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Returning 35 results for 'monsters switch with only are for for layers'.
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Monsters
Quests from the Infinite Staircase
sometimes achieve control over the growth and propagation of the mold that bore them. These elders, known as moldmakers, can envelop foes in stifling layers of mold. Moldmakers often wear pauldrons made
hospitable to their fungal bodies.
To learn more about vegepygmies, see Monsters of the Multiverse.Lightning, Piercing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
time in preparing for his return. He amassed an army of devils and monsters and left them to make final preparations for invading the Nine Hells, while he ventured to the Material Plane in search of an
until he leaves. Thus, he lives a split existence, sometimes plotting in Malbolge or other layers of the Hells and at other times wandering the planes in search of magical might or secrets that might help
Monsters
Mordenkainen's Fiendish Folio Volume 1
limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation.
Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first
able to survive an assassin bug's infestation without immediately being treated with magic or fire. Incredibly hardy monsters such as catoblepas and gorgons have sometimes been observed with deep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adjust it. Monsters might initiate negotiations when they’re winning, allowing overmatched characters a chance to surrender or retreat. One of the monsters might switch sides and help the characters
defeat its kin (for noble or selfish reasons). A change of terrain can provide characters a chance to escape or give overmatched monsters an edge.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Carceri The model for all other prisons in existence, Carceri is a plane of desolation and despair. Its six layers hold vast bogs, fetid jungles, windswept deserts, jagged mountains, frigid oceans
the plane by any spell other than a wish simply fail. Portals and gates that open onto the plane become one-way only. Secret ways out of the plane exist, but they are hidden and well guarded by traps and deadly monsters.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Carceri The grim inspiration for all other prisons in existence, Carceri is a plane of desolation and despair. Its six layers hold vast bogs, fetid jungles, windswept deserts, jagged mountains
, frigid oceans, and black ice. All form a miserable home for the traitors and backstabbers trapped on this prison plane. Layers of Carceri Layer Description Orthrys The River Styx meanders through a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Daask … is led by monsters from Droaam. … is based in the Cogs but has been recently expanding into the lower wards. … specializes in violent crime and extortion. … is aggressively targeting the
powerful and dangerous force below. It’s a simple organization with few traditions or layers of leadership. Having ties to Daask gives you allies in the undercity and few restrictions. But it sets you against the Boromar Clan and makes you complicit in Daask’s increasing aggression.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Homes have sharply pitched roofs to prevent snow from accumulating on them. The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks
, one resident looks very much the same as another. Outdoors, it’s hard to tell the people of Ten-Towns apart—and easy for clever monsters to hide in their midst. The Easthaven ferry is trapped in ice, just like the rest of Ten-Towns..
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
incorporate these fearsome foes into your campaign in other ways. Characters might stumble across evidence of heinous deeds performed by one of these monsters or its servants, or you could make opposing
Fiends more suitable challenges for your characters. The possibilities are as endless as the layers of the Abyss.
Harry Conway
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
waves, each increasing in difficulty. If the characters aren’t sufficiently challenged by a particular wave, add more monsters to that part of the fight in the form of late reinforcements to help make
the door into area 4. If they cannot break down the door within 3 rounds, any survivors of the characters’ defensive efforts switch their attention to the door that leads into area 21. Wave 2 Five
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Khyber spawns demons and monsters to plague the children of Eberron. This might be myth and metaphor, but it’s also a description of fact: there are worlds within the world, realms inhabited by
aberrations, fiends, and all manner of monsters. Any time someone descends below the surface of the world, they enter Khyber. But the underworld takes two very different forms. First is the natural realm
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
entrances aren’t common knowledge and are occasionally guarded by devas, sphinxes, yugoloths, and other powerful monsters. River Oceanus The water of the Oceanus is sweet and fragrant, as befits its
headwaters in the Blessed Fields of Elysium. This plane-spanning waterway provides a path through some of the Upper Planes. It flows through each of Elysium’s layers, passes through the top layer of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Handling Mobs Keeping combat moving along at a brisk pace can be difficult when there are dozens of monsters involved in a battle. When handling a crowded battlefield, you can speed up play by
forgoing attack rolls in favor of approximating the average number of hits a large group of monsters can inflict on a target. Instead of rolling an attack roll, determine the minimum d20 roll a creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
through the top layers of Acheron, the Nine Hells, Gehenna, Hades, Carceri, the Abyss, and Pandemonium. Tributaries of the Styx snake onto lower layers of these planes. For example, a tendril of the Styx
plane, there can be multiple doors to the Infinite Staircase, though entrances aren’t common knowledge and are occasionally guarded by devas, sphinxes, yugoloths, and other powerful monsters.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; taking prisoners is the primary objective. Some of the dark elves’ victims become slaves, some end up as food for giant spiders or other monsters that the drow have trained to serve them, and some are
out; if an escape route is blocked, they can switch to another and get safely home. Once the raiders get inside their escape tunnel, they’re usually safe. Opposing forces seldom pursue the drow below
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation. Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first
able to survive an assassin bug’s infestation without immediately being treated with magic or fire. Incredibly hardy monsters such as catoblepas and gorgons have sometimes been observed with deep
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
death—only the timely use of a planar portal allowed him to escape. Moloch wasted no time in preparing for his return. He amassed an army of devils and monsters and left them to make final
demoted to an imp (see the Monster Manual) and can’t regain his normal powers until he leaves. Thus, he lives a split existence, sometimes plotting in Malbolge or other layers of the Hells and at other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remains on the sea. The crown does its best to make sure the roads are safe, but otherwise it is generally content to leave the monsters and vicious tribes of the wilds alone as long as they remain in
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sighted. The Crypt has defenses other than monsters, as well. My companion Daerismun asserted that it was protected with layers of “spell webs,” constructions of magical energy waiting to unleash spells
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of his station and sentenced to death — and only the timely use of a planar portal allowed him to escape. Moloch wasted no time in preparing for his return. He amassed an army of devils and monsters
in Malbolge or other layers of the Hells and at other times wandering the planes searching for magical might or secrets that might help him win back his title. Rumors suggest that he can often be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Abyss to create new demons from other creatures. Over the course of days, they can create vast numbers of rutterkins to protect their lands and to ensure that the plane teems with destructive monsters
The target’s skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1). 46–50 The target’s arms and legs switch places, preventing the target from moving
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ascendancy over the monsters of the sea and the poleis of the land. Depths of Curiosity Many tritons are intrigued by surface culture. The curious among them venture into sunken ruins and shipwrecks
might switch names freely as they shift gender identities. Female Names: Amathe, Gnorcys, Leurybia, Margomestra, Nereones, Oleia, Samathe, Saphiro, Tethene, Theaneia, Thectra Male Names: Bysseus, Cetos
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sites Bedlam is split into three layers. The noisy Gatemouth district rests at the basin’s lowest point, while the Bleakheights loom over the basin’s lip and cling to its steep edge. They are
(see Monsters of the Multiverse) who ride icy clouds spun from the town’s unstable winds. Their leader, Dust Devil (chaotic evil, air genasi bandit captain), derives sick satisfaction from tormenting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a half-demon named Iuz is the dictator of a conquered land that bears his name. Feudalism. The typical government of Europe in the Middle Ages, a feudalistic society consists of layers of lords and
. The satraps are bureaucrats and military officers, or unusual characters or monsters. The cities of Highport and Suderham in the Greyhawk campaign setting are satrapies controlled by agents of a vicious
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
citadels, members of the Doomguard launch expeditions to hunt or capture destructive monsters across the multiverse, testing their skills against terrifying creatures and deadly extremes. Buying Armor and
maruts (detailed in Mordenkainen Presents: Monsters of the Multiverse) and truth-seeking components of itself, also dubbed kolyaruts (see Morte’s Planar Parade). Rule breakers who violate these sacred
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with smashed furniture, crushed wooden boxes, and other debris, all covered with thick layers of spiderwebs.
When the door to either of these web-filled rooms is opened, hundreds of tiny spiders
spider (named Roil). Unless the characters were unusually quiet while making their way through the ship, Krell has heard them moving and fighting monsters in other areas. Before the fight begins, he has
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the party to traverse the outpost if they take care of the monsters haunting the outpost’s forge (area Z7). Z4: Bunks The door to the bunks is unlocked and ajar. Snoring fills this room. Numerous messy
goblins by defeating the monsters in the forge (area Z7). If asked about Ruxithid, the goblins state that he’s probably in the blue room communing with the mighty gods that gave him and the other
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reveals the pressure plate, which is activated and deactivated by a toggle switch hidden under the nearby information desk. The trap is normally activated while the museum is closed to the public and
large prehistoric monsters are on display here, including the museum’s most famous display: the beautifully preserved body of an allosaurus, its leathery skin appearing supple to the touch. An
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
this room. Secret Door. A secret door behind a bookshelf in the southeast corner of the room can be opened by pulling on a switch disguised as a red-covered book with a blank spine. A character
walls. Kent Davis Death House's reliquary is home to lurking monsters as well as components used in the Durst family's rituals D36: Prison The alcoves here feature chains ending in shackles attached
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
collapsed. No monsters dwell here, but the goblin sentries in area C3 are supposed to be keeping watch. They glance only occasionally through the arrow slits, however, so characters who move quietly
targets outside. When characters enter the room, the goblins switch to attacking in melee. C4: Ruined Quarters The southwest tower of the castle is little more than a heap of rubble. Several ragged
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Monsters. Ordinary rats occasionally enter the dungeon through the open pipes in the walls. The cultists lay traps to catch and kill these rats while they perfume the dungeon with incense. As the
spines stands west of the statue, glaring at four black-robed cultists who kneel and chant in the middle of the room, their faces hidden behind golden devil masks. Nine tapestries depicting the layers of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
acid, leaving thin layers of hide that enhance its skeletal appearance. A black dragon’s head is marked by spikes and horns. Its tongue is flat with a forked tip, drooling slime whose acidic scent adds
consummate liars and masters of double talk. They favor intimidation of lesser creatures, but employ more subtle manipulations when dealing with other dragons. A green dragon attacks animals and monsters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Peering into the water’s depths reveals thin, pale faces staring back, dark monsters swimming past, and glimpses of distant realms. A creature can wade through the water safely, but any creature that
naga from the world of Oerth) Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss) P39. Roost This 20-foot-square room has an 8
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
iron bands, lined with lead to prevent scrying, is air- and watertight, and features layers of locks that make opening a vault without its keys nearly impossible. Two keys are required to open a vault
to Monsters.) Two Dry Cloaks is a wild card, placed in the adventure to help the characters gain information. She can share details about the vaults in general, where vault records are stored, and the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
images synchronized to electronic music and sounds. Beeping robots, groaning monsters, and high-pitched dings contribute to the chorus of the machines.
This game room houses electronic amusement devices
-off switch, a toggle for zooming in and out, and dials to cycle through the ship’s rooms. As an action, a character can adjust the dials to glimpse the contents of another room on this level. Have the






