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Returning 35 results for 'monster shard with only advisor from for leather'.
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Monsters
Baldur’s Gate: Descent into Avernus
spellcasting ability is Charisma (spell save DC 23). Bel can innately cast the following spells, requiring no material components:
At will: detect magic, fireball
3/day each: dispel magic, hold monster
);ice devil with an ice spear (as described in the ice devil’s entry in the Monster Manual). The ice devil appears in an unoccupied space within 60 feet of Bel, acts as Bel’s ally, and can
Monsters
Icewind Dale: Rime of the Frostmaiden
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Magic Items
Acquisitions Incorporated
nondescript coin pouch
Sorcerer
A battered leather satchel, prone to spitting out multicolored sparks at the seams
Warlock
A patchwork monster-leather satchel with a “purely decorative
Monsters
Mordenkainen Presents: Monsters of the Multiverse
archdevils in check. The arrangement unraveled, however, when Moloch took the night hag named Malagard for his advisor. Her poisonous words gradually convinced him to attempt to topple Asmodeus. The
by this failure. He schemes of ways to reclaim his former status, but every time he enters the Nine Hells, he is demoted to an imp (see the Monster Manual) and can’t regain his normal powers
Monsters
Icewind Dale: Rime of the Frostmaiden
at the kobolds’ expense.
Familiar. Vellynne’s familiar is a snowy owl, which the wizard uses as a scout. It uses the owl stat block in the Monster Manual but is a celestial instead
of a beast.
Spellbook. Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat
Magic Items
Tasha’s Cauldron of Everything
The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather
telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin
dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword’s demand is met.
Random Properties. The Sword of Kas
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
ye in trouble if I came out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
in the Monster Manual. One of the three hags uses this trait to cast locate object to find the shard solitaire. If they find the shard solitaire in another creature’s possession, the hags attack
Hunt for the Shard Solitaire If all three members of the Crestfall Coven are within 30 feet of each other, they gain the benefit of the Shared Spellcasting trait described in the “Hag Covens” sidebar
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
is lightly obscured by fog that billows from a nearby cave. If the characters enter, they encounter a wolflike anhkolox (see appendix B). Should the characters battle the monster, Dalamar (neutral elf
mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarf “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend
out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarf “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend
out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and harmless. 10A. Giant Sack This room contains a pair of sculpted stone couches that double as beds. Frost covers everything. Treasure. Characters who search this room find a stitched leather sack
introduction. The sack also contains a shard of the ise rune (see appendix B) and three severed, frozen dwarf heads (two male and one female). One of the heads has ten gold teeth (worth 1 gp each).
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
meet by tanning leather in the Trades Ward. After Emmek’s parents died, his sisters took over the business and bought him out. He never liked the work anyway, and he particularly hated dealing with the
the Shard Shunners, a gang of halfling wererats with which he has had nefarious dealings in the past. He pays the halflings to hinder the characters’ efforts while he works feverishly to manage his own
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonshard holding a bound elemental is placed in the containment chamber, the matrix comes alive. The unsuppressed elemental emerges from the shard and flows along the matrix in the way that blood moves
monster spell can also enable a character without a dragonmark to control an elemental vessel, even wresting control away from a dragonmarked pilot. The charm monster spell (found in Xanathar’s Guide
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lord Viallis’s Tome The crude sketch composed by Sarah shows the monster on the leather-bound cover of the book Lord Viallis was reading. This creature is a representation of the statue in area B7 of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
crumbling, lighthouse-like spire pierces the surface and marks the location of the ruins below. Shard of Chaos When Dragon Army scouts discovered the ruins of the Sunward Fortress, the black-robed wizard
tirelessly until they unearthed a mysterious stone in the ruins’ depths. Soon after, workers at the site began transforming into scaled monstrosities. Unbeknown to everyone, the shard was imbued with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
columns that support the roof are lined with books. All the volumes here are in Gith and concern the githyanki’s history battling illithids and githzerai (see the “Gith” entry in the Monster Manual). 18b
. Map Room The shelves along the walls of this cavern are piled high with leather and bone tubes holding maps of planar locations and small, unnamed dungeons. A character who searches through the maps
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Role of Dreams All dreams occur in the plane of Dal Quor. When mortals sleep, their minds touch the plane and shape a shard of it. Normally, a dream is shaped by the memories and emotions of the
consequential, and not just a waste of time. One of four basic approaches can help you do that: A real monster inhabits a character’s dreams and poses a real threat to that character’s mind or body. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone into the palace.
A gnome adventurer acquires
the shard solitaire necklace and a key
belonging to Paliset Hall’s head of staff The four winter wolves are soon joined by the two winter
talk to someone. Any character who asks Oak a question about Zorhanna, Eliphas, or the shard solitaire necklace can make a DC 12 Charisma (Persuasion) check. If the check is successful, Oak provides
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Barbatos Barbatos
Medium humanoid (human), neutral evil
Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2
Common
Challenge 6 (2,300 XP)
Rust Monster Cloak. Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Spellcaster Spellcaster (Healer)
11th-level Medium humanoid
Armor Class 13 (studded leather)
Hit Points 54 (12d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0
(1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Spellcaster (Mage)
11th-level Medium humanoid
Armor Class 13 (studded leather)
Hit Points 54 (12d8)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
across is a good start. Monster Lairs A wilderness area approximately 50 miles across can support roughly a half-dozen monster lairs, but probably no more than one apex predator such as a dragon. If you
lingering fog occasionally assumes humanoid forms 9–10 Permanent portal to another plane of existence 11 Wishing well 12 Giant crystal shard protruding from the ground 13 Wrecked ship, which might be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
despicable villain served as advisor, warlord, and assassin. His successes earned him Vecna’s admiration and a reward: a sword with as dark a pedigree as the man who would wield it. For a long time
dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword’s demand is met. Sword of Kas Random Properties. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
King Bruenor as an advisor and both admires and respects him. Morista spends some of her time training elite scouts to reconnoiter the Underdark passages near the city. A few months ago, one of her
let them run the NPCs. Should Morista come under attack, use the scout statistics in the Monster Manual to represent her.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Spindle, a crystalline shard that could transform even a creature as lowly as Raxivort into a demigod. After his apotheosis, Raxivort forged the Black Sewers, a realm within Pandemonium that he filled
magic that could reveal his location to point to the nearest xvart instead. Xvart
Small Monstrosity, Typically Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the gray ooze, as described in the Monster Manual). Moldy Quaggoth Spore Servants A patch of yellow mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) covers each spore servant
3 A humanoid skeleton in tattered leather armor carrying a rusted shortsword and one of the following: a rotted quiver holding 1d20 +1 arrows, a leather pouch containing 1d10 +2 sling stones, or a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to. A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made
Monster Manual , not creature types or subtypes. Elemental Wild Shape allows you to transform into one of those creatures. Can a Circle of the Moon druid speak the languages it knows while in the form of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
, glowing crystal shard 16 A statuette of a panther, wooden and painted black 17 A piece of parchment, listing fourteen magical pools and their effects when touched 18 A vial filled with a dark, fizzy liquid
that is sealed and cannot be opened 19 A feeler taken from a slain rust monster 20 A wooden pipe marked with Elminster’s sigil
Compendium
- Sources->Dungeons & Dragons->Monster Manual
victory to a deity, ruler, beloved noble, or member of the crowd. 2 Dresses in a monster-themed mask and cape. 3 Judges whether their foe fights honorably. 4 Leads the crowd in a rousing theme song. 5
), Studded Leather Armor
Senses Passive Perception 11
Languages Common
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bring the shard of Xeluan into this room or onto the mezzanine (area X18), the ground shakes and rubble falls from the ceiling. Each creature in these areas must succeed on a DC 12 Dexterity saving
Heart. The first character to inspect Xeluan’s body notices a large sliver is missing from his heart—the shard of Xeluan would easily fit into it. However, the characters can’t mend Xeluan’s heart
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Humanoid (Druid), Neutral Good
Armor Class 14 (leather armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
19 (+4)
CHA
10
Monster Manual).
Doric can remain in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric reverts to her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
entry in the Monster Manual), the roots of which extend deep beneath the hill. Lurking among the dead trees and shrubs are three vine blights, six needle blights, and twelve twig blights. The needle
of the Gulthias tree is all that remains of a human adventurer who was killed by blights while trying to cut down the tree. Treasure The dead adventurer’s tattered leather armor isn’t salvageable, but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Monster Manual. It tries to frighten away the characters and discourage further exploration of the nursery. C16. Servants’ Attic The door that closes off this room from the staircase is stuck, having
of studded leather armor sized for a portly adult human, a leather helm, a heavy crossbow, a wooden case with the monogram B.B., and two hunting traps. The wooden case contains fifteen crossbow bolts






