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Returning 35 results for 'monster south with only above from for led'.
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Monsters
Candlekeep Mysteries
, mage hand, prestidigitation
3/day each: detect magic, dispel magic, faerie fire, hold monster
1/day each: mind blank, teleport
Supreme Mockery. Quill hurls a string of insults laced with enchantments
spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and that they were simply biding their time until he became complacent enough
Monsters
Vecna: Eve of Ruin
, Minor Illusion, Web
2/day each: Dominate Monster, Mass Suggestion, Mirror Image, Telekinesis, TeleportMiska can take 3 legendary actions, choosing from the options below. Only one legendary action can
strength is his cunning mind.
History
Ages ago, Miska led the hordes of Chaos against the forces of Law at the behest of his patron, the enigmatic Queen of Chaos. It seemed Miska’s domination
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
disaster.
3
I stood alone against a terrible monster.
4
I stole from a corrupt merchant to help the poor.
5
I led a militia to fight off an invading army.
6
I broke into a tyrant
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
Monsters
Van Richten’s Guide to Ravenloft
can hover.
A Humanoid slain by this necrotic damage rises as a wight (see its entry in the Monster Manual) at the end of the jiangshi’s turn. The wight acts immediately after the jiangshi in
their descendants and the communities they knew in life, sowing terror and taking retribution for the slights or neglected burial rites that led to their cursed resurrections. Rigor mortis notoriously
Monsters
Icewind Dale: Rime of the Frostmaiden
(spell save DC 14):
At will: detect thoughts, mage hand, zone of truth
3/day each: charm person, hold person
1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha's hideous
whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation.
Brain Vessels
The brain floats in a jar of solution, pulsating as it
Magic Items
Tasha’s Cauldron of Everything
. You can find its statistics in the Monster Manual. If you roll a soul that has already escaped, roll again.
Souls of the Tarokka
d100
Card
Soul
1
Artifact
Flameskull
2
wayfarers from diverse walks and of disparate origins, embracing any who seek to find a home amid the endless roads and vistas hidden amid the mists.
A halfling Vistani, Mother Luba led one of the
Monsters
Van Richten’s Guide to Ravenloft
relentless killer, consider what circumstances led to their transformation and signature methods. Roll or choose options from the Relentless Origins and Relentless Methods tables when creating your own
into a monster.
5
The killer used its body to contain an evil entity.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged
Monsters
Van Richten’s Guide to Ravenloft
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a relentless killer, consider what circumstances led to their transformation and
its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it into a monster.
5
The killer used its body to contain an evil entity
Backgrounds
Sword Coast Adventurer's Guide
society.
Halruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
"} psychic damage but has advantage on the next attack roll it makes before the end of its next turn.
Summon Servant (1/Day). The drow magically summons a glabrezu or a yochlol (both appear in the Monster
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
High Road This highway hugs the coast, connecting Neverwinter to the coastal cities of Luskan to the north and Waterdeep to the south. For years, the stretch of road south of Neverwinter fell into
disuse because of frequent monster attacks. Recently, efforts have been made to keep the road safe, with light patrols of guards on horseback moving between Neverwinter and Leilon.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
High Road This highway hugs the coast, connecting Neverwinter to the coastal cities of Luskan to the north and Waterdeep to the south. For years, the stretch of road south of Neverwinter fell into
disuse because of frequent monster attacks. Recently, efforts have been made to keep the road safe, with light patrols of guards on horseback moving between Neverwinter and Leilon.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
High Road This highway hugs the coast, connecting Neverwinter to the coastal cities of Luskan to the north and Waterdeep to the south. For years, the stretch of road south of Neverwinter fell into
disuse because of frequent monster attacks. Recently, efforts have been made to keep the road safe, with light patrols of guards on horseback moving between Neverwinter and Leilon.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
into the north–south corridor. Characters approaching from the north, who might already be familiar with the will-o’-wisp (see area 24), will be led on a zigzag route through the passages toward area 19.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail This path south of Neverwinter Wood is the safest route between Neverwinter and the town of Triboar, located in the Dessarin Valley to the east. The trail is not patrolled, and monster attacks are commonplace.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Triboar Trail This path south of Neverwinter Wood is the safest route between Neverwinter and the town of Triboar, located in the Dessarin Valley to the east. The trail is not patrolled, and monster attacks are commonplace.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Triboar Trail This path south of Neverwinter Wood is the safest route between Neverwinter and the town of Triboar, located in the Dessarin Valley to the east. The trail is not patrolled, and monster attacks are commonplace.
Monsters
Fizban's Treasury of Dragons
Intelligence as the spellcasting ability (spell save DC 20):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesis, teleportThe dragon can take 3 legendary actions, choosing from
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
vicinity of Conyberry catch glimpses of Wyvern Tor to the south as they go. The tor was formerly the home of a large and dangerous nest of wyverns, but a band of bold adventurers dealt with the monsters
years ago. Though the wyverns never returned, other creatures lair here from time to time—including a band of orc raiders that set up camp a couple of months ago. Led by an orc named Brughor Axe-Biter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-Besil. Unbeknown to the dwarves, the settlement was built less than a mile from the location of one such Chaos node. After the Kinslayer Wars, the dwarves retreated south of Pax Tharkas and into
forces of the Cataclysm destroyed and buried countless cities, but also unearthed ancient ruins and places of power. In the wake of this destruction, the perceived absence of Krynn’s gods led humans to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to run. A Mysterious Stranger Offers a Quest d8 Objective 1 Recover a particular item 2 Find and return with an NPC or monster 3 Slay a terrible monster or NPC 4 Guard a person while they perform
Secret d8 Secret 1 Intends to betray the party 2 Unwittingly provides false information 3 Has a secret agenda (roll another quest) 4 Is a devil in disguise 5 Has led other parties to their doom 6 Is the charmed thrall of a mind flayer 7 Is possessed by a ghost 8 Is a solar in disguise
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
military actions in consultation with an inner circle of loyal lieutenants, each one a battle-hardened Warrior Veteran (see the Monster Manual) whose alignment matches yours. You start with two lieutenants
personalities to them as you see fit. Recruit: Soldiers. You commission one or more of your lieutenants to assemble a small army. Each lieutenant can muster one hundred Guards (see the Monster Manual) in 7
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G8. Mimic and Mushroom Wine This room contains twelve forty-gallon barrels set into wide alcoves. Each barrel is secured by a wooden brace. The barrels in the south alcove have been tapped with
. You can decide where the mimic is, or roll a d8 to randomly determine which barrel is the fake one. See “Mystery Monster” for more information on the mimic and its behavior when discovered.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
opportunities for peril and plunder. The city stands on the eastern banks of the Selintan River. The river flows south from the Nyr Dyv (the Lake of Unknown Depths) down to Woolly Bay and remains easily
find that creature’s stat block in the Monster Manual. If a creature’s alignment isn’t specified, you can decide what it is.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X10. Northeast Annex The walls and ceiling in the eastern portion of this bare stone room have collapsed. To the west and south are open amber doors. In the center of the room is a ten-foot-tall
damaged amber golem (use the stat block for the stone golem in the Monster Manual). It has 145 hit points and attacks any creature it sees, stopping only when it can’t see any. An earthquake collapsed the eastern part of the room long ago.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crates.
The amber-covered walls are sculpted to look like tentacles that entwine around marble bas-reliefs of kings, queens, pharaohs, and sultans attended by myriad slaves.
The west, south, and east
walls contain alcoves, and standing in each alcove is a tall, rough block of amber. Two wide cracks have opened up in the south wall, spilling rubble and shattered pieces of amber onto the floor in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
moving through the door to the north. The monsters will pursue enemies that flee to the south, but they won’t climb the stairs that led to area 6. If the characters answer the riddle correctly, events
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Cabin Perched on the edge of a snowy ridge above a gorge is a black lodge on wooden stilts. Whatever path might have led to this ramshackle retreat lies buried under snow.
Icy steps
climb to a snow-covered walkway that clings to the south side of the structure. The building’s slumped posture and sagging, snow-covered roof, coupled with the broken windows and loose, flapping
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
control.
Cannith East Headquartered in Korth (in Karrnath) and led by Zorlan d’Cannith, Cannith East enjoys close ties to the government of Karrnath and the faith of the Blood of Vol. This branch of
East has enclaves in the Mror Holds and the Lhazaar Principalities.
CLAUDIO POZAS
Cannith South Under the leadership of Merrix d’Cannith, the Cannith South holdings in Sharn have come to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chakuna In Valachan, the fall of one Darklord led inevitably to the rise of another. For Chakuna, caught in a cycle of bloodshed and trapped by the forest that lends her power, the tools of the
learned quickly that it takes monstrosity to beat a monster. Chakuna found von Kharkov’s weakness, burned Castle Pantara to the ground, and kept the former Darklord’s head.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cavern is the site of a heated battle between House Freth (to the north) and House Auvryndar (to the south). House Freth’s forces are nine male drow led by a male drow mage named Spirreth Dalambra. The
12. Drow Battle Characters who approach this 50-foot-high cavern for the first time hear the sounds of battle ahead. Demons. In the narrower section between the north and south halves of the cavern
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
target. Hit: 44 (10d6 + 9) piercing damage.
Disgorge Allies (Recharge 6). Crokek’toeck opens its mouth and disgorges 1d4 barlguras, 3d6 gnolls led by 1 gnoll fang of Yeenoghu, 6d6 dretches, or 1d3
vrocks (see the Monster Manual for these creatures’ stat blocks). Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek’toeck’s mouth, or the next closest unoccupied space.
Crokek’toeck
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mountains—combined with healthy trade relations between these realms and their neighbors to the east, south, and west—make this a strong and prosperous region. Central Flanaess Locations Location
, supported by mercenaries enforcing their tyrannical rule Iuz Iuz (cambion demigod) The monster-infested domain of the demonic dictator, steeped in wickedness Nyr Dyv — The Lake of Unknown Depths
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Triboar Trail runs right through this abandoned town, which was sacked by barbarians years ago and now lies in ruins. A dirt road extending south of the town leads to a supposedly abandoned shrine
monsters. High Road This highway hugs the coast, connecting Neverwinter to the coastal cities of Luskan to the north and Waterdeep to the south. For years, the stretch of road south of Neverwinter fell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creatures that enter the room using their Psychic Crush action option (see the “Variant: Psychic Gray Oozes” sidebar in the “Oozes” entry in the Monster Manual). While contained in the altar, the oozes
following: Altar. An altar made of humanoid skulls and bones rests near the south wall.
Decor and Secret Door. Embedded in the walls are drow skeletons posed as if dancing. One skeleton along the south






