Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'monsters shape with only advanced for for leaders'.
Monsters
Waterdeep: Dragon Heist
): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians
Reach to the Wave. At will, Avi can control the flow and shape of water in a 5-foot cube, or cause the water to
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
origin of Sweettooth Village. This eerie, abandoned town constructed of gingerbread and frosting lies deep in the wilds of Eldraine. Some say the fiendish candy monsters that prowl its butterscotch-lined
a delicious chocolatey flavor, a gelatinous cube might have a more decorative shape and taste fruity, and an ochre jelly could smell like butterscotch.
PoisonBludgeoning
Monsters
Icewind Dale: Rime of the Frostmaiden
damage on a successful one.Mimics are shape-shifting monsters described in the Monster Manual. The variant presented here is a particularly large and voracious specimen—the result of Netherese experiments on ordinary mimics—that spits acid.Acid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
goblinoid leaders and other powerful individuals, a barghest earns elevated status in the afterlife. Barghests typically keep their true nature secret, preying on the occasional lone goblin when the
AttacksChange Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing red eyes, a doglike snout, and a
toward her house—and a sign of the demon lord’s disregard for the family’s rivals, who were not thus gifted. The creation prompts the leaders of the house to begin crafting new plans
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Graz’zt
Graz’zt grants his cultists special abilities. His cultists can gain the Joy from Pain trait, while his cult leaders
, LightningChange Shape. Graz’zt transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn’t transformed.
Monsters
Eberron: Rising from the Last War
liquid expanses, thousands of eyes of every size and shape peer into the endless darkness. Beholders, dolgrims, and stranger aberrations dwell within the halls of the citadel, which is one of the few
“I perceive certain types of people — vocations or entire societies — as hideous monsters.”
3
“Someone is watching everything I do.”
4
“When I
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought.
Yuan-ti culture was among the richest in the mortal
, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design.
Yuan-ti leaders
monsters
leaders in Calimshan, Biha Babir maintains the strongest spy network, and she is rumored to have informants in every major city of the region.
For years, Biha Babir has searched tirelessly for the
punished.Acid, Cold, LightningFluid Form. Biha Babir Shape-Shifting;shape-shifts into a form resembling a Beast or Humanoid that is Medium or smaller, while retaining her game statistics (other than her size), or returns to her true marid form.
Species
Van Richten’s Guide to Ravenloft
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
joined and advanced through their lesser ranks, known as the Kargatane, and were rewarded by being transformed into a dhampir.
I’Cath. At night, the starving city of I’Cath is overrun by
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
.
Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
Backgrounds
Sword Coast Adventurer's Guide
operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in
company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
monsters roam the blasted landscape. The characters must navigate this wasteland in search of the rod piece, ultimately discovering that the piece is located inside the remains of an enormous, highly advanced, bipedal war machine called a colossus.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
treasure here, guarded by a monstrous shape-shifter called a mimic. Since then, a trio of impish elementals and kuo-toa fanatics have made the cave their home. You can add monsters, such as Giant
B: Mephit Lair Sturdy fortifications and clean water make this abandoned subterranean outpost an appealing den for thieves and monsters. Before the prior inhabitants left, they stored some enticing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
come to the Stone Tooth in search of a reputed cache of Durgeddin’s superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
largest level of Khundrukar, the Glitterhame is an expanse of beautiful natural caverns now infested by troglodytes and other cave-dwelling monsters. The Sinkhole. Streams in the Glitterhame descend to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the monsters advance toward the characters, decrease their numbers. Adjust the Grid Scale. If you’re using a battle grid, take a section of that grid and use it to track position, changing the scale so
encounter begins at a range between 100 and 1,000 feet), or use one or more d20s to show how many 5-foot or 10-foot squares the creature has advanced.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pipe of Smoke Monsters Wondrous Item, Common While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad
. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains. The civilization grew into a cluster of allied city-states
. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors’ serpent gods into their religions. These
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
governor, a council of prominent guild leaders, and a military marshal. Military. Kalaman maintains a significant military force to deter raiders from Estwilde and monsters from the Dargaard Mountains. Vingaard Port. The city sits at the mouth of the Vingaard River, about thirty miles downriver from Vogler.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven policies that most affect the student body. The leaders of the school’s Extracurriculars come to the council to conduct matters of business, and the council usually meets on the first day of every
month. Outside those meeting days, the room is used for other official university business or stands empty. B16. Advanced Student Stacks Rooms on the Biblioplex’s second floor can be accessed only
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Pipe of Smoke Monsters Wondrous Item, Common While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a
froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Pipe of Smoke Monsters Wondrous item, common While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a
froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
cloisters, within which each flumph has a place and purpose. These harmonious groupings have no need for leaders, since all flumphs contribute in their own way. “Trust a flumph.”
— X the Mystic’s 1st rule
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
protect might be sentient, cursed, or difficult to transport. Such an encounter might be a combat encounter or an exploration encounter, with either Hostile monsters or a dangerous environment threatening
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
of powerful fiends. But they’ve also gained vast wealth or a stronghold of their own, rewound time to reverse disaster, or suddenly advanced in level far beyond the other characters in the group. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
secure resting place. No monsters come this way. Moreover, the storeroom door is in good shape and can easily be blocked or barred from the inside. The contents of the kegs have long evaporated.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remain there
Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
quartered, and the leaders housed. Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome. Discover how advanced the sahuagin preparations are and when they might mount their first attack.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Type A creature’s type speaks to its fundamental nature. The following types of monsters can be encountered in this adventure. Aberrations. Utterly alien beings that have no place in the natural
fixed shape. They are mostly subterranean, dwelling in caves and dungeons.
Plants. Plant creatures, as opposed to ordinary plants, have some degree of sentience and mobility.
Undead. Once-living
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (Q) Quasit Tiny Fiend (Demon), Chaotic Evil
AC 13 Initiative +3 (13)
HP 25 (10d4)
Speed 40 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 17 +3 +3
Con 10 +0 +0
has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Shape-Shift. The
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
defense, the army seeks to eliminate the characters by hurling monsters onto the battlements. Siege Weapon Sabotage. While the characters rest, a shape-shifting spy and its minions try to sabotage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smoke monsters. While smoking this pipe, one can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small
enough to fit in a 1-foot cube. It loses its shape after a few seconds, becoming an ordinary puff of smoke.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
determine how many monsters are affected by the Wizard’s Fireball spell or some other area of effect? The Targets in Area of Effect table offers a guideline. To use the table, find the column for the shape of
Adjudicating Areas of Effect When the characters are fighting a large number of monsters, it’s not always practical to use miniatures on a battle grid or some other visual aid. So how do you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Foyer Monsters. Two male fire giants (named Druvax and Zelzzarf) and seven hobgoblins are sorting through pieces of scrap iron on the floor and tossing them noisily into piles.
Statues. Two
shape spells to mutilate the statues, which once depicted proud dwarf warriors. The statue to the west has stony pseudopods sprouting from it, while the statue to the south appears half-melted. The






