, snow-covered shelf, six conical tents fashioned from animal skins and bark draped over wood frames are
or expose him. She’s leaning toward the former, since she’s not sure the goblins will pick her as their new leader if Yarb-Gnock dies. K7. Walk of Doom A twenty-foot-long wooden walkway clings to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the coral. They find that the plant life is healthy, and they see long claw marks in the coral leading to and from the flooded cave. Any character who has a passive Wisdom (Perception) score of 14 or
surrounding stone. The floor is slick with moisture but not flooded. This place was once a bedroom. Stains on the floor mark where once stood a bed, a desk, a table, and chairs. The splintered remains of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(3d8 + 5) slashing damage on a hit. Treasure. Each of the servants wears three pieces of jewelry worth 250 gp apiece. Amid the eighty-one hides, pelts, skins, and furs in the end chamber are five of
Constitution saving throw or become poisoned until they finish a short or long rest. The chest is empty. Chest 2 is locked. It contains worthless rocks. Chest 3 is unlocked and trapped. If its lid is






