Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'monsters such with only all for for leave'.
Other Suggestions:
monsters such with only all for for level
monster such with only all for for level
masters such with only all for for leave
monster such with only all for for leave
monsters such with only all for for learn
Equipment
The brutal warfare and vicious monsters prevalent across Etharis leave many with Grievous Wounds, including missing limbs and other potentially debilitating injuries. The engineers and crafters of
Demilich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
turns, ending the curse on a success.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests
creature enters the tomb’s area, the creature takes 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Lair Trait","rollDamageType":"necrotic"} necrotic damage.
Monsters in the
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
hit points.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests the demilich’s
Sailor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the
board—boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
Skill
Backgrounds
Guildmasters’ Guide to Ravnica
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
rage, and it’s sometimes hard to stop.
3
Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee.
4
I derive genuine pleasure from
Pirate
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the
board—boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
You spent your youth
Backgrounds
Sword Coast Adventurer's Guide
operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in
promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
Backgrounds
Baldur’s Gate: Descent into Avernus
, characters with this background are common.
You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to
with all hands?
What were your duties on board—boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
they are more interested in grabbing plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, and black ice. All form a miserable home for the traitors and backstabbers that are trapped on this prison plane. Optional Rule: Prison Plane No one can leave Carceri easily. Magical efforts to leave
the plane by any spell other than a wish simply fail. Portals and gates that open onto the plane become one-way only. Secret ways out of the plane exist, but they are hidden and well guarded by traps and deadly monsters.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, although some monsters might remain. A few cultists retreat to the Fane of the Eye or the Plunging Torrents, while others flee the temple altogether. If Thuluna or Morbeoth remain after the characters leave Crushing Wave territory, the cultists reorganize their defenses to fight off any other incursion.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
when the characters leave. You need to track which rooms have been explored, which monsters have been defeated, which secrets remain undiscovered, what treasure has been taken, and so on. If the characters return to an area, your notes can remind you what is different from the original text.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 1: Monster Lore Volo has encountered many monsters in his day, few as odious or as ornery as the ones described herein. This chapter takes several iconic D&D monsters and provides additional
varied than the idiosyncratic views presented here. DM, use the material that inspires you and leave the rest.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The horses are being kept at the dealer’s stables until the characters are ready to leave for Elturel; all their costs are paid for. On horseback, characters can travel the 200 miles from Greenest to
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enclave in the bodies of the caravan’s wedding party, they can locate the vault, secure the orrery component, and leave when the caravan departs at the end of the day. Should be easy, right? With their
wandering monsters to liven the journey up. Once close enough, the characters can set their franchise down in a safe location away from prying eyes, then approach the wide dirt road leading to Horn Enclave
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
achieving milestones rather than defeating monsters: Entering a Hag’s Realm. Whenever the characters enter a hag’s realm (Hither, Thither, or Yon) for the first time, everyone in the party receives enough
XP to advance 1 level. For example, when the characters leave the Witchlight Carnival and arrive in Hither for the first time, they gain a level. Encountering a Hag. After the characters encounter a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
horses are being kept at the dealer’s stables until the characters are ready to leave for Elturel; all their costs are paid for. On horseback, characters can travel the 200 miles from Greenest to
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
managed to loot several rooms. But a combination of traps and unexpected monsters has diminished their numbers and dimmed their enthusiasm. Skella is obsessed by artistry and beauty, in stark
they steal and destroy. Skella is willing to parley with adventurers and stay out of their way in exchange for a chance to plunder more of the dungeon and leave in one piece. Her lawful nature means
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
call the area home: young dragons, trolls, lizardfolk tribes, swamp beasts, and even more aberrant monsters. At best, the forces of civilization hope to keep the High Road safely passable to
. Prisoners are left tied up in cages, then the lizardfolk move in the opposite direction, hoping the trolls leave them alone in favor of the offering.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
frigid realm. Prison Plane Dawn Carlos Unknown horrors are entrapped in the ice of Carceri No one can leave Carceri easily. Magical efforts to leave the plane by any spell other than Wish simply fail
. Portals and gates that open onto the plane become one-way only. Secret passages out of the plane exist, but they are hidden and well guarded by traps and deadly monsters. And though the River Styx
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
and beckons the characters to follow. Lurking on the inn’s walkway (area R6) are two [Tooltip Not Found] and a Helmed Horror, all of which Violet stealthily brought from Cazador’s palace. The monsters
are attempting to pass as decor and ambush the characters when they enter the area. If the characters don’t intend to go upstairs, the monsters head downstairs to fight them. Final Foe. Two [Tooltip
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
castles are haunted by ghosts and prowling monsters. Sensible valley dwellers avoid them. In recent years, four elemental cults have taken over the keeps. The cultists are careful to keep the curious
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in-game explanation. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if the absence never happened. Narrative Contrivance. Decide the character
is elsewhere while the rest of the party continues the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
thoroughly examine and explore. There will inevitably be player actions which the script has not anticipated, and you will have to judge their results. Finally, you can amend and alter monsters and
the hidden cave base camp to rest and regain spells—provided they take moderate precautions not to leave a plain trail or be followed to this sanctuary. Failure to take such basic precautions may lead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Behavior The attitudes, motivations, and behavior of the monsters in an encounter help determine how a social interaction plays out (and whether it might erupt into combat) and influence the
“Nonplayer Characters” section of chapter 3 to flesh out the details of that individual’s personality and aims. For a group of nameless monsters, you can decide on a personality based on the monsters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
of her guards leave Baldur’s Gate secretly ahead of the caravan and ride north at a fast clip. They are headed for Castle Naerytar in the Mere of Dead Men and won’t be seen again until chapter 6. She
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
of her guards leave Baldur’s Gate secretly ahead of the caravan and ride north at a fast clip. They are headed for Castle Naerytar in the Mere of Dead Men and won’t be seen again until chapter 6. She
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died and became ghosts bound to Leilon’s ruins. They now watch
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Drowned Sailors Read the following text to start the encounter: As you’re about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three
continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Encounters d10 Encounter 1 A pack of sprites pester the party, playing tricks and attempting to steal small items until the characters leave their territory. If they are treated with deference, the
golem finally overcome its foe. 4 A leprechaun (use quickling statistics from Volo’s Guide to Monsters) crosses the characters’ path. If successfully caught without being killed, the creature negotiates
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
A Demilich’s Lair A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests the demilich’s skull and the dust from
following effects in place: The first time a non-evil creature enters the tomb’s area, the creature takes 16 (3d10) necrotic damage. Monsters in the tomb have advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the west.
The hooded figure is a zombie, and five crawling claws hide among the other body parts in the baskets. If intruders do anything other than turn back, the monsters attack. The “Lord of
before the Lord of Lance Rock! Me! Behold my dark terrors!” He’s willing to magnanimously consider a surrender or offers of truce, as long as intruders leave the cave. Stairs. The steps along the north
Compendium
- Sources->Dungeons & Dragons->Monster Manual
relentlessly pursue their quarry, and they rarely leave evidence of their crimes. Kent Davis
In rare cases, an invisible stalker lingers in the world without a spellcaster controlling it. Roll on or
choose a result from the Uncontrolled Invisible Stalkers table to inspire why one of these monsters lurks in an area without a direct command.
Uncontrolled Invisible Stalkers 1d6 The Invisible
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
until you mastered the ranger’s ways? Did you leave your apprenticeship, or was your mentor slain — perhaps by the same kind of monster that became your favored enemy? Or perhaps you learned your
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Simbon about how straining it must be to busy himself among the common rabble or visit a library. If told about the creatures in the mine, Kedjou believes the description matches that of monsters
position. Despite this being said to his face, Simbon chuckles awkwardly and doesn’t defend himself except to say that everyone’s entitled to their opinion. Kedjou requests the characters leave soon after






