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Returning 35 results for 'monks some with only arms for for land'.
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Monsters
Lorwyn: First Light
exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They resemble large fish with humanoid torsos and arms, though their forms vary widely. Merrow are often capable warriors, but most prefer to duel with cutting words before resorting to physical violence.
Monsters
Lorwyn: First Light
; doublespeakers can use them to stab or throw at foes.
Merrow
Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They resemble
large fish with humanoid torsos and arms, though their forms vary widely. Merrow are often capable warriors, but most prefer to duel with cutting words before resorting to physical violence.
Magic Items
Princes of the Apocalypse
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the
suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.Martial arts adepts are disciplined monks with extensive training in
the arms that make them look as though they were made of marble or granite
2
Colorful dragon scales
3
Collage of playful Elemental or Fey creatures
4
Constellations on the palm of
Monsters
Spelljammer: Adventures in Space
features and their own language. Their feet are fully as dexterous as their hands, even to the extent of having toes that serve as opposable thumbs. Membranes of skin hang loosely from their arms and legs
. When stretched taut between outstretched limbs, these membranes enable a hadozee to glide.
On Yazir, their home world, hadozees lived high up in the trees to avoid large predators that walk on land
Monsters
Spelljammer: Adventures in Space
and their own language. Their feet are fully as dexterous as their hands, even to the extent of having toes that serve as opposable thumbs. Membranes of skin hang loosely from their arms and legs
. When stretched taut between outstretched limbs, these membranes enable a hadozee to glide.
On Yazir, their home world, hadozees lived high up in the trees to avoid large predators that walk on land
Monsters
Spelljammer: Adventures in Space
. Membranes of skin hang loosely from their arms and legs. When stretched taut between outstretched limbs, these membranes enable a hadozee to glide.
On Yazir, their home world, hadozees lived high up in
the trees to avoid large predators that walk on land. Today, Wildspace is where most of them feel at home. Hadozees are often hired as mercenary crews by other spacefaring folk. Their natural climbing
Monsters
Mythic Odysseys of Theros
of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their
their existence not to Nyx and the dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they embody, which might manifest as flaming
Classes
Tasha’s Cauldron of Everything
feels within. Similarly, an orc monk might manifest gossamer arms and a delicate visage, representing the gentle beauty of the orc’s soul. Each astral self is unique, and some of the monks of
Classes
Tasha’s Cauldron of Everything
feels within. Similarly, an orc monk might manifest gossamer arms and a delicate visage, representing the gentle beauty of the orc’s soul. Each astral self is unique, and some of the monks of this
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
lighting on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Speed
Legacy
This doesn't reflect the latest rules and lore.
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Rules
distance), such as a hedge or low wall. Otherwise, you hit it.
When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land
you to make a Strength (Athletics) check to jump higher than you normally can.
You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers to honor this living spirit of the sea. 3 Ki-rin. Your monastery sees its main purpose as watching over and protecting the land in the manner of the ki-rin. 4 Owlbear. The monks of your
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
deserve their protection. Their attitude might grate, but when pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others.
Tritons
Backgrounds
Baldur’s Gate: Descent into Avernus
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
energy that fills the space between all things in the multiverse. Monks tap into that energy through spiritual and martial training, meditation, and contemplation. And punching and kicking. And more
punching and kicking. And maybe a head-butt for good measure. Monks in an Acquisitions Incorporated campaign find a way to integrate a typical ascetic life with the grandeur, majesty, and over-the-top
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mostly on attitude, it’s important for the philosophy of a monk’s monastic tradition to mesh with the philosophy of the franchise. Way of Shadow Monks following the Way of Shadow fill an important
versatility of a wizard. Especially in a franchise without a dedicated combat spellcaster, your elemental affinity comes in handy. Way of the Kensei Monks following the Way of the Kensei often appear to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
missing one of its arms. Crafted by sea elves as a gift to their land-dwelling cousins, it has six branches of red coral worked into its design. The branches can be detached and are worth 25 gp each.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
opposable thumbs. Membranes of skin hang loosely from their arms and legs. When stretched taut between outstretched limbs, these membranes enable a hadozee to glide. On Yazir, their home world
, hadozees lived high up in the trees to avoid large predators that walk on land. Today, Wildspace is where most of them feel at home. Hadozees are often hired as mercenary crews by other spacefaring folk
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than strain the land during a famine. FIRBOLG CLASSES
Most firbolgs are druids, rangers, or fighters. Among their kind, these vocations are passed down from one generation to the next. The firbolgs
enforcers of that god’s will.
Firbolg warlocks are rare, but some clans forge alliances and arcane pacts with powerful fey beings.
Firbolg monks are almost entirely unheard of, though a monastery might take in the young survivors of a devastated firbolg clan.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
massive pair of cathedral doors open onto a long nave. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the audience about to take place.
At the far
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the floor amid tidy piles of iron arms and armor.
This room houses six duergar and four Sacred Stone monks (see chapter 7). During the day, the monks work in the dojo (area M15) and the kitchen
right direction. All outside doors are locked after nightfall. M2. Basalt Hall At night, no one is here, but during the day, two Sacred Stone monks (see chapter 7) are stationed here. If the monks are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit it. When you land in
difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone. High Jump. When you make a high jump, you leap into the air a number of feet
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit it. When you land in
difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone. High Jump. When you make a high jump, you leap into the air a number of feet
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Martial Arts Adept Martial arts adepts are disciplined monks with extensive training in hand-to-hand combat. Some protect monasteries; others travel the world seeking enlightenment or new forms of
Patterning on the arms that make them look as though they were made of marble or granite 2 Colorful dragon scales 3 Collage of playful Elemental or Fey creatures 4 Constellations on the palm of each hand
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
35. Reliquary The ghostly chant emanating from area 38 fills this room. Characters can discern a dozen or so voices saying, over and over, “He is the Ancient. He is the Land.” The cult amassed
ghoul skin A desiccated frog lashed to a stick (could be mistaken for a wand of polymorph) A bag full of bat guano A hag’s severed finger A 6-inch-tall wooden figurine of a mummy, its arms crossed over
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
previous adventure, or it turned up in a forgotten corner of a library. Tales attributed to a previous, failed expedition make reference to a hoard of wondrous arms and armor. PLACING THE ADVENTURE
Any
cleared of its inhabitants when the Kingdom of Galifar invaded that land. The aggressors left the place unoccupied after their victory. Since then, it has fallen into the hands of various groups of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblins War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization
authority through draconian measures. Hobgoblins train to fight with a variety of weapons, and have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
his most trusted subordinates. Bak Mei is joined by four Immortal Lotus monks (see their stat block earlier in the adventure). To increase the difficulty of this encounter, add more monks who have just
enters a low fighting stance. His arms and hands move in a flurry, displaying unnatural grace and agility for a human of such advanced age.
“I have no weakness. No flaw. Show me your so-called power
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vilnius with a successful DC 12 Wisdom (Perception) check. Vilnius wears scorched robes, his unkempt hair is half burned away, and his face and arms are covered with blisters from magic fire. He is the
to this wretched land. If the characters try to befriend him, he is suspicious of their intentions. He would like to retrieve his dead master’s staff and spellbook, but otherwise he has no interest in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mist Talismans: Arms marked with the Blood Falcon, bloody spear head, correspondence from Lekar, sample of zombie flesh The days of the living are numbered in Falkovnia. The people would flee if they
the soldiers claim—because time is short and the dead are coming. Falkovnia is a land besieged. Empty countryside surrounds ruined or crumbling cities. A few desperate pockets of civilization survive
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Merrow Shrewd People of the Deep Habitat: Planar (Feywild); Treasure: Individual Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They
resemble large fish with humanoid torsos and arms, though their forms vary widely. Merrow are often capable warriors, but most prefer to duel with cutting words before resorting to physical violence. To






