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Returning 35 results for 'monsters stealing with only ashen from for linked'.
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monster speaking with only ashes from for like
monsters searing with only alien from for like
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
to determine the nature of your linked spirit. Typically, a kalashtar knows the name and nature of their spirit, but some may know nothing of their spirit or the source of their psychic gifts, such as
kalashtar communities focus on acts of devotion known as the Path of Light. But the dark powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
out while still getting decent performance out of the slaves. But humanoids and monsters that are especially capable or that provide unusual services find themselves treated like favored (though
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Monstrous Compendium Vol. 2: Dragonlance Creatures This bestiary provides game statistics and lore for eleven monsters that, while linked to the fantastical and war-gripped Dragonlance setting, are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Stat Blocks by Creature Type The following list categorizes the creatures in this chapter by creature type. Creatures marked with an asterisk appear in the “Mythic Monsters” section later in this
chapter. Aberration Woe strider
Celestial Archon of fallen stars
Ashen rider
Winged bull
Winged lion
Construct Anvilwrought raptor
Bronze sable
Burnished heart
Colossus of Akros
Gold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
suffered, and in some cases are still being subjected to. Examples of villains linked to the Lord of Blades appear in the Lord of Blades NPCs table. Lord of Blades NPCs d6 NPC 1 A House Cannith
poses as a simple workshop assistant while exterminating those who speak out against the rights of the warforged. 5 A mad artificer is trying to reactivate a destroyed warforged colossus. 6 A band of warforged attacks a lightning rail, intent on stealing something in one of the cargo carriages.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
vicinity of Conyberry catch glimpses of Wyvern Tor to the south as they go. The tor was formerly the home of a large and dangerous nest of wyverns, but a band of bold adventurers dealt with the monsters
, these raiders noticed the Triboar Trail’s increase in traffic and have been ambushing travelers and stealing their wares. Recently, strange goblins with elongated skulls have occasionally joined the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
for sure what the Sunless Citadel once was, but legends hint that it served as the retreat of an ancient dragon cult. The Old Road skirts the Ashen Plain, a lifeless area. A character who succeeds on
stock too far afield these days. They’re frightened by stories of new monsters that maraud by night. From time to time, cattle and people who have gone out alone at night have been found dead the next
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
denizens are purged and the trees are reduced to ashen spines. Since arriving in Arcturiadoom, however, Doomcrown has developed strange habits. He spends more and more time locked away in his quarters
halls and chambers in Arcturiadoom. Consequently, the only wandering monsters of consequence are hobgoblin patrols. A typical patrol consists of four hobgoblins. Their marching footsteps and clanking
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Introduction: Ascend to Adventure The Infinite Staircase spirals endlessly in a vast, dreamlike expanse, twisting upward and downward to countless doors linked to every world and plane of existence
, iconic monsters, and unforgettable encounters—including one indelible brush with a cute little bunnyoid on a stump in a crashed spaceship—these stories have entertained players since their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Torments Whether they’re living monsters or ghosts, Darklords in ghost story settings are the architects of their own tragedies. Ghost Story Torments d8 Torment
1 The Darklord
being alive, the Darklord is cursed with the inability to convince anyone they’re not a spirit.
6 All spirits obey a Darklord who can’t touch anyone without stealing their soul.
7 The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the campaign, and a synopsis of the adventure. The four elemental cults, which serve as the primary foes of the campaign, are also described in this chapter. Although the cults are all linked by
’ travel from the great city of Waterdeep. A handful of small towns and outposts are scattered through the region, linked to more populous lands by ancient roads and the broad river. The heart of this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Learn who’s organizing the local dinner parties before more epicureans die of autophagia.
2 Stop whatever is stealing the livers from the town’s guard.
3 Find out what is causing the
children of the city to transform into misshapen statues.
4 Stop whatever is killing the sea life and transforming them into monsters.
5 End the curse that is leaving the beasts of forests dead
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
precious artifacts. Acererak demolished settlements across the island, stealing treasures and killing indiscriminately. He then built one of his infamous tombs near the coast. The descendants of
filled with monsters and puzzles. Stories state that the archlich created similar tombs to guard precious magical artifacts. One such tomb is located on the isle.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lives come to the Well of Dragons to die, and have been doing so for millennia. The caldera of a long-dead volcano rises from an ashen plane ahead. Along the cinder cone’s steeply sloped sides, thousands
numbers have swelled. Only cultists live and work in the warrens beneath the caldera. The thousands of mercenaries, giants, devils, and monsters serving the cult are camped chiefly along the north and east slopes.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
lives come to the Well of Dragons to die, and have been doing so for millennia. The caldera of a long-dead volcano rises from an ashen plane ahead. Along the cinder cone’s steeply sloped sides, thousands
numbers have swelled. Only cultists live and work in the warrens beneath the caldera. The thousands of mercenaries, giants, devils, and monsters serving the cult are camped chiefly along the north and east slopes.
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
manifest zone linked to Fernia, the Sea of Fire, the area is Lightly Obscured by clouds choked with ash, and fire behaves oddly (see the “Fernia Manifest Zone” sidebar). Fernia Manifest Zone
Fernia
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Battlefield Four bodies lie where they’ve fallen on the road ahead, all showing burn marks and spear wounds. Broken arrows and fragments of a shattered wooden cart are strewn about.
The four
tlexolotl. They have been stealing offerings meant for the gods and are carrying them back to Jademount. Xocopol doesn’t know why the tlexolotl is hoarding offerings, but he has seen salamanders going to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. When the first Deck of Many Things was created, the Donjon card was linked to the sphere, sending prisoners there.
Jim Zaccaria
The collective distress of the sphere’s prisoners ultimately
attracted the attention of a group of feyrs: Astral Sea monsters that feed on creatures’ nightmares. The feyrs infiltrated the Donjon Sphere and wrought havoc, forcing the sphere’s stewards to abandon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
castles are haunted by ghosts and prowling monsters. Sensible valley dwellers avoid them. In recent years, four elemental cults have taken over the keeps. The cultists are careful to keep the curious
stands deep in the Sumber Hills “where the worst monsters are” — and as a result local hunters, prospectors, herbalists, and woodcutters rarely go near the place. Scarlet Moon Hall is secretly the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
were hunted by monsters 16–18 Built as a stronghold but abandoned after it fell to invaders 19–21 Built as a treasure vault to protect powerful magic items and great wealth 22–23 Built atop a cloud 24–26
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, driving other monsters out of the region and straight into inhabited lands. Or a dragon could be a pawn in a greater villain’s schemes, perhaps a warlord who has acquired one of the Orbs of Dragonkind
to achieve some other goal. Slaying the dragon might be one option, but sneaking into the lair and stealing what the characters seek is another. The characters could even bargain with the dragon to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ogre Furious Tempers. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre’s wrath in an instant — as can stealing
, especially if the welcoming band is temporarily flush with food and weapons. Whenever possible, ogres gang up with other monsters to bully or prey on creatures weaker than themselves. They associate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
uncovered. Wherever a passage to Khyber appears, monsters and dark powers can rise up to threaten the world above. Cults of the Dragon Below often have ties to Khyber. Some serve aberrations or fight
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
complications involved in creating something, especially a magic item, are linked to the difficulty in finding rare ingredients or components needed to complete the work. The complications a character might
your work and is not interested in hearing no for an answer.* 5 A dwarf clan accuses you of stealing its secret lore to fuel your work.* 6 A competitor spreads rumors that your work is shoddy and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, raiding poorly defended settlements and stealing cattle; demand tribute in the form of food or treasure; and destroy territorial rivals (draconic or otherwise). A Chromatic Dragon Arc. The conflict
monsters seeking to free and serve them. Adventurers are the only ones equipped to keep these malign entities from escaping their subterranean prisons. Goals of Elemental Evil. Search for a demon lord, an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Everdawn, a grizzled old champion of Kelemvor, has offered to help the City Guard catch a necromancer who’s stealing bones from the City of the Dead and animating them as skeletons. Sir Ambrose could use
Guild is releasing monsters to distract the City Watch and the City Guard while its members stir up trouble elsewhere. The authorities are having trouble catching and killing a flying horror known as a
Magic Items
Infernal Machine Rebuild
used by Baron Lum, the Infernal Machine was known for its ability to unleash terrible monsters within the world. Specific combinations of its controls can still recreate the effects of various spells
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
A way of getting from one plane to another A way for spells and monsters that use the Astral Plane and the Ethereal Plane to function Once you’ve decided on the planes you want to use in your
Midgard. Similarly, one vision of the planes where the deities of the Forgotten Realms reside situates a number of celestial planes in the branches of a World Tree, while the fiendish planes are linked by
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
completing this stage of the journey might involve combat, careful negotiation, or both. The third and longest stage might involve encounters with unexpected monsters—from a Giant Crab to a Kraken —living
, have become the best-known ruins in Xen’drik. Bazek Mohl. Ancient giants built their so-called “City of Shadows” underground, in a manifest zone linked to the plane of Mabar, the realm of eternal night
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
accompany fools on their descent for cheap. Monsters and unusual pests plague Undersigil and its inhabitants. Screams of terror echo in its deserted halls, muffled by the leathery wings of vargouilles
Drowned Nations, a flooded expanse of rank, lukewarm reservoirs and the swampy tunnels that connect them. An enormous drain linked to the Elemental Plane of Water rests in the turbid depths. It’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Motherhood. Hags propagate by snatching and devouring human infants. After stealing a baby from its cradle or its mother’s womb, the hag consumes the poor child. A week later, the hag gives birth to a
all aspects of a hag’s life. A hag might fly in a magical giant’s skull, landing it on a tree shaped to resemble an enormous headless body. Another might travel with a menagerie of monsters kept in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
charismatic Chipgrin, whose concern for his pack’s safety has him hoping to negotiate a truce with the Diggermattocks and stop his svirfneblin cousins from seeing his people as dangerous monsters fit only
his penchant for stealing and hoarding food until it rotted … and then talking to it. The shunned deep gnome eventually struck out on his own. He spent years living among the oozes of the region
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by stealing objects, and if these crimes go unpunished, they begin stealing people. Enslaved creatures receive the worst treatment the goblins can dish out while still getting decent performance out of
the slaves. But humanoids and monsters that are especially capable or that provide unusual services find themselves treated like favored (though occasionally abused) pets. Virtually any kind of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Blood Pens The Red Wizards are breeding and raising monsters in their own foul nurseries. Locations in the Blood Pens are identified on map 5.4. Map 5.4: Blood Pens Vermin Halls The vermin-summoning
adjoining halls have been converted into a pig farm to feed carnivorous monsters. 19. Walkway Pen Sounds. The unmistakable squealing and grunting of pigs can be heard from outside any of the entrances
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
. Inhabitants also include various magen (see appendix B) and summoned monsters, including Elementals and Celestials. In the acropolis, gravity and time are shaped at Karsus’s pleasure. Various areas have
claims to be second to none. All the institutions are linked via permanent magical portals, which in turn link to other facilities on other flying cities. Six famed institutions claim primacy here: the






