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Returning 35 results for 'monsters spirits with only all for for lore'.
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Classes
Forgotten Realms: Heroes of Faerûn
Withstand the Horrors of Frigid Wastelands
Winter Walkers hone their craft in the bleak and frozen wilds of places like Icewind Dale. These ruthless, rimed Rangers hunt monsters that haunt arctic
wastelands, eventually becoming frigid terrors themselves. Winter Walkers are well versed in the phenomena of Icewind Dale, including the latent magic of fallen Netherese cities, endemic monsters like
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
Monsters
Waterdeep: Dragon Heist
"} bludgeoning damage with shillelagh.Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
Monsters
Mythic Odysseys of Theros
their own. Often, they steal lairs from other monsters in prolonged, devastating battles.
Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a period of
lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
Barbarians who draw on their ancestral guardians can better fight to protect
Classes
Xanathar's Guide to Everything
Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
spirits.
Bound to Spirits
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them
Classes
Xanathar's Guide to Everything
Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
Barbarians who draw on their ancestral guardians can better fight to protect
Classes
Xanathar's Guide to Everything
stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the
3rd
Arcane Archer Lore, Arcane Shot (2 options)
7th
Curving Shot, Magic Arrow, Arcane Shot (3 options)
10th
Arcane Shot (4 options)
15th
Ever-Ready Shot, Arcane Shot (5 options)
18th
Arcane Shot (6 options, improved shots)
Monsters
Mythic Odysseys of Theros
territory to claim as their own. Often, they steal lairs from other monsters in prolonged, devastating battles.
Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a
the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Classes
Xanathar's Guide to Everything
stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the
Arcane Archer Lore, Arcane Shot (2 options)
7th
Curving Shot, Magic Arrow, Arcane Shot (3 options)
10th
Arcane Shot (4 options)
15th
Ever-Ready Shot, Arcane Shot (5 options)
18th
Arcane Shot (6 options, improved shots)
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
fraught with peril: rival tribes, deadly weather, and terrifying monsters. Barbarians charge headlong into that danger so that their people don’t have to.
Their courage in the face of danger makes
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
trackless forests and across wide and empty plains, rangers keep their unending watch. Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of
ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that press in from the wild. In some places, rangers gather in secretive orders or join forces with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
’ questions, the mist filling the common room swirls faster, and the characters hear the distant sound of howling wind and pounding waves. The spirits cry out, “Something terrible threatens our precious lore
Spirits’ Plea When the wraith is defeated, any surviving haints remain, lingering in the center of the common room. If both haints were destroyed, their voices emerge from silhouettes drifting in the
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
aberrations (such as beholders and mind flayers) and undead (such as zombies and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids&rsquo
character lives in a society where the Old Faith still thrives, or was raised by a druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
A | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "A" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
D | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "D" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
T | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "T" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
U | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "U" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
C | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "C" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
G | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "G" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
I | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "I" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
J | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "J" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
N | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "N" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Q | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "Q" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
P | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "P" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
V | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "V" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
W | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "W" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
H | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "H" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
K | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "K" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
L | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "L" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
O | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "O" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Y | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "Y" are detailed below.






