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Returning 35 results for 'monk slaughter with only advance from for level'.
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move slaughter with only advance from for level
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Advance to 7th Level! Once the characters have dealt with the incident at Kollema Hall, they advance to 7th level.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Advance to 3rd Level! Each character advances to 3rd level once they’ve finished exploring Captain Dapplewing’s Manor and resolved the “Campus Daredevils” section.
Classes
Player’s Handbook
Core Monk Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D8 per Monk level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 2
slaying monsters and plundering treasure; they strive to turn themselves into living weapons.
Becoming a Monk...
As a Level 1 Character
Gain all the traits in the Core Monk Traits table.
Gain
Magic Items
Dungeon Master’s Guide
, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the DM decides.
Random Properties. An Orb of Dragonkind has the following random properties
Cost
Cure Wounds (level 9 version)
4
Daylight
1
Death Ward
2
Detect Magic
0
Scrying (save DC 18)
3
Call Dragons. While you control the orb, you can take a Magic
Monsters
Lost Laboratory of Kwalish
Dark Devotion. The elder monk has advantage on saving throws against being charmed or frightened.
Spellcasting. The elder monk is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell
save DC 11, +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The elder monk has the following cleric spells prepared:
Cantrips (at will): light
Monsters
Acquisitions Incorporated
the following spells, requiring no material components:
At will: mage hand
Spellcasting. Môrgæn is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation
":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter's mark
2nd level
Monsters
Van Richten’s Guide to Ravenloft
turn. The juggernaut regains spent legendary actions at the start of its turn.
Implacable Advance. The juggernaut moves up to its speed, ignoring difficult terrain. Any object in its path takes 55
(10d10);{"diceNotation":"10d10","rollType":"damage","rollAction":"Implacable Advance","rollDamageType":"bludgeoning"} bludgeoning damage if it isn’t being worn or carried.
Rapid Shaping (Costs 3
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
advance the worship of Tiamat, or something else the GM decides.
Random Properties
An Orb of Dragonkind has the following random properties:
2 minor beneficial properties
1 minor detrimental
one of the following spells (save DC 18) from it: cure wounds (5th-level version, 3 charges), daylight (1 charge), death ward (2 charges), or scrying (3 charges).
You can also use an action to cast
Classes
Sword Coast Adventurer's Guide
every living creature.
Way of the Sun Soul Features
Monk Level
Feature
3rd
Radiant Sun Bolt
6th
Searing Arc Strike
11th
Searing Sunburst
17th
Sun Shield
Classes
Sword Coast Adventurer's Guide
every living creature.
Way of the Sun Soul Features
Monk Level
Feature
3rd
Radiant Sun Bolt
6th
Searing Arc Strike
11th
Searing Sunburst
17th
Sun Shield
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
. The Monk Table Level ProficiencyBonus MartialArts KiPoints UnarmoredMovement Features 1st +2 1d4 — — Unarmored
defensive ability and speed, this energy infuses all that a monk does. The Magic of Ki Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
). He can innately cast the following spells, requiring no material components:
At will: detect magic, spiritual weapon (8th-level spell, 4d8 + 2;{"diceNotation":"4d8+2","rollType":"damage
, hunched over, and filing their teeth down to points.
Yeenoghu wants nothing more than slaughter and senseless destruction. The gnoll;gnolls are his instruments, and he drives them to ever-greater
Classes
Xanathar's Guide to Everything
Monk Level
Feature
3rd
Path of the Kensei (2 weapons)
6th
One with the Blade, Path of the Kensei (3 weapons)
11th
Sharpen the Blade, Path of the Kensei (4 weapons)
17th
Unerring Accuracy, Path of the Kensei (5 weapons)
Classes
Xanathar's Guide to Everything
of the Drunken Master Features
Monk Level
Feature
3rd
Bonus Proficiencies, Drunken Technique
6th
Tipsy Sway
11th
Drunkard’s Luck
17th
Intoxicated Frenzy
Classes
Xanathar's Guide to Everything
Monk Level
Feature
3rd
Path of the Kensei (2 weapons)
6th
One with the Blade, Path of the Kensei (3 weapons)
11th
Sharpen the Blade, Path of the Kensei (4 weapons)
17th
Unerring Accuracy, Path of the Kensei (5 weapons)
Classes
Xanathar's Guide to Everything
of the Drunken Master Features
Monk Level
Feature
3rd
Bonus Proficiencies, Drunken Technique
6th
Tipsy Sway
11th
Drunkard’s Luck
17th
Intoxicated Frenzy
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Monk JOSHUA RAPHAEL A Martial Artist of Supernatural Focus Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity
monsters and plundering treasure; they strive to turn themselves into living weapons. Becoming a Monk... As a Level 1 Monk Gain all the traits in the Core Monk Traits table. Gain the Monk’s level 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 2: Acrobatics, Athletics
turn themselves into living weapons. Becoming a Monk... As a Level 1 Monk Gain all the traits in the Core Monk Traits table. Gain the Monk’s level 1 features, which are listed in the Monk Features table
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Unarmored Movement Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in
the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Martial Arts At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t
have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hit Points Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Advancement In this chapter, level advancement is handled as follows: Characters start this chapter at 4th level, having gained a level after evacuating Vogler. Characters advance to 5th
level before retaking Wheelwatch Outpost. Characters advance to 6th level after defeating the skeletal knight Zanas Sarlamir at the end of the chapter.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Class Features As a monk, you gain the following class features. Hit Points Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5
) + your Constitution modifier per monk level after 1st Proficiencies Armor: None Weapons: Simple weapons, shortswords Tools: Choose one type of artisan’s tools or one musical instrument Saving Throws
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Monk Class Features As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table. Monk Features Level Proficiency
energy within yourself. This energy is represented by Focus Points. Your Monk level determines the number of points you have, as shown in the Focus Points column of the Monk Features table. You can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Class Features As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table. Monk Features Level Proficiency
energy within yourself. This energy is represented by Focus Points. Your Monk level determines the number of points you have, as shown in the Focus Points column of the Monk Features table. You can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ki-Fueled Attack 3rd-level monk feature If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Dedicated Weapon 2nd-level monk feature You train yourself to use a variety of weapons as monk weapons, not just simple melee weapons and shortswords. Whenever you finish a short or long rest, you
can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again. The chosen weapon must meet these criteria: The weapon must be a simple or martial weapon. You must be proficient with it. It must lack the heavy and special properties.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Unarmored Movement Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in
the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Martial Arts At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t
have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Monastic Traditions At 3rd level, a monk gains the Monastic Tradition feature. The following options are available to a monk, in addition to those offered in the Player’s Handbook: the Way of the Drunken Master, the Way of the Kensei, and the Way of the Sun Soul.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Advancement In this chapter, level advancement is handled as follows: The characters start this chapter at 2nd level, having gained a level after the events in chapter 2. They advance to
3rd level after the Battle of High Hill. They advance to 4th level at the end of the chapter, after evacuating Vogler.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Subclass Options At 3rd level, a monk gains the Monastic Tradition class feature and a ranger gains the Ranger Archetype class feature. This section presents two new options for those features—the Drakewarden for the ranger and the Way of the Ascendant Dragon for the monk.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Appendix B: Death House You can run Curse of Strahd for 1st-level characters with the help of this optional mini-adventure, which is designed to advance characters to 3rd level. Players creating 1st
:
Characters who gain access to the secret stairs in the attic (area 21) advance to 2nd level. The stairs appear only under certain circumstances.
Characters advance to 3rd level once they escape from the house (see the “Endings” section).






