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Returning 35 results for 'monsters some with only allies for for lore'.
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monsters some with only allies for for life
monsters some with only allows for for like
monsters some with only allows for for life
monsters some with only allied for for like
monsters some with only allies for for like
Magic Items
Dungeon Master’s Guide
the devil’s allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
ally with its attacks. You and your allies can each summon only one avatar as a consequence of this draw. A creature slain by an avatar can’t be restored to life.
Avatar of Death
Medium Undead
Monsters
Mythic Odysseys of Theros
their own. Often, they steal lairs from other monsters in prolonged, devastating battles.
Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a period of
lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Hold Breath. The hunter can hold its breath for up to 10 minutes.
Pack Tactics. The hunter has advantage on an attack roll against a creature if at least one of the hunter’s allies is within 5
together to take down monsters far larger than themselves, including remorhaz;remorhazes and white dragons.Cold
Monsters
Mythic Odysseys of Theros
sable's allies is within 5 feet of the creature and the ally isn't incapacitated.
Surprise Attack. If the sable surprises a creature and hits it with an attack during the first round of combat, the
are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wretched Pack Tactics. The sorrowsworn has advantage on an attack roll against a creature if at least one of the sorrowsworn’s allies is within 5 feet of the creature and the ally isn’t
spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the sorrowsworn.Horrid little monsters, wretched sorrowsworn—or the Wretched&mdash
Monsters
Quests from the Infinite Staircase
Pack Tactics. The vegepygmy has advantage on attack rolls against a creature if at least one of the vegepygmy’s allies is within 5 feet of the creature and the ally doesn’t have the
long as the climate remains hospitable to their fungal bodies.
To learn more about vegepygmies, see Monsters of the Multiverse.Lightning, Piercing
Monsters
Dragonlance: Shadow of the Dragon Queen
DC 12):
1/day each: enlarge/reduce, invisibility, stinking cloud, webBozak draconians are born from bronze dragon eggs and wield magic to aid their allies in battle. Their wings aren’t strong
.
Draconians
Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies
Monsters
Fizban's Treasury of Dragons
across the battlefield or aid their allies’ incursions and attacks. They have wings that allow them to glide during a fall.
When draconian mages die, their flesh shrivels away before their bones
bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often, this corruption is a deliberate act, the work of an aspiring tyrant seeking to transform stolen eggs
Monsters
Mythic Odysseys of Theros
territory to claim as their own. Often, they steal lairs from other monsters in prolonged, devastating battles.
Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a
the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
Monsters
Quests from the Infinite Staircase
ability (spell save DC 21):
At will: Detect Evil and Good, Detect Magic, Thaumaturgy
3/day each: Create Food and Water (the food is always tasty), Dispel Magic, Invisibility, Legend Lore (as an action
;s or his allies’ actions don’t gain this benefit, instead falling as normal.
Wishful Winds. The wishes of creatures across the multiverse, including those within the Infinite Staircase
Monsters
Fizban's Treasury of Dragons
mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight
dragon’s magic, creating one or more of the following effects:
Background Check. Once per day, the dragon can cast the legend lore spell, requiring no spell components, naming any person, place, or
Monsters
Fizban's Treasury of Dragons
other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and
lore spell, requiring no spell components, naming any person, place, or object within 1 mile of the lair as the spell’s subject.
Crystal Profusion. Amethyst crystals and geodes form along muddy
monsters
as leader of these disparate zealots, whom he named the Cult of the Dragon. He perverted their fascination with his necromantic lore, revealing that dracoliches were destined to rule Faerûn
.
Personality
Sammaster presents a charming and handsome facade, but he can’t conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner circle of the Cult of
monsters
: Legend Lore (as an action), Sequester
Time-Warping Breath. Wisdom Saving Throw: DC 22, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target’s Speed
(Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid or end the Charmed condition.
Time
monsters
established himself
as leader of these disparate zealots, whom he named the Cult of the Dragon. He perverted their fascination with his necromantic lore, revealing that dracoliches were destined to
dragonkind.
Personality
Sammaster presents a charming and handsome facade, but he can’t conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner
monsters
only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave
1/Day: Legend Lore (as an action)
Time-Warping Breath
Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid or end the
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land
Secretly, I believe that things would be better if I were a tyrant lording over the land.
6
I have trouble trusting in my allies.
monsters
sap the body and mind. Creatures (excluding the vampire and its allies) that finish a Short or Long Rest while within 1 mile of the lair make a DC 15 Wisdom saving throw. On a failed save, a creature
can’t spend Hit Point Dice at the end of the rest and doesn’t regain Hit Points, Hit Point Dice, or spell slots at the end of the rest.
Tenacious Lore. Within 1 mile of the lair, flame
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might. Roll on or
lore. 8 A soothsayer who advises rulers. 9 A war mage who aids soldiers in battle. 10 A witch who shares secret wisdom.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
out while still getting decent performance out of the slaves. But humanoids and monsters that are especially capable or that provide unusual services find themselves treated like favored (though
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
A | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "A" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
C | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "C" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
F | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "F" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
L | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "L" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
N | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "N" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
P | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "P" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
B | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "B" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
D | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "D" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
E | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "E" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
H | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "H" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
O | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "O" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
V | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "V" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
I | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "I" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
K | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "K" are detailed below.






