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Returning 35 results for 'months some with only all from for likely'.
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Kobold
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Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
their own subterranean food, and prefer to sneak about at night, the people of a town might go for weeks or months without noticing evidence that kobolds are in the area, and years between actual
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Downtime Activities The campaign benefits when characters have time between adventures to engage in other activities. Allowing days, weeks, or months to pass between adventures stretches the campaign
likely to respond to threats to the village and its inhabitants. As your campaign progresses, your players’ characters will not only become more powerful but also more influential and invested in the world
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Staying in Uskarn An extended stay in the village isn’t required to complete this adventure, but the characters are likely to visit — if only to secure passage to Firewatch Island by way of the small
past several months. The people of Uskarn are understandably concerned if one of the peaceful hermits of the island has turned up dead. Though they have no money to offer as incentive, the villagers are
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ reaction will likely be influenced by whatever interaction the characters had with them earlier. The trolls might flee without a word, or they might decide they like Oyaviggaton and make it their
to predict that he will spend months recovering at one of his other lairs before returning to Oyaviggaton. The Ice Hunters believe that this gives them enough time to lose themselves in the vast
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
exaggerated over the months, so he is likely to tell the party that a horde of ghosts came up the stairs to the scullery, or maybe it was a vampire with a swarm of rats. He discovered soon after his escapade
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ reaction will likely be influenced by whatever interaction the characters had with them earlier. The trolls might flee without a word, or they might decide they like Oyaviggaton and make it their
to predict that he will spend months recovering at one of his other lairs before returning to Oyaviggaton. The Ice Hunters believe that this gives them enough time to lose themselves in the vast
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
blessings to use as they see fit in service to him. Purphoros is eccentric, however, and he could suddenly appear to hand down commands to his champions after months or years of silence. Priests, other
glory to Purphoros.
6 Defeat a champion of another god (most likely Heliod, Kruphix, Phenax, or Mogis).
A Purphoros Campaign A campaign structured around champions of Purphoros can feature the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
travel once around Oerth. Luna waxes and wanes in fixed cycles of 28 days each, upon which the months are based, while Celene follows a path that has full moons only four times each year, coinciding with
four lunar festivals. Months and Festivals The standard year is 360 days long and consists of twelve twenty-eight-day months (each month divided into four seven-day weeks) and four six-day lunar
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
killed, some survivors change over several months until the tribe is balanced again. In this way, the tribe can quickly repopulate with just a few survivors. Because of these factors, kobolds don’t have
assigned gender roles for young or adults. A leader, sorcerer, miner, or crafter is as likely to be female as male. Grow Fast, Die Early Kobolds grow and mature much more swiftly than members of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
months ago. The desk holds a journal splattered with blood and brains. The journal outlines the wizard’s plan to survey the Endless Void by first listing its observable floating nodules. The tone of the
with a human mouth. The statue’s construction was obviously flawed, likely due to an overlarge chamber built into the statue’s apex, making it top-heavy. Treasure. The wizard’s amulet of proof against
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
settlement they visited. This might occur minutes, days, or even years after the characters’ defeat. They’re then free to reattempt challenges, though the threats have likely recovered. Returned but
no need to rush. Let characters explore Sigil and the Outlands at their leisure. Particularly when exploring the Outlands, days, months, or even years might pass as the party travels. There are no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
academies, grocers, pottery stores, armor vendors — as long as it’s not illegal, you can find it in the Trades Ward. But if you are looking for something illegal, the Trades Ward is likely the place to get
. For months afterward, the object becomes the source of practical jokes in Waterdeep. Rock gnomes and wizards cause illusory mouths to lunge from real versions of the object, artisans craft beautiful
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
creature can benefit from only a limited number of potions of longevity before continued consumption is likely to age the drinker rather than reduce their age. When a pinch of Dragon’s Blessing is added to a
rule. End of an Emperor The emperor of Great Xing is dying—he just doesn’t know it yet. In a few months, when he next uses a potion of longevity to extend his life, he’ll learn that the imperial supply
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is most easily reached by hot-air balloon. The proprietor is a sentient Flame Tongue (Mace) named Torchy, who sells a fine ale and seems to have a new wielder every few months. Torchy’s is a popular
. If it’s possible to buy magic items in your campaign, the City of Brass is the most likely place to find any item for sale. The efreet are fond of trading in favors, especially when they have the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other creatures wouldn’t feel safe. Kobolds take
kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow their own subterranean food, and prefer to sneak about at night, the people of a town might go for weeks or months without noticing evidence that kobolds are in the area, and years between actual sightings.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
with mortals under such life-and-death circumstances. Boros paladins are the members most likely to converse with the angels and be charged with implementing their plans. The garrison commanders who
destroying each other — is now embodied in a single, unreliable person who vanishes for weeks or months at a time, the legion is in a heightened state of vigilance. In this time of uncertainty, the Boros are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
because they aren’t a physical threat to it or the guild. It is hesitant to form alliances with other powerful groups, and is likely to break off ties with a new ally if it senses even a hint of betrayal
or difficulty. If an organization is useful but significantly weaker than the guild, the Xanathar is likely to absorb its members and resources into its guild (either immediately or gradually) so it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
visitor likely had to approach the hag in secret for fear of causing an uproar in town, and is probably eager to return home before being missed, which adds time pressure to the process and tips the
, the mayor’s father might turn violent after regaining his senses, and the merchant’s child might relapse if not treated again every few months. Even when a bargain turns sour for a mortal and other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
thieves’ tools, or a door can be smashed open with a successful DC 15 Strength (Athletics) check. Any attempt to break into the tower is 75 percent likely to be seen or heard by one of Kalain’s
. Vhaspar is an old man in his seventies, half blind with cataracts, who brings her food twice a week, firewood three times a week in the winter, and painting supplies every few months. Vhaspar has a key that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destruction for its own sake. Creatures of elemental fire are most likely to take up this reckless philosophy; even non-intelligent fire monsters sense the reckless lust for destruction lurking in the hearts
opened a school of dance and discovered that her gift for fire attracted other sorts of students. She became the leader of a cult of fire worshipers. There she remained until a few months ago, when
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
were to visit a human town once every twenty or thirty years — not a long time to a dwarf — the community’s leaders would likely be different every time, and for the dwarves the experience would be
akin to making first contact all over again. Establishing trade with this “new” human outpost would require forming new relationships, a process that could take weeks or months. The elves’ chaotic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
information regarding the attack on the manor, Talanatha used the timepiece of travel to teleport away, but no one knows where she went. Many of the locals had interactions with Talanatha in the three months
old lighthouse along a stretch of coast known locally as Silent Sound. Whatever clues the characters obtain regarding Talanatha’s likely destination, have those hints play out over the full length of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
anywhere in Faerûn, knowledge of it likely exists here, even if only a mere mention in a tome or a recollection of one of the city’s great sages. Candlekeep might be the greatest assembly of written
answer. Learning to cast a particular spell, to find an ancient ruin, or understand a specific secret might involve undergoing months of instruction to prove to a teacher that the knowledge imparted is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that infest the area. The effects of the event might persist for a few months or even centuries, but the barriers between the Abyss and the world remain intact. A Growing Menace If the first stage of
Abyss means that a portal’s random location is more likely to be an empty, uninhabited place than anything else, and demons can’t make use of the portal unless they can locate it. The incursion might
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
location’s inhabitants react to the characters’ arrival.
No encounter has a predetermined outcome. For example, characters who explore Umbrage Hill are likely to encounter a manticore. Although
with “Butterskull Ranch.” Loggers’ Camp Quest. “Deep in Neverwinter Wood, along the river that flows west toward Neverwinter, is a logging camp. Every two months, Phandalin delivers fresh supplies to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and one that is wholly or partly underground, an orc chieftain typically opts for the latter. If the surface location happens to be a ruin left behind by another race, orcs are more likely to use it
farther from their lair as prey becomes more scarce, and after a few months or a year or two, the tribe will be forced to move on and find more fertile hunting grounds. On occasion, a tribe finds itself
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, so the young man leaves her alone. For months, Teocín’s ghouls have killed animals, hunters, prospectors, and others wandering the borderlands so Teocín can study and raise the dead using profane
portrait of a warmly smiling woman. The characters likely have no way of knowing it yet, but this is Serapio’s mother, Doña Rosa. The other half of the locket is in Serapio’s room in San Citlán. H5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
usual results.
Most Waterdavians are also slow to take fright unless facing magic or monsters. A swaggering warrior threatening them is quite likely to be stared at calmly, or even sneered at. “The only
attendant servants or guards for a full day. Travel in Winter The folk of Waterdeep often remain indoors in the colder months, particularly when it rains or snows. The flow of trade and travelers into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see “Pterafolk Nest” below), and then to become her meals for several months. She’s not likely to attack them openly. She’d rather get them off their guard and pick them off one by one, as she did with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
destruction.
As the characters draw closer, a successful DC 15 Intelligence (Arcana or Investigation) check reveals that the fire damage isn’t natural, and that magic was likely involved. The same
knows a little about the device, which she calls the timepiece of travel. The Fellowship of the Golden Mongoose found the relic six months ago in the possession of an evil adventuring band, who claimed to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
disturbance in the main warehouse below. Treasure. The crates in this area and their contents are similar to those in area D1. The chief difference is that no one in town is likely to notice or care if
would take a successful DC 30 Strength check, prolonged heating, or half a dozen shatter spells. Such attempts also likely attract the attention of nearby skum. D7. Bow Pool The air in this
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is Oshundo the alhoon (see the accompanying stat block). It isn’t likely to notice intruders in Illithinoch until they enter its room. Oshundo is concentrating on several old Underdark maps and
likely to have the tastiest brain). Oshundo is an insufferably arrogant conversationalist, but it freely shares the following: Begrudging Guest. Oshundo is a guest of Voalsh, one of the mind flayer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stout Half-Pint had been using the lighthouse as its headquarters for two years before that franchise suffered a fate similar to the Fellowship of the Golden Mongoose. It was six months ago that the
lighthouse adventuring. One of those adventures was a raid on an old tomb six months ago, where they cleared out numerous monsters and found something noted as a “magic clock.” Second Floor The next
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Sea of Moving Ice, which has grown more tempestuous and difficult to navigate in recent months. Helka Jaggerath (half-elf commoner), a whale oil merchant in Bryn Shander, hires the characters to serve
cannibalism to survive. The furriers and trappers are merely the camp’s latest victims, and more disappearances are likely to occur unless the cannibals are dealt with. Aluka gives directions to the camp
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters likely have no way of knowing the larger prints are slaadi tracks. Resting near Camp. If the characters take a long rest in the camp or within a mile of the Sunward Fortress, there is a 50
Humanoid host can carry only one slaad egg at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before the tadpole is born, the host






