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Returning 35 results for 'monsters some with only are falling for linked'.
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Magic Items
Basic Rules (2014)
This ring is linked to the Elemental Plane of Air.
While wearing this ring, you have advantage on attack rolls against air elementals, and they have disadvantage on attack rolls against you. In
.
You can expend 2 of the ring's charges to cast dominate monster on an air elemental. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and
Ring of Elemental Command
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane.
While wearing this ring, you have advantage on attack rolls against elementals from
the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked plane.
The ring has 5 charges. It regains 1d4 + 1 expended
Monsters
Fizban's Treasury of Dragons
draconians some control when falling. These wings are small enough to be hidden beneath a cloak or robe, so foot soldiers sometimes disguise themselves to get close to enemies before springing an
soldiers formed from brass dragon eggs are called baaz draconians.
Draconians
Draconians are bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often
Monsters
Dragonlance: Shadow of the Dragon Queen
. They are the smallest of the draconians, and their slight wings are incapable of flight, though they do afford the draconians some control when falling. These wings are small enough to be hidden beneath
stone and unleash clouds of petrifying gas that turn their corpses and any nearby creatures into stone.
Draconians
Draconians are bipedal monsters born from metallic dragon eggs that have been
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
to determine the nature of your linked spirit. Typically, a kalashtar knows the name and nature of their spirit, but some may know nothing of their spirit or the source of their psychic gifts, such as
kalashtar communities focus on acts of devotion known as the Path of Light. But the dark powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Monstrous Compendium Vol. 2: Dragonlance Creatures This bestiary provides game statistics and lore for eleven monsters that, while linked to the fantastical and war-gripped Dragonlance setting, are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
ring, you have advantage on attack rolls against elementals from the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hazards Monsters are the main perils characters face, but other dangers await. The rules glossary defines the following hazards: Burning Dehydration Falling Malnutrition Suffocation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hazards Monsters are the main perils characters face, but other dangers await. The rules glossary defines the following hazards: Burning Dehydration Falling Malnutrition Suffocation
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
ring, you have advantage on attack rolls against elementals from the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reserved for deities. This chapter is filled with character options, treasure, and other ideas linked to the concepts of fate and destiny. It’s primarily aimed at clerics, druids, and paladins who have a
Gilean; and the elven deity Labelas Enorath. The chapter begins with two backgrounds representing adventurers whose lives have gone through sudden reversals of fortune—falling from a great height or rising
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
recall that each of other mephits disappeared during a volcanic eruption, as ash and embers were falling from the sky. A legend lore spell reveals that all three mud pits are portals to the Elemental
: earth and water in the mud, fire and air in the flame.) Whenever an open flame is burning within 10 feet of a mud pit, the pit becomes a portal linked to a similar but larger mud pit on the Elemental
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the campaign, and a synopsis of the adventure. The four elemental cults, which serve as the primary foes of the campaign, are also described in this chapter. Although the cults are all linked by
’ travel from the great city of Waterdeep. A handful of small towns and outposts are scattered through the region, linked to more populous lands by ancient roads and the broad river. The heart of this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Introduction: Ascend to Adventure The Infinite Staircase spirals endlessly in a vast, dreamlike expanse, twisting upward and downward to countless doors linked to every world and plane of existence
, iconic monsters, and unforgettable encounters—including one indelible brush with a cute little bunnyoid on a stump in a crashed spaceship—these stories have entertained players since their
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview Many enterprising hostellers have tried to maintain an inn where the Triboar Trail meets the High Road. Some have succeeded for many years before falling victim to monsters or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
entrance corridors in area 12A as four su-monsters (see appendix D) are teleported into the room, clinging to the statue like startled children to a protective parent. The su-monsters leap down and attack
. Once the su-monsters appear, taking the puzzle cube doesn’t trigger the masks’ curses. The summoned su-monsters are real, and their bodies don’t disappear when they die. Masks. Characters who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a black pudding deal acid damage. Bludgeoning. Blunt force attacks--hammers, falling, constriction, and the like--deal bludgeoning damage. Cold. The infernal chill radiating from an ice devil's spear
monsters' bites, deal piercing damage. Poison. Venomous stings and the toxic gas of an adult green dragon's breath deal poison damage. Psychic. Mental abilities such as a psionic blast deal psychic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a black pudding deal acid damage. Bludgeoning. Blunt force attacks — hammers, falling, constriction, and the like — deal bludgeoning damage. Cold. The infernal chill radiating from an ice devil’s
and monsters’ bites, deal piercing damage. Poison. Venomous stings and the toxic gas of an adult green dragon’s breath deal poison damage. Psychic. Mental abilities such as a psionic blast deal psychic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. When the first Deck of Many Things was created, the Donjon card was linked to the sphere, sending prisoners there.
Jim Zaccaria
The collective distress of the sphere’s prisoners ultimately
attracted the attention of a group of feyrs: Astral Sea monsters that feed on creatures’ nightmares. The feyrs infiltrated the Donjon Sphere and wrought havoc, forcing the sphere’s stewards to abandon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
come to Xen’drik on business, smugglers seek to make extra gold, and pirates prey on everyone. Ports come and go, falling prey to monsters or natural disasters. But two harbors have stood the test of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time before
) check contested by the monsters’ Wisdom (Insight) checks, and give the characters advantage on their checks if the deception is particularly well planned or roleplayed. If at least one character wins
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
start of this round, every character must make a DC 10 Dexterity saving throw, falling prone and sliding 10 feet toward the port side on a failed save. Creatures climbing on the walls or ceiling do not
12. Monsters found in areas 4 through 11 have fled to area 1 by this time, unless stopped by the characters. If engaged in combat, they attempt to disengage and flee. Any surviving ghasts in area 12
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army Engineers (see below) 5 A curious death slaad wants to eat one of each type of draconian. If the characters help it hunt all five, it rewards them with a ring of feather falling. 6 Monster
four kapak draconians (see appendix B for both stat blocks) have orders to seek out dangerous monsters lurking in the ruins. They’ve just found an Istarian drone (see appendix B) and are preparing to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
were hunted by monsters 16–18 Built as a stronghold but abandoned after it fell to invaders 19–21 Built as a treasure vault to protect powerful magic items and great wealth 22–23 Built atop a cloud 24–26
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
castles are haunted by ghosts and prowling monsters. Sensible valley dwellers avoid them. In recent years, four elemental cults have taken over the keeps. The cultists are careful to keep the curious
stands deep in the Sumber Hills “where the worst monsters are” — and as a result local hunters, prospectors, herbalists, and woodcutters rarely go near the place. Scarlet Moon Hall is secretly the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Behavior The attitudes, motivations, and behavior of the monsters in an encounter help determine how a social interaction plays out (and whether it might erupt into combat) and influence the
“Nonplayer Characters” section of chapter 3 to flesh out the details of that individual’s personality and aims. For a group of nameless monsters, you can decide on a personality based on the monsters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Death Allowing the chips to fall where they may in combat emphasizes the challenging nature of this adventure. However, if the characters start falling just as fast, you might want to give the
holding other victims or hostages (a giant spider with a still-living victim wrapped up in its web, or troglodytes holding prisoners destined for their larder, for example). Once the monsters are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dexterity saving throw to keep their footing. The sound of wood splintering and trees falling echoes from deeper in the forest, but the tremor soon passes. In the aftermath of the battle and
region around Etizalan is suffering a spate of earthquakes and incursions from fiery monsters. Three days ago, Ameyali sent four of the town’s best warriors to seek insight from the Watchers of the Ashes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
2 Being chased through the wilderness.
3 Being devoured by animals or monsters.
4 Falling, drowning, or suffocating.
5 A ruinous public embarrassment.
6 A shadowy intruder
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and falling as the Dark Powers desire. Tales attribute ominous powers to the Mists, from cloaking monsters to causing entire villages to vanish. The Mists are not bound to Ravenloft and slip across
that the most terrifying possibilities come to pass. As a result, even the most familiar races, magic items, and monsters in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual have places in Ravenloft, but with twists that make them creepy or mysterious.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, even monsters that can’t be bribed or coerced can be useful to a beholder, making its lair a confusing zoo of hostile beasts. Although each use of the charm effect lasts only an hour
falling block trap. This ray allows a beholder to station its minions in parts of the lair that can otherwise be accessed only by climbing or flying, preventing the occupants from escaping. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
falling multiple times every day for weeks. The fog used to occur only every now and then, but it has been growing more frequent. Ahn-Jun has tried to tell people about it but is always ignored. Strange
monsters have slain people in the fog. Those who’ve witnessed the tragedies are shocked anew by the sight of bodies when the fog dissipates. The deaths are always considered accidents or bizarre but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the situation gets too hot. A few minutes after characters climb up to the wreck, it’s attacked by three girallon zombies (see appendix D). The monsters approach from the east, and because they have a
enemies and tossing them off the ship; one or two of the NPC guards should die that way. A character who falls or is thrown off the ship can halve the falling damage with a successful DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
currently has 6 hit points. If she takes 18 damage from an attack, she is reduced to 0 hit points, but 12 damage remains. Because the remaining damage equals her hit point maximum, the cleric dies. Falling
isn't healed regains 1 hit point after 1d4 hours. Monsters and Death Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and armor to would-be heroes like you. I had heard reports of foolhardy adventurers falling victim to brigands and monsters. I shrugged those stories off for a time.
“Last winter, the castellan’s






