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Returning 35 results for 'monks snatch with only active for for led'.
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Backgrounds
Forgotten Realms: Heroes of Faerûn
Clothes, Manacles, Portable Ram, 4 GP; or (B) 50 GP
The chief law enforcement branch of Baldur’s Gate is the Flaming Fist, a brawny mercenary guild led by the city’s grand duke. You once
served as a Flaming Fist, where you learned how to preempt trouble with your intimidating stare and, when necessary, absorb deadly blows. Flaming Fist mercenaries, active or retired, are known as some
Classes
Fizban's Treasury of Dragons
fundamental teaching of this tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks
dragon personally took an active role in shaping your inner energy.
3
You studied at a monastery that traces its teachings back centuries or more to a single dragon’s instruction, or one
Classes
Fizban's Treasury of Dragons
fundamental teaching of this tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks
dragon personally took an active role in shaping your inner energy.
3
You studied at a monastery that traces its teachings back centuries or more to a single dragon’s instruction, or one
Backgrounds
Sword Coast Adventurer's Guide
order’s cause.
The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group
family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Monk Few monks are found on Krynn, but those active in the world fall into two camps. The Way of the Long Death provides a good match for those evil monks who worship Sargonnas. The minotaurs who
, passion, fighters, and fire. Sirrion is said to sculpt the fire of the soul, and these monks seek to sculpt their minds and bodies so that all three act in unison, making instinct and action one and the same.
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
warlocks toward adventure. Creating a Warlock As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Sordid Past Neither Skalanthas nor the monks know that until recently, Ronnom led an assassins’ guild that carried out political killings for profit. Rival factions banded together to destroy the
to the island. Six days ago, Skalanthas sank a ship that sailed too close to Najkir for the dragon’s comfort. Three survivors swam ashore and followed a trail to the monastery. The monks fed and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Then downplay those NPCs’ secret agendas as needed to increase their party loyalty.
Part 2: Monastery of the Distressed Body. For encounters built around five monks led by an elder monk, use three
monks led by an elder monk instead. You can also limit those attending any audience in the central abbey to just the elder monks.
Part 3: The Ooze-Flooded City. Adjust the ooze-folk so that 1d4 of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Five monks led by an elder are all sharpening tools and preparing to flay the flesh from the face of a new recruit to the monastery. They attack at the first sign of intruders, with the magically
of monks that appear to be preparing for some horrid ceremony. Hanging on the walls around the table are a number of grotesque leather masks.
The leather masks that hang around the room are the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
steady series of new residents over long years.
Creatures. A group of five monks led by an elder monk can be found here at any time, sleeping, eating, and taking part in decidedly non-monastic
M4. Dormitories When not on duty, the monks reside in this series of ill-kept rooms. Each of these dormitory cells contains only a bed, a trunk for personal effects, and a table. All are crafted of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
after that point, the monastery plunges into the valley to be destroyed, along with any creatures still inside it. Creatures. Five monks led by an elder oversee a group of twenty prisoners toiling to
frantically shovel ore into these hatches, which pulse with a deep-red glow. As you watch, a prisoner collapses from exhaustion. Under orders from the overseeing monks, other workers toss his body
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(see the sidebar) and teleported into one of these locked cells. Creatures. Five monks led by an elder monk guard the prisoners here. The elder monk carries keys to all the cells. The ten prisoners are
” and incarcerated here, where the monks attempt to break their wills and return them to servitude. Cells. The cells are all repurposed metal containers from the planar craft, and are all locked. A
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the Grand Master’s orders that any powerful visitors are to be brought to the devil’s attention. Alternatively, the Grand Master might send over a squad of five monks (cultists) led by an elder monk
(Perception) check to glimpse beneath its hood sees a skeletal face. (The character can later note the resemblance between this visage and the monastery’s flayed monks.)
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
prisoners (commoners) escaping from the monastery look to the characters for aid. They are pursued by monks (five cultists led by a cult fanatic). If the prisoners are aided, they can supply some
between passageways. Negotiating with it successfully allows access to a secret tunnel that cuts days off the characters’ journey. 5 Roving outlaws (five to ten thugs led by a bandit captain) heading to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
polearm on another target. In addition, each group of five monks is led by an elder monk. These are cult fanatics that have outfitted their polearms with laser weapons secured from the monastery’s stores of
. Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, “Floating Bridge”), each of which is kept active by default. Each brain speaks Common and another language of your choice, and is able to communicate from within its canister. Some identify themselves
as members of Kwalish’s original expedition, while others are wizards and other spellcasters enslaved by the monks. Lore and Information. With respectful discussion and a successful DC 12 Charisma
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
metallic crystals, with scraggly gardens set between them and paths winding throughout. Five monks led by an elder can be found here, silently going about the business of gardening, observing prayers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Merrow Merrow haunt coastal waters, preying on fisherfolk, merfolk, and any other edible creature that crosses their path. These savage monsters snatch and devour unwary prey, hauling drowned corpses
with the blood of slaughtered merfolk, but the ritual worked, and the king led the survivors through the underwater gate to Demogorgon’s layer of the Abyss. The merfolk remained there for generations
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Clerics The gods are most active through their chosen clerics, who carry out the gods’ work on the Material Plane. A typical cleric in Faerûn serves a single divine patron, but some individuals feel
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mage; also see “Thornwell’s Offer,” above). The district is policed by a poorly trained militia consisting of some two hundred guards (LE humans) led by ten officers (LE human bandit captains) and one
Thornwell as a hook, the only councillor who takes an active role in this adventure is Mr. Dory. Anyone who talks of Dory describes him as a longtime resident of the Styes and a wealthy warehouse owner
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
boulders (see area M33 for details). M3: Dock Stone posts support this wooden dock from below (see area M32). Tied to the dock is a Rowboat, which the monks primarily use for fishing. The boat’s oars are
door reveals a tiny peephole situated above the knocker (for tall monks) and another one situated below the knocker (for short monks). The door is barred from the inside. The size and weight of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their guards as they were being led from the jail (area L5) during the evacuation of Little Lockford. The two prisoners—a goblin boss named Slonk and a bugbear named Yuzzik—have manacles on their
unscrupulous and will do almost anything to survive, short of betraying each other. Other rooms in the abbey include sleeping quarters for svirfneblin monks, a private chamber for the abbot, and a privy. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
functions as the guarded entrance to the Temple of the Black Earth beneath it. All of the monks are earth cultists who are well aware of the true nature of the monastery. Scarlet Moon Hall Deep in the wild
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
right direction. All outside doors are locked after nightfall. M2. Basalt Hall At night, no one is here, but during the day, two Sacred Stone monks (see chapter 7) are stationed here. If the monks are
fashioned in the shape of a scowling gargoyle, but the hand that opened the panel seems human enough. From beneath the mask comes a female voice: “Yes? What do you want?”
The monks listen to their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
fist of one victim. The scrap of fabric is emblazoned with a white lotus inside a black circle. The Avowed recognize this as the symbol of the Order of the Immortal Lotus, a league of monks led by a
state, a magic item of such power will never be created. The Avowed acolyte accompanies the characters to the Great Library to view where the attack and subsequent theft took place: You are led to a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
group, led by an outcast named Rath Modar, plots to unseat the lich Szass Tam from his position over the Red Wizards. Rath believes that in exchange for his help in releasing Tiamat, she will grant him
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
pursue the goals of the Solar Bastion, the order’s eponymous headquarters is staffed with a variety of scholars, researchers, diviners, and retired knights who train active members. Leadership The
Void card from a Deck of Many Things, Hilarion led the effort to retrieve and restore the cleric’s soul. The quest proved so harrowing that Hilarion’s faith eroded, and when the quest was complete
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cadre of fishers and sailors, sending them to infiltrate every corner of the ruined district. And to the aboleth’s surprise and unnatural delight, it discovered an active cult of Tharizdun in the Styes
. Led secretly by one of the Styes’ own ruling councillors — an inhuman creature that calls itself “Mr. Dory” — this cult of Tharizdun has thrived in the decay of the Styes for decades. Through
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
impartial judge who ends a conflict between gods. Initiates in Kruphix’s mystery cult know other stories in which he plays a more active role, including special versions of well-known legends, but they
consider the Silence a terrible mistake that led to the rise of the usurper god Xenagos, but followers of Kruphix know that it was a grim necessity to prevent far worse calamity.
Theophilian
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a seemingly innocuous character. Regardless of the Darklord’s current role, their wickedness led to the creation of their domain and their imprisonment in Ravenloft. Though these individuals vary
Darklords are deadly or possess foul gifts from the Dark Powers, many pose little threat in battle. Their menace is the result of capabilities beyond physical prowess. Darklords Are Active. Darklords might
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
group, led by an outcast named Rath Modar, plots to unseat the lich Szass Tam from his position over the Red Wizards. Rath believes that in exchange for his help in releasing Tiamat, she will grant him
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
group, led by an outcast named Rath Modar, plots to unseat the lich Szass Tam from his position over the Red Wizards. Rath believes that in exchange for his help in releasing Tiamat, she will grant him
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
toward warriors—particularly fighters, barbarians, and monks—but any character’s story can benefit from the ideas presented here. When using this table to shape your character’s story, you can either
inheritance if you can make a name for yourself as a hero. Donjon You’re stranded far from home and intend to fight your way back. Euryale A year of solitude gave you clarity and led you down the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of those figures in their everyday lives. Menyar-Ag, the Great Githzerai Menyar-Ag led the githzerai into Limbo at the culmination of the conflict between Gith and Zerthimon. Thanks to unimaginable
longer capable of physical actions of any consequence, his mind is as active and sharp as ever. He never sleeps, using a rotating staff of attendants to spread his commands and counsel to all githzerai
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Senate The Azorius Senate is supported by three branches, called columns, each led by an arbiter (also called a capital). The capitals of the three columns form the Triumvirate, which
surveillance and precognition. Most adventuring characters, by their nature and because of their capabilities, are associated with the active work of the Lyev Column rather than the behind-the-scenes






