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Returning 35 results for 'mood seeing with only after for for led'.
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Monsters
The Wild Beyond the Witchlight
invisible to her. She can’t remember seeing the creature or perceive it using her truesight until the end of her next long rest.Multiattack. Skabatha makes two Claw attacks.
Claw. Melee Weapon
key between her hunched shoulders that rotates quickly when she’s in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop.
Alignment. Neutral evil
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
perfection.
8
I change my mood or my mind as quickly as I change key in a song.
D6
IDEAL
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Greed. I’m only in it for the money and fame. (Evil)
5
People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)
6
Honesty
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
I get bitter if I’m not the center of attention.
7
I’ll settle for nothing less than perfection.
8
I change my mood or my mind as quickly as I change key in a song
who we are. (Lawful)
3
Creativity. The world is in need of new ideas and bold action. (Chaotic)
4
Greed. I’m only in it for the money and fame. (Evil)
5
People. I like seeing the
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
others might change clothes. A casual shape — one created on the spur of the moment, with no depth or history — is called a mask. A mask can be used to express a mood or to serve a
have a fluid relationship with gender, seeing it as one characteristic to change among many.
Changeling Names: Aunn, Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug
Backgrounds
Ghosts of Saltmarsh
how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
Backgrounds
Baldur’s Gate: Descent into Avernus
less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
. (Chaotic)
4
Greed. I’m only in it for the money and fame. (Evil)
5
People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)
6
Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tragic that he has lost his voice. She can’t face seeing him after his very public marriage proposal went awry. The mermaid is also fiercely devoted to the carnival. “We are an impossibility in an
in mid-song, leaps out of her bowl, and darts off, heading downriver. Her abrupt departure causes the carnival’s mood to lower by 1 step (see “Tracking Mood” earlier in the chapter). Guess the
Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
because you have made too many enemies among the desert communities of your home.
Sossal. Few have heard of your homeland, but many have questions about it upon seeing you. Humans from Sossal seem
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
hundred years of preparation have led Murgaxor to this moment, and he’s taking no chances in seeing it through. Aside from his own formidable magical abilities, Murgaxor has enlisted the Oriq as allies—and even a daemogoth. (See chapter 7 for more information about the Oriq and daemogoths.)
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
you’re ready to begin the adventure, replacing Great Reader A’lai Aivenmore with another scholar of the characters’ acquaintance if you so choose: A’lai Aivenmore’s mood is dark as they pace before you
bothered by something she had read in The Canopic Being, and saying that she wanted to continue her research with the help of the oracle of the House of the All-Seeing Orb in Tashalar, east of Chult
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known as patriars and grew wary of the influx of strangers settling beyond their walls. The creation of various additional taxes on trade and travel led to violence breaking out between the Upper City
noted warrior raised in the area, returned home from exploits abroad. Seeing the chaos that had splintered his beloved city, Eltan united the city’s independent mercenary companies under a single
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
known as patriars and grew wary of the influx of strangers settling beyond their walls. The creation of various additional taxes on trade and travel led to violence breaking out between the Upper City
noted warrior raised in the area, returned home from exploits abroad. Seeing the chaos that had splintered his beloved city, Eltan united the city’s independent mercenary companies under a single
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of an old toymaker. Part toy herself, she has a windup key between her hunched shoulders that rotates quickly when she’s in a good mood and slows down as her mood sours. When she is furious, the key
remember seeing the creature or perceive it using her truesight until the end of her next long rest.
Actions
Multiattack. Skabatha makes two Claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Lighting. The cave is unlit, and its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Features
. This section presents special features about the location. Some of these exist to help you set the mood—you might describe the crunch of animal bones under the characters’ feet—while others detail important rules, such as secret doors and how to find them.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
refusing to bring in a bounty he believed was innocent—a deed that led to other faction members’ deaths. Valder abandoned his family when he fled his home in Sigil and went into hiding. Recently, Valder’s
no one leaves Curst. Really, you just need the right friends to get out, and you all look like you’re in the friend-making mood.”
Valder introduces himself and asks if the characters want to join
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
you please, particularly to lighten the mood after exploring a somber gate-town like Curst or Rigus. The encounter starts when the characters hear a group of jovial cheers outside the walking castle
are friendly Celestial petitioners (detailed in Morte’s Planar Parade). They are led by the largest of their number: the colorfully frilled Sesspech. She introduces herself and eagerly shares the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Shieldbearers Since their founding, the Shieldbearers have led the Radiant Citadel’s rescue and relocation missions. Typically organized in cohorts of four to six members, they are deployed to lands
innocent.” Ideal. “I was born to save those who cannot save themselves.” Bond. “The Shieldbearers are my family and the Citadel my home.” Flaw. “I cannot stop seeing the faces of those I’ve lost.”
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Shieldbearers Since their founding, the Shieldbearers have led the Radiant Citadel’s rescue and relocation missions. Typically organized in cohorts of four to six members, they are deployed to lands
innocent.” Ideal. “I was born to save those who cannot save themselves.” Bond. “The Shieldbearers are my family and the Citadel my home.” Flaw. “I cannot stop seeing the faces of those I’ve lost.”
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Also note if Rubin was led away by Sowpig, as the characters might encounter him again in chapter 3 (see area L13). If the characters reunite the halfling couple, Ween accepts Rubin’s proposal, and
the carnival’s mood rises by 1 step (see “Tracking Mood” earlier in the chapter). If Rubin and Ween are not reunited, the mood of the carnival lowers by 1 step as word of Rubin’s disappearance spreads.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creatures. Because of their varied origins and purposes, dungeons have a range of distinctive qualities. For example, a dungeon that serves as a stronghold for hobgoblin soldiers has a different mood
something that led to the downfall of its creators or inhabitants 56–58 Dug as a burrow by a monster that might still live inside 59–61 Entrance concealed behind a waterfall 62–64 Floating on the sea 65
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-handedly and led your comrades to victory. 5 Stowaway. For days, you hid in the bilge of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took
enjoy being out in nature; poor weather never sours my mood. 5 I am dependable. 6 I am always working on some project or other. 7 I become cantankerous and quiet in the rain. 8 When the sea is within my
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
noble family of old Netheril. Local legends say the family dabbled in dragon magic, attempting to capture those powerful wyrms and acquire their powers. The tales differ as to what folly led to the
family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the family’s wealth. The gods only know what led to the creation of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
careful and determined planning, the Diggermattocks led a force back to Blingdenstone to reclaim it. While they have not yet been crowned, everybody treats them as the de facto rulers of the settlement
-Derith for tools, weapons, and supplies. Because the Blingdenstone economy depends on mining, the Miners’ Guild holds a lot of power in Blingdenstone. Led by the Pickshine family, the Miners’ Guild
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alanik Ray and Arthur Sedgwick Known as the Great Detective, Alanik Ray possesses an unrivaled deductive mind. The century-old elf has a knack for seeing through falsehoods, a talent aided by decades
. The pair’s adventures—including several deadly encounters with the Kargat—eventually led them to relocate to Port-a-Lucine in Dementlieu. A mystery involving a shape-shifting serial killer resulted in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
aptitude with tools and weapons led her to train with the inventors known as the Shapers of Obsidian in Itzimico. She returned to Etizalan as an adult to ensure her birth village’s fate would never
befall her new home. Her many useful inventions impressed the people of Etizalan, and she eventually became a local leader. Personality Trait. “I like building things. Seeing a complete work after hours
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Investigating the Panic A character who investigates what led to the students’ mysterious behavior can make a DC 14 Intelligence (Investigation) check. A successful check reveals that the sick
were on track. She remembers seeing some of her students at the tavern but doesn’t remember what they spoke about. She claims to be cordial with all her students. Characters who succeed on a DC 12
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Fall of Agnomakhos
From the back of his flying bull, the archon Agnomakhos led armies across the face of Theros, carving out an empire that stood for generations. While numerous rebellions
their banner.
Undeterred, the rebels soldiered on against impossible odds. Seeing their dedication to the cause of freedom, the goddess Ephara came to the heroes. She offered to aid Kynaios and Tiro in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
traps and artifacts. Marian’s arcane research led her to study Acererak, and she can tell the characters about the archlich. The characters learn the information about Acererak presented in this chapter
and in Acererak’s entry in appendix B. Marian doesn’t realize exactly how dangerous the complex here is. Magic Items. Marian has a Lantern of Revealing sitting near her and a Gem of Seeing strapped to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
Other DMs let players change their minds freely. This creates a more relaxed mood at the
seeing the people and places they care about threatened or destroyed. Other players gleefully detail a backstory full of beloved NPCs, fully expecting the DM to use those people as bait, tragic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
Other DMs let players change their minds freely. This creates a more relaxed mood at the
seeing the people and places they care about threatened or destroyed. Other players gleefully detail a backstory full of beloved NPCs, fully expecting the DM to use those people as bait, tragic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
bitter if I’m not the center of attention. 7 I’ll settle for nothing less than perfection. 8 I change my mood or my mind as quickly as I change key in a song. d6 Ideal 1 Beauty. When I perform, I
new ideas and bold action. (Chaotic) 4 Greed. I’m only in it for the money and fame. (Evil) 5 People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral) 6
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
home and traveled to the unfamiliar climes of northern Faerûn. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the
upon seeing you. Humans from Sossal seem crafted from snow, with alabaster skin and white hair, and typically dressed in white. Sossal exists far to the northeast, hard up against the endless ice to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dock Ward is unsafe. You can set the mood by reading the following to the players: Tall, densely packed tenements leave most of the neighborhood in shadow at ground level. Most of the streetlamps have
gets them to open up. Floon’s Fate. Several of the regulars remember seeing Volo and Floon drinking together a couple of nights ago. After Volo left, Floon stuck around long enough to meet with another
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
detect magic spell. Appendix D has additional roleplaying notes for Nib. If the characters inquire about Nib’s predicament, he recounts his sorry tale: “I’ve led a cruel and heartless existence. I earned
the characters ask Nib for more information about Granny Nightshade and Loomlurch, he imparts the following details: Granny Nightshade has a key protruding from her back that indicates her mood by how






