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Returning 35 results for 'monsters storm with only advances from for leather'.
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Monsters
Bigby Presents: Glory of the Giants
other storm giants to its master’s service, while others gather devoted cults of lesser creatures to serve the monsters of the deep.Lightning, ThunderCold, Psychic
from the world, storm giants sometimes stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Kraken;Krakens, aboleth;aboleths, and Great Old Ones
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Magic Items
Guildmasters’ Guide to Ravnica
channel and control their magic. This apparatus is a collection of leather straps, flexible tubing, glass cylinders, and plates, bracers, and fittings made from a magic-infused metal alloy called mizzium
acid arrow
5
scorching ray
6
shatter
3rd-Level Spells
d6
Spell
1
fear
2
feign death
3
fireball
4
gaseous form
5
sleet storm
6
Monsters
Curse of Strahd
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5
, to life—even at the cost of my own life.”
Flaw. “I believe my sister can be redeemed.”
Treasure. Kasimir wears a ring of warmth and has a leather-bound spellbook containing all the spells he has
Backgrounds
Ghosts of Saltmarsh
favorite fishing lure or oiled leather wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER
You gain advantage on ability checks made using
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A hungry tribe leaves nothing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giants by Kind On the tables in this section, monsters whose names are followed by an asterisk (*) are found in this chapter, those followed by a dagger (†) are found in Mordenkainen Presents
: Monsters of the Multiverse, and other monsters are found in the Monster Manual. Cloud Giants Giant CR Cloud giant 9 Cloud giant destiny gambler* 19 Cloud giant of Evil Air* 12 Cloud giant smiling one
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wild-eyed oracle (see chapter 6) points to the characters as harbingers of a coming disaster.
6 A living storm deluges an area, taking what it believes is righteous revenge on a community
.
Keranos’s Monsters Keranos is associated with creatures that act as extensions of his volatile temper or his sudden, blinding insights. Adventures that bring characters into conflict with Keranos’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Death Giant Encounters
3 Fire Giant Encounters
4 Fomorian Encounters
5 Frost Giant Encounters
6 Hill Giant Encounters
7 Stone Giant Encounters
8 Storm Giant
(see chapter 4)
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Death Giant Encounters The Death Giant Encounters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Villains Servants of Phenax dot the world, largely staying hidden until they are needed to help spin the web of lies that advances his plots. His servants prefer to confront foes using guile
missing then turn up with no memory of their disappearance. Phenax cult fanatics are brainwashing these souls for use as sleeper agents.
Phenax’s Monsters Phenax is often associated with monsters
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival The undead galleon is surrounded by a 500-foot-radius fogbank at the eye of the storm. Entering this area, the wind drops to a dead calm and vision is restricted to just 10 feet. Ships that
mounted to its mainmast and its ragged sails are stitched from worn leather. A giant’s skeleton clutching a halberd is lashed to its bow.
The cultists of Talos onboard the vessel fight to the death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(see “Wandering Monsters”). Vool’s cave is littered with the bones of birds, rats, and fish, as well as the exsanguinated corpses of a badger and a small deer. Treasure A character who searches the
cave for treasure and succeeds on a DC 15 Wisdom (Perception) check finds a small leather pouch buried under a pile of offal. It contains Vool’s accumulated wealth: 9 cp, 4 sp, a Harper cloak pin made of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lyrandar Airship The airship is the most advanced elemental-powered vehicle on Eberron, the pride of House Lyrandar and the forerunner of the magical advances that many hope will become commonplace
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
devoted cults of lesser creatures to serve the monsters of the deep. Storm Herald Huge Aberration, Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 287 (23d12 + 138)
Speed 50 ft., swim
Storm Herald Ancient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat from the world, storm giants sometimes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Heraldic Sign Fighters typically do battle for a cause. Some fight on behalf of kingdoms besieged by monsters, while others quest only for personal glory. In either case, a fighter often displays a
see as your purpose in the world. Heraldic Signs d6 Sign 1 A rampant golden dragon on a green field, representing valor and a quest for wealth 2 The fist of a storm giant clutching lightning before
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
nefarious schemes and terrible monsters await. Storm Lord’s Wrath is a D&D adventure designed for 7th-level characters. You can run this adventure for as few as one or as many as six players. By the time the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Living the Giant Life Giants are exceptionally long-lived compared to humans, but none are immortal. A peaceful death from old age is a common occurrence among cloud giants and storm giants and isn’t
unusual among stone giants and fire giants. It’s the exception among hill giants and frost giants, most of which die violently in battle against humans, dragons, other monsters, or their own kind
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Adventure Hooks Here are some hooks you can use to lure characters to the Snout of Omgar: While traveling by ship around the Chultan peninsula, the characters are caught in a storm and washed ashore
payment for its services, requests their help in ridding the palace of monsters.
The merchant princes of Port Nyanzaru are worried about the growing number of yuan-ti spies in their city and fear that
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, Storm Lord’s Wrath, likely saved Gallio when Thalivar’s restless spirit possessed him. If Gallio died during that quest, replace him with one of his colleagues from the Order of the Many-Starred Cloak
using it to trap and bind monsters from beyond this plane of existence. Once bound, such monsters could serve as useful tools if the town is invaded. However, Gallio needs the characters’ help to trap
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
its uncaring depths and half-glimpsed monsters. Still others preemptively strike at those who risk offending the god—white knights, overprotective of their own deity. The Thassa’s Villains table
have claimed it.
Thassa’s Monsters Any sea creature might answer Thassa’s call. In addition to any aquatic beast or being of elemental water, the Thassa’s Monsters table presents a few of her
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
those who turn to the service of interloper gods. It’s not about religion; it’s a betrayal of family.
—Diancastra
Annam’s Children Adventures d12 Adventure Hook 1 A storm giant prophet claims a
priest of Skoraeus has not returned from a pilgrimage to the Underdark. The giants suspect the priest has been captured by mind flayers. 9 Adventurers are shipwrecked in a mighty storm and rescued by
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Rise of the Storm Lord The god of storms is furious with Fheralai for failing him and has sworn to punish her cult. When the time seems right to introduce Talos, read the following boxed text aloud
and a stitched leather eyepatch.
“You have failed your lord!” he cries in a voice that shakes the heavens.
Faced with a god, any cultists of Talos still alive prostrate themselves on the decks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
come to Xen’drik on business, smugglers seek to make extra gold, and pirates prey on everyone. Ports come and go, falling prey to monsters or natural disasters. But two harbors have stood the test of
, renegades, criminals, and others who have no place on the other continents. The city is ruled by the council of Storm Lords, who hold absolute power. As Stormreach is built on the foundations of an ancient
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
is considered a member of that class for the purpose of meeting magic item prerequisites. The monsters in this chapter are arranged in alphabetical order for ease of reference. Here’s an overview of
, and storm giant tempest caller all wield the traditional rune magic of their kind. They are joined by the death giant shrouded one and the fomorian warlock of the dark, giants outside the ordning
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or saddles—that reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
† (attitude: 1d6 + 2) reveling in a storm
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Elemental Earth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(cantrip), burning hands (1st level), flaming sphere (2nd level), fireball (3rd level) As a master of the arcane arts, Mephistopheles finds eager recruits among those who study magic. Any monsters that use
spells, such as storm giants and oni, might follow him, and wizards’ guilds and conclaves of sages are the most likely to come under his influence. Mephistopheles’s cultists can gain the Spell Shield
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
discomfort when passing between the plates. Metal carried in wrappings of cloth will burn through by the 50-foot mark, and it will similarly burn through leather by the 60-foot mark. Armored characters
damage, such as ice storm or cone of cold, which will nullify the effect long enough for the party to dash through.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the floor.
Monsters. Lurking behind the cluster of stalagmites to the north are five domesticated death dogs, four hobgoblins, and the hobgoblin warlord Yargoth the Breaker.
When Yargoth gives
, aiming, and firing the flame cannons in that location. If the characters choose to parley with Yargoth, she suggests they combine forces and storm Zox’s fortress. Yargoth knows that the fortress doors
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
“Cover” in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
) check contested by the monsters’ Wisdom (Insight) checks, and give the characters advantage on their checks if the deception is particularly well planned or roleplayed. If at least one character wins
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(†) appear in Mordenkainen Presents: Monsters of the Multiverse. (Where those monsters appear, a note to the table tells you what to do if you don’t have that book.) All other creatures are described
establish the setting of the adventure, or use them in a nonhostile capacity. For example, if you’re creating encounters for a 6th-level party, a fight against two storm giants would make for a dreadfully
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
under his banner dodging storms, pirate raids, and aquatic monsters to carry goods across the world. Yet Aubreck’s success perhaps came too fast and too easily; although his profits eventually
a cruel twist, and Emperor of the Waves disappeared. A storm separated the ship from its escort, and it was never heard from again. Devastated by the financial loss, Aubreck was reduced to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
out of the mist into an underground chapel with black basalt pillars and a polished obsidian altar. Resting on the altar is a leather bag the size and shape of a human body, and which appears to have
baleful eye. The monsters begin to gibber and drool as they shake their manacles, eager to be set free.
Once the atropal has fed on enough souls, Acererak plans to baptize it in the blood of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Blue Dragon 10 Cyclops Oracle 11 Djinni, Marid, Roc 13 Storm Giant 15 Adult Bronze Dragon 16 Adult Blue Dragon 17 Dragon Turtle 22 Ancient Bronze Dragon 23 Ancient Blue Dragon Desert Monsters
Wavebender 10 Aboleth 11 Marid 13 Storm Giant 17 Dragon Turtle 23 Kraken Urban Monsters CR Monsters 0 Bat, Cat, Goat, Rat, Raven, Spider 1/8 Giant Rat, Kobold Warrior, Mastiff, Mule, Pony, Stirge 1/4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters by Environment The following tables organize monsters by environment and challenge rating. These tables omit monsters that don’t customarily inhabit the environments included here, such as
angels and demons. Arctic Monsters Monsters Challenge Rating (XP) Commoner, owl 0 (10 XP) Bandit, blood hawk, kobold, tribal warrior 1/8 (25 XP) Giant owl, winged kobold 1/4 (50 XP) Ice mephit






