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Returning 35 results for 'monster shaped with only are from for lantern'.
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Backgrounds
Astarion's Book of Hungers
, Crowbar, Hooded Lantern, Holy Symbol (reliquary), Holy Water, Mirror, Oil (3 flasks), Tinderbox, Traveler’s Clothes, Waterskin, 4 GP; or (B) 50 GP
You witnessed or survived a vampire attack
. You might have been directly involved in this confrontation, or perhaps you were frozen in terror by what you saw. Regardless, you remain vigilant for monster attacks and pride yourself on being ready for anything. No vampire will catch you or your allies by surprise again.
Magic Items
Quests from the Infinite Staircase
This artifact destroys wealth to provide light and protection. Wrought from the finest yellow gold, the lantern has four faces, and an unwavering amber flame burns within it. The faces of the lantern
are fitted with faceted gemstone lenses.
The lantern is a symbol of the teachings of Daoud, who was once a priest of Istus, a god of fate. When Daoud was stripped of his possessions, he developed a
Monsters
Thieves’ Gallery
Multiattack. Doric makes two Shaped Claw or Sling attacks. She can replace one attack with a use of Spellcasting.
Shaped Claw. Melee Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"spell
", "rollAction":"Shaped Claw"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Shaped Claw", "rollDamageType":"slashing"} slashing damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
in the area that aren’t being worn or carried.
The explosion destroys the phoenix’s body and leaves behind an egg-shaped cinder, which weighs 5 pounds. The cinder deals 21 (6d6
Monster. The phoenix deals double damage to objects and structures.Multiattack. The phoenix makes one Beak attack and one Fiery Talons attack.
Beak. Melee Weapon Attack: +13;{"diceNotation":"1d20+13
Phoenix
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
destroys the phoenix’s body and leaves behind an egg-shaped cinder that weighs 5 pounds. The cinder is blazing hot, dealing 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollDamageType":"fire
choose to succeed instead.
Siege Monster. The phoenix deals double damage to objects and structures.Multiattack. The phoenix makes two attacks: one with its beak and one with its fiery talons.
Beak
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The colossus deals double damage to objects and structures.Multiattack. The colossus makes two Slam attacks and then uses Stomp.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14
fire giants shaped them into flexible joints and plated armor. Storm giants inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian
Monsters
Bigby Presents: Glory of the Giants
saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Spit Hailstone attacks in
sleep is troubled by nightmares. When roused, the cradle takes on a vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus
Monsters
Bigby Presents: Glory of the Giants
choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects.
Siege Monster. The scion deals double damage to objects and
vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Haste 500 gp Jacinth Flame Strike 1,000 gp Ruby Hold Monster 1,000 gp Sapphire Fear 500 gp Topaz Slow 500 gp Any four colors Prismatic Wall 5,000 gp Destroying the Lantern. To destroy the lantern, the
Daoud’s Wondrous Lanthorn Wondrous Item, Artifact (Requires Attunement) This artifact destroys wealth to provide light and protection. Wrought from the finest yellow gold, the lantern has four faces
Magic Items
Tasha’s Cauldron of Everything
figure of Vistani legend, Luba’s Tarokka of Souls shaped the destiny of countless heroes. The prophecies of this deck of cards also revealed great evils and guided its creator into the path of
. You can find its statistics in the Monster Manual. If you roll a soul that has already escaped, roll again.
Souls of the Tarokka
d100
Card
Soul
1
Artifact
Flameskull
2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Services Any and every service is for sale in the Cage. Courier services staffed by mephits, imps, and lantern archons (see Morte’s Planar Parade) carry messages across planar boundaries. Brave
diverse clientele. Taverns and inns are common, their taprooms shaped by the fantastical folk who own them—angels, githzerai, and a host of friendly monsters who scrape by in the City of Doors. No matter where a visitor is from, they can find familiar comforts in Sigil.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
: (A) Woodcarver’s Tools, Crowbar, Hooded Lantern, Holy Symbol (reliquary), Holy Water, Mirror, Oil (3 flasks), Tinderbox, Traveler’s Clothes, Waterskin, 4 GP; or (B) 50 GP
You witnessed or survived a
vampire attack. You might have been directly involved in this confrontation, or perhaps you were frozen in terror by what you saw. Regardless, you remain vigilant for monster attacks and pride
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, sheds light like a lantern for 8 hours (it also tastes like spicy honey) 7 A small, flaky meat pie wrapped in a colorful cloth (the pie is hearty and delicious) 8 A gourd shaped like a plump little dragon (any creature that eats more than half of the gourd’s innards gains 2d4 + 2 temporary hit points)
on the Feywild Treats table. Feywild Treats d8 Treats 1 Three gingerbread cookies shaped like elves and stacked on a wooden plate 2 A minty, three-leaf clover (for the next 8 hours, any creature
Magic Items
Guildmasters’ Guide to Ravnica
enough space for the creature, the keyrune doesn’t transform. See the Monster Manual for the creature’s stat block — the name of which is given in bold in the keyrune’s
.
Orzhov Keyrune (Rare). This keyrune is carved from white marble with veins of black. The end is shaped like a thrull’s head, with a gold faceplate affixed. On command, the keyrune transforms into
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
along the winding northern road. The area is shaped by the presence of a copper dragon’s lair, as described in the Monster Manual.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern
riding horse with saddle bags (see the Monster Manual for statistics)
52–59 Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
60–68 4 Potions of healing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern
Monster Manual for statistics) 52–59 Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you 60–68 Potion of healing (4) 69–75 Rowboat (12 feet long) 76–83 Spell scroll
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
whips stand perplexed.
Rotting Corpses. Mutilated monster carcasses piled around the room’s perimeter exude a putrid stench.
Noolgaloop is unwaveringly committed to reclaiming its holy shrine
them but decides on a whim to replace the statue’s current head (a rusty lantern) with the head of one of the characters. Noolgaloop fully expects the character to make this sacrifice for the good of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
change in temperature from the sweltering lands nearby is profound but not a relief. On the second day of travel, the characters enter the cold and fog-shrouded area shaped by the magic of Challidax’s
lair (as described in the Monster Manual). The safe house that Grahlista mentioned lies in this area. Characters who seek it find it easily. It contains evidence of past cooking fires and is a safe place
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
3. Entrance to the Tomb This broad tunnel is currently being shaped into the tomb’s elaborate entryway. This is an active site, featuring a number of artisans working by lantern light to plaster the
, spiders, and all manner of things are shown on the walls.
Looking South The muralists’ lantern light illuminates the north half of this area. The details of area 6 are visible only when characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tomes held between two golden, upside-down bookends shaped like bulettes bursting out of the ground.
The reverse gravity field can’t be negated, though it is suppressed within an antimagic field
held between the bulette-shaped bookends. Eight of the books contain essays pertaining to the eight schools of magic, one book dedicated to each school. The cover and the pages of the ninth book appear
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
round lenses 2 A droopy potted plant in an old boot 3 A rusty metal goblet shaped like a frog opening its mouth to the sky 4 A wide-brimmed, palm-frond sunhat that has been chewed on 5 A utensil shaped
glass statuette of a rust monster Price Clawson’s rules are simple: a buyer can take any item from the rug, so long as they replace it with an item of similar value. What counts as “similar value” is up
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
form, lurks amid the circle of standing stones (area U6) and is using a lantern to signal the heroes. In the village proper, fog prevents a creature from seeing any other creature or object more than 120
marsh, even if they barricade themselves in a ruined building, they are accosted by 1d4 swarms of hungry flies (use the swarm of insects (wasps) stat block in the Monster Manual). The swarms don’t trouble characters in areas U3 or U5.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
circumstances. Reader beware. Using a Stat Block This book is a companion to the Monster Manual and uses a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction
of the Monster Manual before proceeding. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
The Stat Blocks by Challenge Rating
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
climbs up out of the shaft in the middle of the taproom — a monster with warty green skin, a tangled nest of wiry black hair, a long, carrot-shaped nose, and bloodshot eyes. As it bares its yellow teeth
patrons and staffers flee or take cover at the sight of the troll. The stirges attack the nearest characters as Durnan (see appendix B) draws his greatsword, springs over the bar, and confronts the monster
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
aging beams support a steep, cone-shaped roof. One beam and part of the roof have fallen away, leaving a gaping hole open to the stormy sky. The hole in the floor forms the mouth of an enclosed shaft
illuminates his face, which is painted like a grinning jack-o’-lantern. Although he appears to be a petite man wearing face paint and a fool’s costume, Pidlwick II is actually a clockwork effigy of the
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught.
Lantern of Tracking Wondrous item, common
This hooded
lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
, Elvish, Infernal, Sylvan
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. Doric makes two Shaped Claw or Sling attacks. She can replace one attack with a use of Spellcasting
.
Shaped Claw. Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sling. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 8 (2d4 + 3
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
slaying a many-headed monster.
What such deeds have you done?”
“The sphinx’s riddles I solved to claim her prize.
I plumbed the secrets of the sea.
I ventured to the vault of the venerated
storms of chaos
And claimed a mote of matter,
Shapeless, unformed, and ever-changing.
The All-Father mocked her and easily shaped it,
Making a fertile field.
But soon he scowled, not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
water, north of the statue. (It’s invisible while underwater.)
The ooze uses its Psychic Crush action option (see the “Variant: Psychic Gray Ooze” sidebar in the “Oozes” entry in the Monster Manual
the statue’s neck. The compartment contains melted wax from candles that were used to illuminate the statue’s head like a jack-o’-lantern. Water The water seeps through cracks in the ceiling of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
each facing pair of alcoves dedicated to two trickster gods who oppose each other. Moving down the hall from west to east, the opposing statues depict Moa (jaculi) and Wongo (su-monster), I’jin
A golden pendant shaped like an eye hangs on the Unkh statue. It is worth 25 gp and radiates an aura of divination magic. If a character wearing the pendant passes within 10 feet of the obelisk at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
where its enemies are. Speaker Huddle tries to seduce the characters with a basket of halfling-shaped cookies, hoping they’ll join the hunt for the white moose. If the characters turn her down, Speaker
Huddle sweetens the deal with coin. The white moose is an awakened beast that serves Ravisin, the same evil frost druid who awakened the plesiosaurus in Maer Dualdon (see “Lake Monster”). This druid has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
been opened to a world that is much larger and far more ancient than I imagined.
—Bigby
Across the multiverse, giants are shaped by ancient traditions and a powerful connection to the Elemental
Planes. This chapter describes dozens of giants and related creatures for use in your game. For guidance on how to use a creature’s stat block, consult the introduction of the Monster Manual. Herein
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by any means short of all-out war. Dragonmarked houses, churches both pure and corrupt, crime lords, monster gangs, psionic spies, arcane universities, secret societies, sinister masterminds, dragons
called dragonshards, dragonmarks can be made more powerful, elementals can be controlled and harnessed, and magic items can be crafted and shaped. New Races. In addition to the common player character
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its wheels have fancy gold trim. A brass lantern hangs from each corner, and red drapes cover a tombstone-shaped window on each side. A steel padlock secures the back door, hanging from which is a






