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Returning 35 results for 'monsters some with only arms form for loyalty'.
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monster some with only area form for loyal
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hand-to-hand combat. Some protect monasteries; others travel the world seeking enlightenment or new forms of combat to master. A few become bodyguards, trading their combat prowess and loyalty for
the arms that make them look as though they were made of marble or granite
2
Colorful dragon scales
3
Collage of playful Elemental or Fey creatures
4
Constellations on the palm of
Monsters
Planescape: Adventures in the Multiverse
arm against other targets. The nonaton has nine arms, each of which can grapple one target.
Pillar of Truth. The nonaton chooses a point on the ground that it can see within 60 feet of itself. A 60
":"6d6", "rollType":"damage", "rollAction":"Pillar of Truth", "rollDamageType":"force"} force damage, and the creature reverts to its original form (if it’s in a different form) and can’t
Monsters
Eberron: Rising from the Last War
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic
Glowing Chasm in the northern part of the Mournland, with one of its arms torn off.
“Artorok” (Colossus WX-73) sits at the bottom of Lake Cyre amid the scaffolding of a sunken House
Backgrounds
Forgotten Realms: Heroes of Faerûn
Javelin;Javelins, Calligrapher's Supplies, Fine Clothes, Ink, 5 Ink Pen;Ink Pens, Parchment (9 sheets), 13 GP; or (B) 50 GP
You’ve pledged your loyalty to a member-city of the Lords&rsquo
house, whether that means securing trade roads for a merchant-lord of Waterdeep or vanquishing monsters upriver of Daggerford. You’ve trained in the arts of swordplay and statecraft and are as deft with a blade as you are with a quill.
Monsters
Curse of Strahd
Ravenloft, has served Strahd's family faithfully for nearly five hundred years. He is Strahd's eternal servant, a longtime comrade-in-arms, and a ruthless warrior who has killed thousands in his lifetime
informing Patrina that her presence at the castle was no longer desired.
Rahadin's loyalty didn't waver after Tatyana died and Strahd became a vampire. Rahadin continued to do his master's bidding. Eager
Monsters
Icewind Dale: Rime of the Frostmaiden
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it
Monsters
Tomb of Annihilation
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It doesn't change form if it dies.
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the
Monsters
Vecna: Eve of Ruin
and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends that might be called majestic. They create delicate web globes, which
Pandesmos.Cold, Fire, Lightning, PoisonDemand Loyalty. The raklupis magically ends the charmed and frightened conditions on itself and on any number of allies within 60 feet of itself.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
indicate the only elements of the wearer’s identity that matter: the commander it serves and the layer of the Nine Hells it protects.
Because of their unshakable loyalty, merregons form the
Monsters
Spelljammer: Adventures in Space
the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwars prefer to communicate through a form of telepathy they
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target awakens if it takes damage or if someone uses an action to shake or slap it awake. This magical sleep has no effect on a creature immune to being charmed.
Spellcasting (Yuan-ti Form Only
, mage hand, message
3/day: suggestion
2/day each: hold person, invisibilityWith snakes for arms, pit masters are yuan-ti malison priests who have made a pact with the god Merrshaulk and seek to rouse
Monsters
Vecna: Eve of Ruin
-Spider is a legendary demon lord and master of battlefield strategy. He has the lower body of a massive armored spider, four arms, and two enormous wolf heads that drip poison. Yet Miska’s greatest
, LightningDemand Loyalty. Miska magically ends the charmed and frightened conditions on himself and on any of his allies within 120 feet of himself.
Monsters
Waterdeep: Dungeon of the Mad Mage
+ 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Fused Form. As a bonus action, she can use her extra mouth and arms to cast any
Monsters
Storm King's Thunder
experimentation on house cats, tressym are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind
, but they rarely lair or hunt together. They peacefully ignore bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs
Monsters
Dragonlance: Shadow of the Dragon Queen
killed, their crumbling bodies mimic the form of their killers and shriek in agony.
Draconians
Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a
Monsters
Van Richten’s Guide to Ravenloft
that is Medium or Small or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying is absorbed or borne by the new form (the
jiangshi’s choice). It reverts to its true form if it dies.When a soul becomes trapped within its corpse, its bitterness can reanimate its body, creating a jiangshi. These vengeful dead stalk
Monsters
Spelljammer: Adventures in Space
carapaces with the blood of their enemies.
Thri-kreen
Thri-kreen are carnivores with insectile features and two pairs of arms. Because their bodies are encased in protective chitin, they tend to
communication difficult to interpret and impossible to duplicate. To interact with creatures of other sapient species, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
(Vantress). The knight has advantage on Intelligence checks and Intelligence saving throws.
Loyalty (Ardenvale). The knight has advantage on Charisma checks and Charisma saving throws.
Persistence
not in lieu of the others. A knight of Embereth admires courage above all else but still looks down on the disloyal or ignorant, even though loyalty and knowledge are virtues championed by other courts
Monsters
Mythic Odysseys of Theros
"} piercing damage.Prized among Meletis's thaumaturges, anvilwrought raptors are often crafted in the form of a hawk or an owl. Most serve as messengers and spies, flying over the busy streets or high over
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
Monsters
Spelljammer: Adventures in Space
two pairs of arms. Because their bodies are encased in protective chitin, they tend to eschew armor. Although thri-kreen don’t need to sleep, they do require periods of inactivity to revitalize
, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown weapon called a
Monsters
Spelljammer: Adventures in Space
features and two pairs of arms. Because their bodies are encased in protective chitin, they tend to eschew armor. Although thri-kreen don’t need to sleep, they do require periods of inactivity to
sapient species, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown
Monsters
Vecna: Eve of Ruin
condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Phisarazu spyder-fiends have a pair of muscular arms
magically change their form, but only into shapes that have ten limbs, such as drider;driders and crab;crabs. They use this ability to establish ambushes, infiltrate enemy camps, or appear innocuous while
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks.A mangler is a low-slung, creeping horror with multiple gangly arms—it most often has six arms but can have any number from four to eight. Manglers creep along the ground or the walls
end of that turn, the cultist teleports to an unoccupied space it can see within 30 feet of it and returns to its normal form. The cultist can’t be targeted directly by any attack or other effect
Monsters
Planescape: Adventures in the Multiverse
Immutable Form. The kolyarut is immune to any spell or effect that would alter its form.
Legendary Resistance (4/Day). If the kolyarut fails a saving throw, it can choose to succeed instead.
Magic
: Monsters of the Multiverse) and punished in brutally decisive fashion.
In cases where the terms of a contract or a foundational truth of an agreement come into question, the Kolyarut sends a component part
Monsters
Journeys through the Radiant Citadel
necromantic energies or when numerous crawling claw;crawling claws form a cooperative relationship.
Most of a soul shaker’s victims have their vitality drained and their flesh pulverized by
its many arms. However, should a soul shaker encounter someone with an impressionable mind, the creature attempts to charm the individual, using them as a lure to tempt others into its hunting grounds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"bludgeoning"} bludgeoning damage.
Reaping Arms (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Reaping Arms"}. The hulk makes a separate Slam attack
. At the end of that turn, the cultist teleports to an unoccupied space it can see within 30 feet of it and returns to its normal form. The cultist can’t be targeted directly by any attack or other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. A girallon is surprisingly stealthy, considering its size and its lack of camouflage.
Girallons form loose bands
out across the world.
Numerous creatures have tried to tame, subjugate, or cooperate with the monsters. For instance, some forest-dwelling peoples capture girallons and train them to serve as sentinels
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its master.A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
ground
8
Attacks carts and wagons as if they were terrible monsters
9
Howls when it rains
10
Whines piteously in the dark
11
Buries treasure it finds
12
Chases birds, leaping into the air to catch them, heedless of the destruction it causes
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
creatures whose combined average hit points don’t exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
;skeletons, zombie;zombies, or ghoul;ghouls. These undead obey his telepathic commands, which can reach anywhere in the lair.
Orcus causes skeletal arms to rise from an area on the ground in a 20-foot
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
kill. Orcus needn’t see the creature, but he must be aware that the individual is in the lair.
Grasp of the Dead. Orcus causes skeletal arms to rise from an area on the ground in a 20-foot square
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save, or half as much damage on a successful one.Politics in the Nine Hells are anything but predictable. Alliances form all the time, but most wind up unraveling due to treachery. Nevertheless, for
all their backbiting and betrayal, devils do occasionally display loyalty, offering unwavering service to their masters. One such example is Hutijin, a duke of Cania and loyal servant of Mephistopheles
Monsters
Spelljammer: Adventures in Space
ability (spell save DC 13):
2/day: mage armor (self only)
1/day: suggestionA psurlon can use magic to assume the form of a specific Medium Humanoid. First, the psurlon must consume the creature it
hooves and arms that end in hands with three long fingers. A psurlon’s eyeless head resembles that of an earthworm, capped by a maw ringed with teeth. Psurlons adorn themselves in richly colored
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
form is that of a tall, gaunt, male human, but he uses magic to take on many other visages and shapes. No matter what form he wears, the Mad Mage giggles and mutters incessantly. Contrary to appearances
Monsters
Storm King's Thunder
Forgotten God. Yakfolk are the creations of a malevolent deity they call the Forgotten God. The worship of this nameless deity directs their lives. The deity takes the form of a male Yikaria, but its
communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their families—only to their god and race.
Skin Crawlers. A yakfolk’s most frightening
Monsters
Storm King's Thunder
apart.
Servants of the Forgotten God. Yakfolk are the creations of a malevolent deity they call the Forgotten God. The worship of this nameless deity directs their lives. The deity takes the form of
parents pack children off to communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their families—only to their god and race.
Skin Crawlers. A yakfolk






