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Returning 35 results for 'monsters such with only archers from for leather'.
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monsters such with only archer from for leather
monsters such with only archer from for leathers
monsters such with only archer from for leathery
monsters such with only archery from for leather
monsters such with only archery from for leathers
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Archer Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards. Some renowned
archers and groups of archers are known for the special fletching of their arrows. You may roll on the Archer Fletching table to determine the distinctive fletching used by an individual archer or a group
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Scout Scouts are keen archers and acutely aware of their surroundings. They often know several regions particularly well and are familiar with local creatures, landmarks, and perils. Riccardo
+1
Ability Score Mod Save
Int 11 +0 +0
Wis 13 +1 +1
Cha 11 +0 +0
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Gear Leather Armor, Longbow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
or feels a slight change in air pressure, it rushes toward the open doorway, attacking all creatures in its path. 30a. Zigzagging Hall This hall was designed to thwart archers by reducing their line
of sight. Other than a few scattered bones on floor, it contains nothing of interest. 30b. Guard Room Lying on the floor is a battered helm, a tattered suit of leather armor, two halves of a shattered
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
leather now. At their feet lay obsidian spearheads and bits of rotted wooden shafts. Behind these figures are archers, in a scattered formation. Few of them remain standing. Their arrows are gone, but they
hold laminated bows, dried and worm-eaten.
Farther into the room are figures of warriors with war clubs and handaxes, wearing scraps of lacquered leather, sandals, and caps. Beyond all of this in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
out of the mist into an underground chapel with black basalt pillars and a polished obsidian altar. Resting on the altar is a leather bag the size and shape of a human body, and which appears to have
baleful eye. The monsters begin to gibber and drool as they shake their manacles, eager to be set free.
Once the atropal has fed on enough souls, Acererak plans to baptize it in the blood of a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the armor you’re wearing (see PHB, "Armor and Shields"). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16. Unarmored
Dexterity modifier. Natural Armor: 10 + your Dexterity modifier + your natural armor bonus. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gladiator Competitor and Prizefighter Habitat: Any; Treasure: Armaments, Individual Gladiators are professional fighters who pit themselves against one another, monsters, and other challenges to
), Studded Leather Armor
Senses Passive Perception 11
Languages Common
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
their leather and meat, and they use the lizards’ bones and teeth to make crude jewelry. Giant Snapping Turtle These aggressive monsters like to bask on the island’s warm rocks and shores, but
shipwreck survivors to hunt and eat. The characters encounter 3d6 hostile cannibals (CE male and female Chultan human tribal warriors) who fight to the death. They wear leather masks made from skinned
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, they prefer more rugged gear of leather and hide. The North Kingdoms Three kingdoms of related peoples occupy the Thillonrian Peninsula in the northeast of the Flanaess—a beautiful subarctic landscape of
been forced to defend itself against frequent raids from the North Kingdoms and the Sea Baronies, as well as attacks from mountain-dwelling monsters. Baron Lexnol Haarkof’s emissaries hope to forge an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
frustrated the goblins in the rear guard. The other townspeople and goblins had gone ahead. According to the miners, flying tentacle-monsters suddenly attacked, killing several goblins. (These are the
grells in area J3.) The monsters grabbed the goblin corpses as well as Oskar, Cathlette, and Aida, whisking them into this small cave complex. The monsters ate the goblins and deposited the three
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
— are the most true, most dispassionate assessment of a team’s progress.
(The tabaxi can be found in Volo’s Guide to Monsters.)
Living Loot Satchel As a rank 2 hoardsperson, you are granted the
thick, battle-scarred iron lockbox
Paladin A metal case with fine engraving and scrollwork
Ranger A fur-lined bindle
Rogue A nondescript coin pouch
Sorcerer A battered leather
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lock of Trickery 30–32 Moon-Touched Sword 33–34 Mystery Key 35–36 Orb of Direction 37–38 Orb of Time 39–40 Perfume of Bewitching 41–42 Pipe of Smoke Monsters 43–44 Pole of Angling 45–46 Pole of
3 spell) 33–36 Folding Boat 37–40 Glamoured Studded Leather 41–44 Heward’s Handy Haversack 45–48 Horseshoes of Speed 49–52 Instrument of the Bards (Canaith mandolin or Cli lyre) 53–56 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
power of the Spawning Stone—the source of the vicious monsters called slaadi. The Dragon Army evacuated the ruin, but not completely. The evil cleric Belephaion, Lohezet’s peer, was fascinated with
, an overturned wheelbarrow, and a suit of leather armor bearing the Dragon Queen’s symbol. Mysterious Markings. A character who has a passive Wisdom (Survival) score of 16 or higher notices two types
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: They wear studded leather armor that gives them AC 13. Replace the Heavy Crossbow action with the action below. Longbow. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 5 (1d8 + 1
the profits with the characters. To anyone who speaks out against hunting the bakunawa, Paolo laughs and says: “Yes, yes. I hear those who speak of the monsters as though they’re gods. But Pangil ng
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
leather-bound books line stone shelves carved into the walls of this underground library. A tome with an iron-plated cover lies open on a table near the north wall.
The nothic occasionally performs
describes the Chaos Bell, a wicked bell said to attract monsters from near and far. The book claims the bell’s toll can even wake the dead. According to the book, the bell can be destroyed only by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
resource-rich targets—be they humanoid traders or roving, greedy monsters. Bands also join together to defeat common threats or to hunt for game. The Pheres value physical strength, speed, and prowess in
Pheres can be brutal and greedy, but they are clever as well, and understand the value of strategic leadership. Other centaurs in Pheres herds work as scouts, archers, warriors, and foragers. In addition
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leather boots. The verbeeg is fashioning a small knife he can use to carefully unstitch the boots and reuse the leather. V4. Refuse Pit This dead-end cavern has a crudely excavated, ten-foot-wide pit
chin on its chest. A thin stream of drool trails from its mouth onto its bloodstained leather loincloth. On the floor at its feet is a bloody greatclub with tufts of hair and bits of metal stuck in it
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
successful Wisdom (Perception) check challenged by the blights’ Dexterity (Stealth) check. These plant monsters are hungry and fight until destroyed. One round after they attack, the twig blights in area
male elf. The body wears studded leather armor and a shortsword in the scabbard at its hip. A careful search also yields a potion of healing in a belt pouch, along with 23 gp and 35 sp. Awarding
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Monsters O - S Ooze-Folk
Medium ooze, unaligned
Armor Class 10 (natural armor)
Hit Points 19 (2d8 + 10)
Speed 30 ft.
STR
14(+2)
DEX
3(−4)
CON
20(+5)
INT
1(−5
(leather armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
3(−4)
DEX
18(+4)
CON
10(+0)
INT
14(+2)
WIS
13(+1)
CHA
11(+0)
Skills Perception +3
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to disarm the trap. Failing this check triggers the trap. Treasure. The chest contains three blank books with black leather covers (worth 25 gp each) and three Spell Scrolls (Bless, Protection from
piece of black cloth A black leather eye patch with a peridot (worth 500 gp) sewn into it A chess set with pieces made of obsidian and chalcedony (worth 250 gp) A +2 Shortsword D26: Hidden Spiked Pit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can
ranges, beautiful alpine slopes and valleys, and fertile farmland make the Silver Marches a tempting place to live. At the same time, monsters abound here. Orcs and giants inhabit the mountains
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (D) Darkmantle Small Aberration, Unaligned
AC 11 Initiative +3 (13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Ability Score Mod Save
Int 12 +1 +1
Wis 16 +3 +3
Cha 11 +0 +0
Skills Medicine +5, Nature +3, Perception +5
Gear Studded Leather Armor
Senses Passive Perception 15
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (G) Gargoyle Medium Elemental, Chaotic Evil
AC 15 Initiative +2 (12)
HP 67 (9d8 + 27)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 11 +0 +0
16 +3 +6
Ability Score Mod Save
Int 10 +0 +0
Wis 12 +1 +4
Cha 15 +2 +2
Skills Athletics +10, Performance +5
Gear Shield, Spears (3), Studded Leather Armor
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leather backpack where Archais kept his spellbook and his journal. His spellbook is long lost, but the journal remains inside. Archais’s journal relates his numerous assignments and duty stations while a
.”
By peering through the crevice to the south, the survivors witnessed the undead gathering the slain residents into nets. The monsters walked back into the sea, dragging several of the nets behind
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tunnels and caves for food. There is a 25 percent chance that the crawler is domesticated and outfitted with a leather saddle and harness, though there’s no sign of the rider. A character can approach and
member of the Society of Brilliance, a sect of highly intelligent monsters that have banded together to solve all of the Underdark’s problems. The society is investigating areas suffused with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fifty gemstones (500 gp), a malachite beard comb set with seven red garnets (750 gp), a hookah made of platinum and star sapphire (2,500 gp), and a rolled-up leather scroll with the following sequence
can view the dragon’s route in Xardorok’s war room (area X4). Xardorok is capturing Underdark monsters, which he plans to unleash upon Icewind Dale. He has also captured a myconid sovereign and is
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and advice in this chapter expand on the material in chapter 3 of the Dungeon Master’s Guide. Monsters and nonplayer characters mentioned on the tables can be found either in the Monster Manual or in
outside the building is provided by two long, narrow staircases that lead up from the plaza. The stairs end at a balcony that is guarded at all times by archers behind arrow slits. A narrow hall leads
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lunatic. The ground nearby is crawling with tiny twig monsters. The Barovian wilderness is home to druids who worship Strahd because of his ability to control the weather and the beasts of Barovia. The
, treat the result as no encounter. The characters find a leather-wrapped bundle hidden in the underbrush, stuffed inside a hollow log, or nestled in the boughs of a tree. If they open the bundle, read
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 25 Dexterity (Investigation) check using thieves’ tools. Each attempt takes 1 minute. A knock spell or similar magic also opens the safe, which contains three pistols, twelve leather packets of
smokepowder, three leather pouches containing twenty bullets each, and 250 gp in a sack. Stairs. The stairs lead to area J17 on the Eyecatcher or the Hellraiser, or to area J20 on the Heartbreaker. J17
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, monsters out of the Hullack Forest or the Stonelands, or some ancient, hidden magic. Cormyr is many things, but dull isn’t one of them. The Cold Lands. The nations of Damara, Narfell, Sossal, and
across the country. In Narfell, skilled riders and archers hunt, raid, and are gradually reclaiming their heritage as a great nation of mages who treated with devils. The Warlock Knights of Vaasa threaten
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of thugs and thieves rages across their rooftops. Rilsa Rael Medium Humanoid (Human), Neutral
Armor Class 15 (leather armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
18
outrageous than his magnificently crafted outfits. Productions involve everything from live monsters to powerful illusion magic, while also showcasing the most talented performers in the city. Actors and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cultures Exhibit Glass display cases boast objects related to life in ancient Varkenbluff. Clay pots, stone tools, and scraps of leather clothes are interspersed with informational placards about their
large prehistoric monsters are on display here, including the museum’s most famous display: the beautifully preserved body of an allosaurus, its leathery skin appearing supple to the touch. An
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
succeeds on a DC 15 Dexterity saving throw. 5. Secret Pocket This pocket chamber is damp and cold. The skeletons of three long-dead archers slump against rubble-filled arrow slits along the east and
south wall.
The skeletons date back to the time before the citadel plunged into the earth. That calamity killed all three archers, at the same time instilling in them the curse of undeath. If anyone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
drawing too much attention. It’s not that they fear attack from humanoids or monsters, because few creatures other than dragons can challenge them. But if more than a few lived in the same place, the
, it has no need for it. Frost giants do make leather, clothes, and bone tools and adornments from the animals they hunt, but those activities account for almost all of their craftwork. When frost






