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Returning 35 results for 'monsters setting with only are for for later'.
Magic Items
Dungeon Master’s Guide
Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged
dragons to them, then destroyed the dragons with powerful magic.
As the Towers of High Sorcery fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive
Monsters
Mordenkainen's Fiendish Folio Volume 1
that wrap around existing passages and chambers. They use these hiding spots to watch the comings and goings of monsters and adventurers, setting traps to vex and annoy whenever possible. A trip wire
Monsters
Mythic Odysseys of Theros
the forge. On every trip from Mount Velus, where Purphoros has his forge, they seek out the far reaches of the world so they can witness beauty in all its forms, then later reunite with their creator
the sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
evolution. The lich Acererak — a powerful wizard and demonologist and the infamous master of the Tomb of Horrors — anticipated his own transformation, preparing for it by setting enchanted
hit points.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests the demilich’s
Tortle
Legacy
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Species
The Tortle Package
point, a tortle feels an almost overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
Monsters
Curse of Strahd
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
hunting evil monsters.
The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
Magic Items
Lost Laboratory of Kwalish
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the adventure.
Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a
Genasi
Legacy
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Species
Elemental Evil Player's Companion
accustomed to a variety of different people.
GENASI ON ATHAS
Although any world that includes one or more elemental planes can feature genasi, on Athas, the world of the Dark Sun campaign setting
of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as Flame, Ember, Wave, or Onyx.
Subraces
Four major subraces of genasi are found
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the villains and monsters the heroes must overcome and the locations they must explore to bring the adventure to a successful conclusion. This book presents Icewind Dale as a self-contained campaign
setting in which you can base adventures of your own. All pertinent details about the setting are covered here, with room left to add new locations and villains of your own design. TENDAYS AND
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
for one last chance to win back the goodwill you’ve drunk away.
5
You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to the groin. Later, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a great empire, and magically aided travel between its cities is commonplace. Monsters Are Uncommon. What if monsters are rare and terrifying? In the Ravenloft setting, horrific domains are governed
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Greyhawk Greyhawk is a D&D setting you can use as the backdrop for your campaign or as a model you can reference while creating your own setting. Important aspects of Greyhawk are described herein so
adventures in this home-brewed setting. The version of Greyhawk presented here is largely based on The World of Greyhawk gazetteer, published in 1980. Poster Map
Included is a poster map showing the lands of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
D’Honaire Estate Decorated with fanciful gargoyles and lurid tapestries, the lavish home of Duchess Saidra d’Honaire is the setting of the Grand Masquerade (detailed later in this domain). A small army of energetic, masked ghouls constantly prepare for the upcoming festivities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventuring party If you’re using a published campaign setting, pick any location in that setting and develop it as you like. A published setting or adventure might give you all the details you need. The
Free City of Greyhawk, described later in this chapter, is an ideal starting location and illustrates the kinds of things to consider as you detail a starting location. If you’re building your own
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
describes the villains and monsters the heroes must overcome and the locations they must explore to bring the adventure to a successful conclusion. This adventure presents Phandalin, the surrounding region
, and the Underdark below, as a campaign setting in which you can base adventures of your own. All pertinent details about the setting are covered in this book, with room to add new locations and villains of your own design.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
your own. All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
central campus and serves as both faculty offices and the setting for lavish dinner parties and intellectual gatherings. A character knows all the information in the “Captain Dapplewing’s Manor” section later in this chapter with a successful DC 12 Intelligence (History) check.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Monstrous Compendium Vol. 2: Dragonlance Creatures This bestiary provides game statistics and lore for eleven monsters that, while linked to the fantastical and war-gripped Dragonlance setting, are
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Setting the Adventure This adventure takes place in the Western Heartlands of the Sword Coast region in the Forgotten Realms campaign setting. You can set the adventure on a different world if you
. Allied forces have recently recovered it, but the fortress is in the path of a horde of monsters sent by the sinister lich Lady Illmarrow. Greyhawk. The recently reclaimed fortress stands in the northern
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ghosts who suffer from the Darklord’s experiments. For inspiration, refer to the “Darklord’s Shadows” section and your answers to the questions there, as well as the Monsters tables in the “Genres of Horror” section later in this chapter.
Monsters Ghosts, mind flayers, werewolves—every monster is a story. Consider which monsters complement or contrast a Darklord’s story. In a few sentences, describe which monsters best represent the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, execute their plan, and try to escape the scene. You can run each heist as a standalone adventure or as part of a larger campaign (see “A Campaign of Heists” later in this introduction). Each
adventure can be adapted to take place in any campaign setting you wish. A rogue rappels down the icy walls of Revel’s End, a prison in the frozen north
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
your own. All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains. Eberron Campaign Setting (3.5E
): The first sourcebook for the setting, this provides a general overview of the world. This includes the artificer class and statistics for monsters unique to Eberron (deathless, daelkyr, quori), along
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tremors While the characters explore the Sumber Hills, they experience first-hand the strange phenomena and dangerous monsters plaguing the area. Use this reprisal any time the characters travel
between towns or search the hills for sites of interest.
You are trudging along through the barren countryside when you hear a low, distant rumbling. A moment later, the ground beneath your feet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Evermoors or the Lurkwood — wild regions filled with ruins and monsters. You can choose to narrate as much of the party’s overland travel as you wish, setting up encounters en route. If Eldeth is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
setting and what is unique and fun about it. Step 2: Draw In the Players. Think about how the characters will get drawn into the situation you’ve established. Consider how the adventure might tie in
Adventures
A published adventure includes a pregenerated scenario with the maps, NPCs, monsters, and treasures you need to run it. This allows you to focus your preparation time on plot developments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Genasi Names Genasi use the naming conventions of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as Flame, Ember, Wave, or Onyx
. GENASI ON ATHAS
Although any world that includes one or more elemental planes can feature genasi, on Athas, the world of the Dark Sun campaign setting, elemental forces hold greater sway than they do
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
became the friend and sometimes enemy of other famous adventurers, like Mordenkainen. In time, she ruled as the Witch Queen and later changed her name to Iggwilv—a figure of legend who is whispered
about, feared, and admired. Written for players and Dungeon Masters alike, this book offers options to enhance characters and campaigns in any D&D world, whether you’re adventuring in Greyhawk, another official D&D setting, or a world of your own creation.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Setting the Adventure Uni and the Hunt for the Lost Horn can take place in any woodland setting where magic and monsters are rife. The Dungeons & Dragons animated series unfolds in the Realm
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle While spells and components make easy to associate lists, you might also consider creating your own version of this puzzle using paired sets of monsters and creature types
, planes of existence and their native inhabitants, famous figures in a setting and their homelands, and so forth. Lowering the Difficulty If your party doesn’t include characters with considerable magical
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
followed the defeat of the gods, mighty sorcerer-kings came to power and nearly destroyed the world with their reckless use of defiling magic. They made Athas into a desert where terrible monsters roam and
only the strongest survive. One of the hallmarks of the Dark Sun setting is that the heroes don’t need to seek out forgotten dungeons to find adventure — mere survival is adventure enough. But there is no reason you can’t successfully adapt Princes of the Apocalypse to your Dark Sun campaign.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
you flesh out the adventure’s default setting. It also presents new character backgrounds that work well for this adventure. Text that appears in a box like this is meant to be read aloud or
paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
The Monster Manual contains stat blocks for most of the monsters and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nature of all yuan-ti in the setting. Monsters can be one-off flukes of nature or the products of insidious magic. For significant adversaries, use the tables in the “Genres of Horror” section of chapter
Monstrous Origins A variety of explanations, from transformative curses to magical experiments, can justify the appearance of a unique individual with unusual traits. In the same way, monsters in






