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Returning 35 results for 'monsters smith with only artisan's fallen for loud'.
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Classes
Forgotten Realms: Heroes of Faerûn
wastelands, eventually becoming frigid terrors themselves. Winter Walkers are well versed in the phenomena of Icewind Dale, including the latent magic of fallen Netherese cities, endemic monsters like
Withstand the Horrors of Frigid Wastelands
Winter Walkers hone their craft in the bleak and frozen wilds of places like Icewind Dale. These ruthless, rimed Rangers hunt monsters that haunt arctic
Warforged
Legacy
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Species
Eberron: Rising from the Last War
how new they are to the world. The Warforged Quirks table contains example quirks.
Warforged Quirks
d8
Quirk
1
You analyze — out loud — the potential threat posed by
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
protect the innocent.
4
You apply dream logic to mundane situations.
5
You discuss things out loud with your quori spirit.
6
You suppress your emotions and rely on logic.
7
You
kalashtar communities focus on acts of devotion known as the Path of Light. But the dark powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
rescue the region’s greatest smith. The emissary explains that a fire giant named Brimskarda kidnapped the smith and took him to the Star Forge, a giant furnace built in the crater of a fallen star
crater, the characters might face Brimskarda’s minions around the Star Forge. In the Star Forge itself, the characters meet Brimskarda, who is loath to give up her prisoner without a fight. The adventure ends when the characters rescue the kidnapped smith.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
mountain has become acidic, poisoning people, livestock, and wildlife who drink from any of the nearby streams. Acid seeping from a fallen star into an alpine lake is causing the pollution. Repairing
spot where a star fell to the earth. A talented enough smith could use the Star Forge to craft a legendary weapon or suit of armor. Word has it that one such smith has recently been seen at the forge.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor. Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Church, Crunch
, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Pants, Pierce, Red, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Stone, Temple, Vault, Wall, Wood.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor. Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall
Kenku
Legacy
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Species
Volo's Guide to Monsters
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Adventure Background For pious giants, position in the ordning is everything. Brimskarda, a legendary fire giant smith, is discovering what it means to fall in the ordning’s ranks. Various missteps
in recent years have imperiled her lofty station. To resecure her standing in the ordning and prove that she is still the greatest smith among giants, Brimskarda has reclaimed the legendary Star Forge
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
he doesn’t know of anyone else out this way. The hills are mostly uninhabited. Grave Occupants. If the characters excavate the graves, they find one male dwarf dressed in artisan robes (a smith from
), and one male human in a white robe with black feathers at the shoulders (an air cultist). All died from arrow wounds or crushing blows, and the earth cultists who won the battle buried the fallen on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
for a master smith.
2 Protect a traveling theater troupe as they perform a new play that glorifies Purphoros and makes another god look foolish.
3 Retrieve a sacred weapon of Purphoros that
has fallen into the hands of minotaurs.
4 Resist the corrupt authority of a powerful priest of Heliod or a cruel village elder.
5 Triumph in a contest of strength or crafting to bring
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to stoop to get down to that level! A giant’s metal hammer could serve as an anvil for a human smith, and a giant’s shield is bigger and heavier than a feasting table. Giants Are Heavy. If a giant
could wind up pinned or crushed if the giant rolls over suddenly. Giants Are Loud. The footsteps of giants in the distance are often initially mistaken for thunder, even on a clear day. The sounds of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare the crypts of the fallen
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
Elemental Fire Encounters tables (see chapter 3) into the surrounding area. Unless the runes are repaired, the star threatens to consume the region—or perhaps the whole world. Forging a Throne A dwarf smith
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Forge of Fury Two centuries ago, the great dwarf smith Durgeddin the Black and his clan were driven from their home by a horde of fierce orcs and trolls. They plundered the dwarves’ ancestral
battle, various creatures have occupied the stronghold and used the place as a base for their raids. At other times, the caverns have lain empty except for the mindless and bloodthirsty monsters that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
campaign inspired by the works of H. P. Lovecraft or Clark Ashton Smith? Or do you envision a world of muscled barbarians and nimble thieves, along the lines of the classic sword-and-sorcery books by
an effort to destroy monsters or villains.
This genre is also common in fantasy fiction. Most novels set in the Forgotten Realms are best described as heroic fantasy, following in the footsteps of many of the authors listed in the Appendices of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ancestral quests, shifty rogues prowling urban streets, clerics wielding maces and spells in the service of their gods, and wizards plundering the ruins of the fallen Netherese empire. Heroes are scarce
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Stat Blocks by Creature Type The following list categorizes the creatures in this chapter by creature type. Creatures marked with an asterisk appear in the “Mythic Monsters” section later in this
chapter. Aberration Woe strider
Celestial Archon of fallen stars
Ashen rider
Winged bull
Winged lion
Construct Anvilwrought raptor
Bronze sable
Burnished heart
Colossus of Akros
Gold
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
vengeful souls and monsters. These include villains such as the necromancer Morgoroth; the fallen paladin Elena Faith-hold; and Ebonbane, Kateri Shadowborn’s accursed sword.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
A Typical Evening On quiet nights, guests in the Yawning Portal gather around a large fireplace in the taproom and swap tales of distant places, strange monsters, and valuable treasures. On busier
nights, the place is loud and crowded. The balconies overflow with merchants and nobles, while the tables on the ground floor are filled with adventurers and their associates. Invariably, the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
D&D settings are somewhere between those two extremes: worlds of medieval high fantasy with knights and castles, as well as elven cities, dwarven mines, and fearsome monsters. The world of the
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the fallen dwarf kings of Delzoun, looking for glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics wield mace and spell in the service of
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about half the kuo-toa community in the process. The survivors have fallen prey to madness and the predations of Underdark monsters in the time since. Obscene altars and shrines are everywhere, many
each group separately. Fallen Sloobludop If the characters visit Sloobludop, they find the kuo-toa community in ruins. Demogorgon smashed and crushed many of the structures of the settlement, killing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fence and information broker, who is happy to be paid in gold or secrets. 3 Kar Bloodhorn (minotaur) is an enforcer who leads raiding parties in Callestan. Kal is rough and loud but well liked in the
likes devising new concoctions and finding people to test them on. 6 Teller (human) is one of the few humans with a position of influence in Daask. A grifter, Teller serves as a spy in the upper levels of the city where monsters aren’t able to move around freely.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
said to impart a blessing to any smith who bathes their hands in its waters. The Cathedral of the Cleansing Flame, Sharn’s largest temple to the Silver Flame, is located in Upper Central. Archierophant
Faela maintains a small shrine in the shadows of Fallen, doing what she can to help the wretched people of that forsaken district. Finally, the Shrine of Fathen the Martyr is a sacred site in North
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retreat. If a great champion of Iroas loses their moral compass amid the horrors of war and commits atrocities in the name of victory, Iroas himself will send heroes to stop the fallen champion. The
Iroas. The champion demands recompense, and the orator needs support against this threat.
Iroas’s Monsters Iroas is associated with warriors of all backgrounds. Most of the creatures in his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
to the world of the living temporarily as Nyxborn. The Erebos’s Monsters table presents just a few foes likely to serve the god’s will. Erebos’s Monsters Challenge Creature Source
1/2
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Disaster Horror In disaster horror adventures, the world has fallen to ruin—or it’s getting there fast. The unthinkable has happened and, as a result, society is collapsing. In these tales, a monster
of a terrifying weapon? Is it war or endless throngs of monsters? Was the disaster somehow manufactured? Is there a cause behind it? Is there a place that was somehow spared from the disaster? What
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Peoples of the North The Savage Frontier, or the North, is a harsh and untamed wilderness dotted with fortified settlements and the lairs of terrible monsters. In hundreds of bloodcurdling tales of
civilizations such as Illefarn and Eaerlann, the ancient kingdoms of the gold elves; Delzoun, a long-buried nation of dungeon-dwelling dwarves; and Netheril, a fallen empire of human spellcasters. Throughout
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
fallen, spanning the river and spreading flames on both sides.
The fire has spread through much of the valley. Characters must choose if they want to go around or through the fire. Going Around
monsters—three Fire Elementals and five Smoke Mephits—that emerge from the flames to fight them. If the characters are able to keep the entire party aloft for 2 miles of travel, they could travel over
Compendium
- Sources->Dungeons & Dragons->One Grung Above
captured my heart and imagination long ago. So, it was with some amount of grit that I entered them into the fray of creatures to be selected as part of Volo’s Guide to Monsters. They certainly weren’t
something that would set me apart from the rest… or at least confirm to the world that I’m simply an eccentric goofball… either way sounded great to me. At this point I mused out loud… “What if my players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pony whickers nervously. If an encounter features loud monsters, the party might have the option to hide or set an ambush. One group of monsters might attack the party on sight, and another might allow
one might come at them from above or behind. If an encounter features stealthy monsters, a character tending to the party’s pack animals might get the first indication that monsters are near when a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Kill the Crocodile Another way the characters can earn points is by defeating monsters in the marsh that threaten the lizardfolk, demonstrating both their skill and their good intentions. In
attempt to succeed on the mission but have fallen victim to some bad luck (low die rolls), you can arrange for them to gain some last-ditch points by seeking out and defeating some of these other
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Mogis. These minotaurs have more in common with the monsters in the Monster Manual than with the civilized people described in chapter 1 of this book (including their Large size). Most of them use
only the barest minimum of technology—tattered clothes, piecemeal armor, and heavy weapons, all scavenged from their fallen foes. They wander alone or gather in bands under the leadership of the






