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Returning 35 results for 'monsters shot with only artisans for for learn'.
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Classes
Player’s Handbook
; or (B) 150 GP
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.
Becoming a Ranger...
As a Level 1 Character
Gain all the
Monsters
Quests from the Infinite Staircase
others escaped the rule of mind flayer;mind flayers. The mind flayers’ psionic power eventually transformed these forsaken dwarves into Aberrations.
You can learn more about derro in Mordenkainen Presents: Monsters of the Multiverse.
Classes
Xanathar's Guide to Everything
stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the
3rd
Arcane Archer Lore, Arcane Shot (2 options)
7th
Curving Shot, Magic Arrow, Arcane Shot (3 options)
10th
Arcane Shot (4 options)
15th
Ever-Ready Shot, Arcane Shot (5 options)
18th
Arcane Shot (6 options, improved shots)
Classes
Xanathar's Guide to Everything
stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the
Arcane Archer Lore, Arcane Shot (2 options)
7th
Curving Shot, Magic Arrow, Arcane Shot (3 options)
10th
Arcane Shot (4 options)
15th
Ever-Ready Shot, Arcane Shot (5 options)
18th
Arcane Shot (6 options, improved shots)
Monsters
Quests from the Infinite Staircase
rule of mind flayer;mind flayers. The mind flayers’ psionic power eventually transformed these forsaken dwarves into Aberrations.
You can learn more about derro in Mordenkainen Presents: Monsters of the Multiverse.
Monsters
Quests from the Infinite Staircase
indefinitely so long as the climate remains hospitable to their fungal bodies.
To learn more about vegepygmies, see Monsters of the Multiverse.Lightning, PiercingNimble Escape. The vegepygmy takes the Disengage or Hide action.
Monsters
Quests from the Infinite Staircase
long as the climate remains hospitable to their fungal bodies.
To learn more about vegepygmies, see Monsters of the Multiverse.Lightning, Piercing
Monsters
Quests from the Infinite Staircase
hospitable to their fungal bodies.
To learn more about vegepygmies, see Monsters of the Multiverse.Lightning, Piercing
Species
Eberron: Rising from the Last War
-marked Cannith forgeholds use streamlined forms of production to quickly produce common goods. Even independent artisans often learn their trade at Cannith academies and adhere to Cannith standards
Monsters
Eberron: Rising from the Last War
decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery light that shot from their mouths. This rampage was cut short on the Day of
.
A colossus might be filled with monsters and secrets, in addition to the corpses of those who died inside it. In chapter 4, map 4.8 illustrates an inactive warforged colossus, and the text that
Backgrounds
Baldur’s Gate: Descent into Avernus
guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal
traveler’s clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild
Monsters
Quests from the Infinite Staircase
and warp the ecosystems in which they dwell.
To learn more about froghemoths, see Mordenkainen Presents: Monsters of the Multiverse.A Froghemoth Elder's Lair
Froghemoth elders lair in unnatural
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.”
Elf Names
Elves are considered children until they declare themselves adults, some
Monsters
Curse of Strahd
hunting evil monsters.
The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
the aid of a hat of disguise, his thoughts protected by a ring of mind shielding. He is trying to learn more about the Keepers of the Feather—a society of wereravens that oppose Strahd&mdash
Backgrounds
Guildmasters’ Guide to Ravnica
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
trackless forests and across wide and empty plains, rangers keep their unending watch. Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of
civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
choose to learn either the prestidigitation or the druidcraft cantrip. Arcane Shot At 3rd level, you learn to unleash special magical effects with some of your shots. When you gain this feature, you learn
elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call
else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites Hazlan’s few remaining communities are populated by hunters, miners, and artisans. They struggle to learn a glimmer of magic to earn a measure of respect from the domain’s
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
Most of the monsters that appear in
this adventure are from the Monster Manual, along with new creatures and NPCs, and monsters from Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. For easy reference, all the stat blocks for the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
10: Guild House This guild house offers membership to merchants and artisans, who enjoy benefits such as workshop space, library access, and armed escorts.
When the characters arrive at the guild
Guild Master
Stat Block: Noble
This guild master helps fellow artisans get a good deal for their wares and services.
Judgmental. Toryn looks down on artisans who refuse to join the guild
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
desire to live outside the courts, humans have always existed in the wilds. These humans include resilient and resourceful hunters, foresters, and artisans, and they often pick up some of the
werefox in this collection. Dwarves. The dwarves of Eldraine include miners, blacksmiths, and other artisans who value hard work and independence. These artisans take pride in creating intricate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cooked and eaten by the tribe, or are sacrificed to Semuanya, the lizardfolk god.
Canny Crafters. Though they aren’t skilled artisans, lizardfolk craft tools and ornamental jewelry out of the bones of their kills, and they use the hides and shells of dead monsters to create shields.
stalked, killed, and devoured. They make no distinction between humanoids, beasts, and monsters. Similarly, lizardfolk don’t like reaching too far beyond their borders, where they could easily become
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Cannith House Cannith forgeholds use streamlined forms of production to quickly produce common goods. Even independent artisans often learn their trade at Cannith academies and adhere to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
streamlined forms of production to quickly produce common goods. Even independent artisans often learn their trade at Cannith academies and adhere to Cannith standards. The House of Making builds the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of mind flayers. The mind flayers’ psionic power eventually transformed these forsaken dwarves into Aberrations. You can learn more about derro in Mordenkainen Presents: Monsters of the Multiverse. Dave Melvin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way the adventure unfolds. The characters can learn the following things from talking with their fellow prisoners, some of who have been captives of the drow for a tenday or two: There are nineteen
disfiguring injuries recently. Before then, he seemed more in Ilvara’s favor. Now Shoor seems to have displaced him. Jorlan used to have a wand that shot globs of sticky material able to trap targets. Now
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
so long as the climate remains hospitable to their fungal bodies. To learn more about vegepygmies, see Monsters of the Multiverse.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
exciting environments and using interesting maps and props. Giving monsters secrets for the players to uncover or cultural details for them to learn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
exciting environments, and using interesting maps and props. giving monsters secrets to uncover or cultural details to learn.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
that dine on smaller, weaker hatchlings—are unmatched in strength and hunger. These ancient specimens, known as froghemoth elders, possess alien abilities and warp the ecosystems in which they dwell. To learn more about froghemoths, see Monsters of the Multiverse.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
out while still getting decent performance out of the slaves. But humanoids and monsters that are especially capable or that provide unusual services find themselves treated like favored (though
patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Isle of Serpents Characters who research the Isle of Serpents in Sigil can learn the following: Acererak’s Machinations. Long ago, the archlich Acererak visited the Isle of Serpents in his search for
activities, and most families have been here for many generations. The characters learn this when they visit the island.) Legends. Legends speak of Acererak’s infamous Tomb of Horrors, a deadly labyrinth






