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Returning 35 results for 'monks acts armor'.
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monks arms armor
monks arts armor
monks act armor
Monsters
Monster Manual
":"Dissolving Pseudopod"}, reach 10 ft. Hit: 17 (4d6 + 3);{"diceNotation":"4d6+3", "rollType":"damage", "rollAction":"Dissolving Pseudopod", "rollDamageType":"Acid"} Acid damage. Nonmagical armor worn
by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.Split
Monsters
Candlekeep Mysteries
Unarmored Defense. While Steel Crane is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Steel Crane makes three attacks.
Force Strike. Melee Weapon Attack
.”
Flaw. “The monks of my old temple know my shameful history. I can never return.”Poison, Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The adept makes three Unarmed Strike attacks or five Dart attacks
damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.Martial arts adepts are disciplined monks with extensive training in
Monsters
Candlekeep Mysteries
superiors.
Bak Mei is notorious among the monks of Faerûn. Some see him as a vagabond, exiled from his order for traitorous acts and disregard for tradition. Others see him as a radical seeker of
Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder
Monsters
Phandelver and Below: The Shattered Obelisk
Special Equipment. Glasstaff wields a staff of defense (see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield
,” and referring to sordid acts such as kidnapping or arson as “that unpleasant little business” or “those unfortunate events.” He may refer to the characters as his &ldquo
Monsters
Candlekeep Mysteries
spell attacks). The wood elf has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost
1st level (4 slots): mage armor, magic missile, shield
within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Monsters
Waterdeep: Dungeon of the Mad Mage
): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd
as an action, Drivvin can summon a demon that has a challenge rating of 6 or lower. The summoned demon appears in an unoccupied space within 60 feet of him, acts as his ally, and can't summon other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: detect magic, disguise self, mage armor, minor illusion
1/day each: darkness, dimension
lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil.
Deathlocks
The
Monsters
Baldur’s Gate: Descent into Avernus
);ice devil with an ice spear (as described in the ice devil’s entry in the Monster Manual). The ice devil appears in an unoccupied space within 60 feet of Bel, acts as Bel’s ally, and can
oversees the forges that furnish weapons and armor for the Blood War. Though Asmodeus has instructed Zariel to accept Bel as her advisor, Bel and Zariel loathe each other and invent distractions to
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Shocking Grasp"} to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction
himself. This simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The simulacrum, which looks and acts like Dzaan, has half of Dzaan's hit points and can't regain
Monsters
Fizban's Treasury of Dragons
the wyrmling’s mischievous habits.
2
A moonstone dragon wyrmling searches for whoever made the dragon’s friend—a suit of animated armor able to make witty, if limited
, impossible sculptures with their webs.
5
A moonstone dragon wyrmling torments a group of lost modrons by tricking them into performing chaotic acts.
6
A moonstone dragon wyrmling has
Drow Mage
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
). The drow has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost
1st level (4 slots): mage armor, magic missile, shield, witch bolt
2nd
":"1d100","rollType":"roll","rollAction":"Summon Demon"} chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can&rsquo
Backgrounds
Sword Coast Adventurer's Guide
family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faer
ûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(see “Equipment”) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or
(B) 50 GP Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of power. Different Monks conceptualize this power in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers
Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their
abilities on a par with those of a raging barbarian or a superbly trained fighter. Monks embrace this seeming contradiction, for it speaks to the core of all monastic study. By coming to know oneself
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Choose one type of Artisan’s Tools or Musical Instrument (see chapter 6) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the
tool proficiency above, Explorer’s Pack, and 11 GP; or (B) 50 GP Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(area L5), but far enough away to provide Bak Mei with solitude he requires. L2a. Monk Quarters This room contains several narrow, hard bunks where the Immortal Lotus monks sleep. L2b. Private Quarters
made from small tree stumps. Monks take their meals in shifts. Bak Mei usually keeps to himself, rarely eating among his students. L2f. Garden Next to the living quarters is a well, north of which is
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of monks that appear to be preparing for some horrid ceremony. Hanging on the walls around the table are a number of grotesque leather masks.
The leather masks that hang around the room are the
flayed faces of monks and prisoners, recognizable as such with a successful DC 13 Wisdom (Perception) check or by any character who has seen the horrid leather robe worn by the Grand Master. Creatures
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
Master. Wherever they are initially stationed, the monks all gather together if a general alarm is sounded, or to witness an audience in the central abbey (area M3). Each monk is a cultist that carries
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Monk
Medium humanoid (gith), lawful neutral
Armor Class 14
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
each: feather fall, jump, see invisibility, shield
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the floor amid tidy piles of iron arms and armor.
This room houses six duergar and four Sacred Stone monks (see chapter 7). During the day, the monks work in the dojo (area M15) and the kitchen
right direction. All outside doors are locked after nightfall. M2. Basalt Hall At night, no one is here, but during the day, two Sacred Stone monks (see chapter 7) are stationed here. If the monks are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar The kalashtar have bonded with good-aligned quori spirits, which communicate with their hosts through dreams and visions. Descended from monks who offered their bodies as sanctuaries to
those quori escaping the evil of Dal Quor, the kalashtar now fight to herald in a new age of light and balance. Kalashtar
Medium humanoid (kalashtar), any alignment
Armor Class 12
Hit Points 16
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
one of Bak Mei’s most senior students, Steel Crane, and four Immortal Lotus monks (see the accompanying stat blocks). They are on the lookout for trouble and spoiling for a fight. When the characters
, you’ll have to deal with me—Steel Crane!”
As Steel Crane presses his attack, the monks use the steles for cover and leap between them to engage the characters in close-quarters combat. Red Key. Steel
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
animation and reveal themselves to be monks of considerable capability. Martial Arts Adept Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
(usually Common)
Challenge 3 (700 XP)
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Martial Arts Adept Martial arts adepts are disciplined monks who have extensive training in hand-to-hand combat. Some protect monasteries; others travel the world seeking enlightenment or new forms
of combat to master. A few become bodyguards, trading their combat prowess and loyalty for food and lodging. Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
boulders (see area M33 for details). M3: Dock Stone posts support this wooden dock from below (see area M32). Tied to the dock is a Rowboat, which the monks primarily use for fishing. The boat’s oars are
door reveals a tiny peephole situated above the knocker (for tall monks) and another one situated below the knocker (for short monks). The door is barred from the inside. The size and weight of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the primary teaching tool employed by Bak Mei and his apprentices, leaving the students well acquainted with pain. Jade Tigress (see the accompanying stat block) and four Immortal Lotus monks (see
attacking tiger.
Jade Tigress charges into battle with the monks. All of them are willing to die for Bak Mei and are determined to stop the characters from reaching the Jagged Sanctum. Red Key. Jade
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small Humanoid, Neutral
AC 12 Initiative
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tribal Warrior Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest
warrior of the tribe or a tribe member blessed by the gods. Tribal Warrior
Medium humanoid (any race), any alignment
Armor Class 12 (hide armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Nupperibo Mortals whose evil acts in life arose from carelessness and sloth are doomed to become nupperibos. These blind, bloated least devils shuffle mindlessly across the Nine Hells, groping for
whatever scraps of fetid matter they can scoop into their groaning mouths. Nupperibo
Medium fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 20 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sahuagin Champion Those sahuagin warriors who prove themselves through heroic acts are given both title and status. Sahuagin champions often serve as lieutenants in the sahuagin army, as they do in
The Final Enemy. Sahuagin Champion
Medium humanoid (sahuagin), lawful evil
Armor Class 16 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft., swim 40 ft.
STR
16 (+3)
DEX
14
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
derro believe such acts are sanctioned by their despicable god, Diirinka, who delights in cruelty and destruction. Derro Raider Small Aberration, Typically Chaotic Evil
Armor Class 12 (leather armor
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Homunculus A homunculus is a construct that acts as an extension of its creator, with the two sharing thoughts, senses, and language through a mystical bond. Functioning as a spy, a scout, an
emissary, or a messenger, a homunculus is an invaluable servant for a spellcaster engaged in secret experimentation or adventuring. Homunculus
Tiny construct, neutral
Armor Class 13 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Martial Arts Adept Martial arts adepts are disciplined monks with extensive training in hand-to-hand combat. Some protect monasteries; others travel the world seeking enlightenment or new forms of
Medium Humanoid, Any Alignment
Armor Class 16 (Unarmored Defense)
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
11 (+0)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unscrupulous and will do almost anything to survive, short of betraying each other. Other rooms in the abbey include sleeping quarters for svirfneblin monks, a private chamber for the abbot, and a privy. A
search of these areas yields nothing of value. Abbot Kavoda. The abbot Kavoda tried to flee Little Lockford with his fellow monks, but he didn’t get far before one of Tockworth’s automatons chased him






