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Returning 35 results for 'monsters some with only advances for for lets'.
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Monsters
Quests from the Infinite Staircase
and warp the ecosystems in which they dwell.
To learn more about froghemoths, see Mordenkainen Presents: Monsters of the Multiverse.A Froghemoth Elder's Lair
Froghemoth elders lair in unnatural
the following lair actions; the froghemoth can’t take the same lair action two rounds in a row:
Croak. The froghemoth lets out an ear-splitting croak. Each creature within 30 feet of it must
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
Magic Items
Acquisitions Incorporated
decades or centuries, found by treasure hunters, stolen by monsters, found and stolen again — and moving closer to each other all the time.
Random Properties. The orrery has the following randomly
side effects, as determined by the DM.
Future Echoes. With or without its components, the orrery lets you catch momentary glimpses of the future that warn you of danger. As long as the orrery is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saving Throw Proficiencies Proficiency in a saving throw lets a character add their Proficiency Bonus to saves that use a particular ability. For example, proficiency in Wisdom saves lets you add
your Proficiency Bonus to your Wisdom saves. Some monsters also have saving throw proficiencies, as noted in their stat blocks. Each class gives proficiency in at least two saving throws, representing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saving Throw Proficiencies Proficiency in a saving throw lets a character add their Proficiency Bonus to saves that use a particular ability. For example, proficiency in Wisdom saves lets you add
your Proficiency Bonus to your Wisdom saves. Some monsters also have saving throw proficiencies, as noted in their stat blocks. Each class gives proficiency in at least two saving throws, representing
Saving Throws
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
proficiency in at least two saving throws. The wizard, for example, is proficient in Intelligence saves. As with skill proficiencies, proficiency in a saving throw lets a character add his or her proficiency
bonus to saving throws made using a particular ability score. Some monsters have saving throw proficiencies as well.
The Difficulty Class for a saving throw is determined by the effect that causes it
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Elements feature lets the monk spend ki points, rather than a spell slot, to increase the level of a spell. This rule is true for player characters and monsters alike, which is why the innate spellcasters in the Monster Manual must cast an innate spell at its lowest possible level.
Carceri feature lets a warlock cast hold monster without using a spell slot. That casting of hold monster is, therefore, 5th level, which is the lowest possible level for that spell. The warlock’s Thief of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters and Motivations See chapter 3, “Creating Adventures” for guidance on creating encounters with monsters. To foster variety and suspense, be sure to include encounters of varying difficulty
with a few coins from its hoard. Not all monsters are automatically hostile. When placing monsters in your dungeon, consider their relationships to nearby creatures and their attitudes toward
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Villains Servants of Phenax dot the world, largely staying hidden until they are needed to help spin the web of lies that advances his plots. His servants prefer to confront foes using guile
missing then turn up with no memory of their disappearance. Phenax cult fanatics are brainwashing these souls for use as sleeper agents.
Phenax’s Monsters Phenax is often associated with monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
by the character’s level. Whenever a feature, such as the rogue’s Expertise, lets a character double his or her proficiency bonus, the player rolls the character’s proficiency die twice instead of once
. This option is intended for player characters and nonplayer characters who have levels, as opposed to monsters who don’t. Proficiency Die Level Proficiency Bonus Proficiency Die 1st–4th +2 1d4 5th–8th +3 1d6 9th–12th +4 1d8 13th–16th +5 1d10 17th–20th +6 1d12
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
aware of the order of play. Players know when their characters’ turns are coming up so they can plan their actions in advance. An open list also lets the players know when the monsters act in the fight, although you can hold off on adding monsters to the list until they take their first turns.
monsters, placed in Initiative order in a stack you cycle through A hidden list allows you to track combatants who haven’t been revealed yet, and you can use the list as a place to record the current
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters’ and monsters’ names written on them, or write those names on cards held in place by magnets. A visible list lets everyone see the order of play. Players know when their turns are coming
record the current hit points of monsters, as well as other useful notes. A downside of this approach is that you have to remind the players round after round when their turns come up. Visible List You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proficiency Bonus Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in
by any number is still 0. For instance, if you lack proficiency in the History skill, you gain no benefit from a feature that lets you double your proficiency bonus when you make Intelligence (History
Proficiency Bonus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the rules on ability
multiplying 0 by any number is still 0. For instance, if you lack proficiency in the History skill, you gain no benefit from a feature that lets you double your proficiency bonus when you make Intelligence
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Proficiency Bonus Characters have a proficiency bonus determined by level, as detailed in "Step-By-Step Characters." Monsters also have this bonus, which is incorporated in their stat blocks. The
multiplying 0 by any number is still 0. For instance, if you lack proficiency in the History skill, you gain no benefit from a feature that lets you double your proficiency bonus when you make
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters’ goals through research, crafting, social encounters, and so forth. This lets the players direct behind-the-scenes activities even as the characters focus on the more rarefied pursuits of
killing monsters and taking their stuff. Before your party sets out for the Fortress of Eternal Peril, an intern can be sent to research that magic book found in a previous adventure. Your majordomo
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Medicine A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Perception Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence
window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
You can get to the action of combat more quickly by using Initiative scores instead of rolling. You might decide to use Initiative scores just for characters, just for monsters, or for both. Initiative
your players to use Initiative scores, have them record those scores on their character sheets, and keep your own list of those scores. Initiative Scores for Monsters. A monster’s stat block includes
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spells the warlock knows. Does the Eyes of the Rune Keeper invocation work on magical runes? Eyes of the Rune Keeper lets you read any form of writing, including the linguistic meaning of a rune, if any
. If a warlock uses Pact of the Blade to bond with a magic weapon, does that weapon have to be a melee weapon, and can the warlock change the weapon’s form? The warlock’s Pact of the Blade feature lets
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
mannerisms. Medicine. A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the
open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
flowers in an underground garden. Four stench kows† graze nearby and protect the farmers, who attack if the characters pluck any flowers or interfere with their work. †Monsters marked with a dagger
(†) appear in Monsters of the Multiverse. Roll a d6 if you don’t have that book. *See the appendix. Mortuary Encounters, Tier 2 (Levels 5–10) d10 Encounter 1 Three ghosts of long-dead nobles invite the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
components have a way of inexorably coming together over decades or centuries, found by treasure hunters, stolen by monsters, found and stolen again — and moving closer to each other all the time. Random
sporadically or with unpredictable side effects, as determined by the DM. Future Echoes. With or without its components, the orrery lets you catch momentary glimpses of the future that warn you of danger
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
assortment of monsters and other challenges. A World of Magic. The technology of Eberron has developed not through the advance of science but by the mastery of magic. The widespread use of magic pervades life
necessities. Advances in magic item creation have led to everything from self-propelled farming implements to sentient, free-willed beings created in artificers’ forges. With the aid of rare crystals
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in the Classes section.
Your character receives a number of benefits from your
.
On your character sheet, record all the features that your class gives you at 1st level.
Level Typically, a character starts at 1st level and advances in level by adventuring and gaining
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Attack, that lets you make an attack doesn’t let you cast a spell unless it says it does. Can you use a melee spell attack to make an opportunity attack? You can’t if the spell attack is created by
Caster feat is an example of a feature that does let you bypass a 1-action casting time to cast a spell in place of making an opportunity attack. A few monsters can make opportunity attacks with melee
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
lets them, through their characters, do things they can’t do in real life—fight monsters, cast spells, and so on. However, for some players, this means wreaking havoc in towns or betraying their allies
out of the game for as long as it takes. Monsters don’t attack the character, and the character takes the Dodge action in combat until the player rejoins the group. This solution allows the other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Random Encounters Most of the Dessarin Valley is wilderness in which wildlife is abundant and monsters common. Frequency. Check for a random encounter in the morning, afternoon, evening, and midnight
(scouts). The Watchful Knight. Once, this helmed horror stood watch in the common room of the Inn of the Watchful Knight in Beliard. It chooses one character at random, advances to within 5 feet, then
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
invite the player to search for it while you and the rest of the players continue the game. That player’s character essentially steps out of the game for as long as it takes. Monsters don’t attack the
character’s knowledge and allow the other players to discover it through play. Antisocial Behavior People often play D&D because it lets them, through their characters, do things they can’t do in real
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
terrifying monsters and lets the characters and Melchis deal with this threat.) Stage 1 ends when Melchis and the characters row a launch ashore. Stage 2. Melchis leads the characters into the jungle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
information they need and trigger Lulu’s memories. He then lets them plot a path forward in their quest to save Elturel.
Alternatively, Ravengard can fall unconscious when the helm is removed, even as the
military precision. In the next breath, the character sees massive groups of disfigured monsters loping across a blighted landscape, tearing at screaming enemies. The character wearing the helm can’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as groups of adventurers try to gain
eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on sight, and allows him to see invisible creatures
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Monsters Is natural armor considered light armor? No. Natural armor doesn’t fit into the categories of light, medium, and heavy armor, and when you have it, it isn’t considered to be an armor you’re
take damage from falling? Yes, that monster is still going to feel the hurt of a fall, because a fall is not a weapon. What actions can monsters use to make opportunity attacks? Are Multiattack and
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
to wait to act in response to something, take the Ready action, which lets you take part of your turn later. For a variety of reasons, we didn’t include the option to delay your turn: Your turn
wanted to take your turn at all. Multiply that extra analysis by the number of characters and monsters in a combat, and you have the potential for many slowdowns in play. The ability to delay your turn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
time now.” Greenwhistle is disappointed because a dryad spurned his advances, so he sits by a pool playing sad songs on his panpipes day and night. Between songs, Greenwhistle repeatedly assures the
it with a key and lets them claim the two magic items inside. Roll on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide to determine each item. Cauldar offers to keep Zi’s pendant and see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements
Shot remaining, you regain one use of it. Arcane Shot Options The Arcane Shot feature lets you choose options for it at certain levels. The options are presented here in alphabetical order. They are all






